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  1. #1
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Every job has ups and downs from playing them myself (except my bard who's only liability is when you find out 3 of the other dps are bards..) And though I agree monk and dragoon have hard fights in some cases, all this BLM talk I find unfair. in a well geared party I can't hold a match to a well geared monk.. Sure they have to move risk the chance at messing up rotation but on many fights I have to stop casts almost every few seconds to avoid damage myself. I won't say my damage is lackluster I usually do great damage but when your told the monk out did you by almost 200 damage but its ok you beat the bard, I would hardly say its as bad as you want it to be. Yes I am usually the MVP for things like turn 4 in coils but no.. melee damage is and can be insanely unfair when done right. Yes I can get mp back on the drop of a hat but what good is it when I cant stop moving to cast something?
    (2)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  2. #2
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    It's like people are repeating the same points over and over again, but I'll add my 2 cents to the thread since it does need some kind of solution.

    To be clear, the points melee players are trying to make are:

    1. In an average fight, a melee DPS is exposed to more damage mechanics and other risk factors than a ranged DPS, in return for higher raw damage output. This, everyone agrees, is fair.

    2. However, the difference in damage output is not significant enough to make a difference in most fights other than speed.

    3. Random parties, by nature, have a low threshold for risk and mistakes. Nobody wants to "maybe" win quickly if they can "almost certainly" win only slightly more slowly.

    The issue here, then, it's not so much that melee DPS better or worse than ranged DPS, and therefore this should be buffed or that should be nerfed. It's simply a matter of people being unable to make informed choices when selecting members for their party.

    "Gee, I'd sure love to have a couple of skilled melee DPS on the team since they can make the fight much easier/go by faster, but since I have no way of knowing who's skilled and who's not, I'd better play it safe and just recruit ranged DPS only"

    This is the problem. And I have no idea how to fix it other than maybe introduce some form of "proof" of job-relevant skill check into the game and integrated into the party-finding process. Which introduces a new set of headaches like people setting conditions like "melee DPS who holds proof of <something ridiculous> only, will check". But at least this will possibly open up the groups more to all the melee dps players who are constantly shut out despite being skilled enough to clear the content.
    (1)

  3. #3
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    It should be Melee = higher single target dps, ranged = better AOE. BRD should not be able to shoot on the move, that brings them above other caster dps. But hey since when was any MMO balanced.
    (0)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I don't even play my melees much but the dreadnaught mechanic on Twintania is so melee unfriendly they lose so much dps uptime because of it, makes the fight slower for every melee you take. SE really shouldn't design mechanics that penalize melee so much.
    (2)

  5. #5
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Wait there is a game where ranged ISN'T 10x better than melee?
    (0)

  6. #6
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    A good DD will have a ranged and a melee leveled up anyway. Garuda may be easier on ranged but Titan is easier on melee. Be versatile.
    (0)

  7. #7
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ricky View Post
    A good DD will have a ranged and a melee leveled up anyway. Garuda may be easier on ranged but Titan is easier on melee. Be versatile.
    How does having a ranged make a player better? The melee are the ones that actually take skill, and there is no fights where melee is at massive disadvantage aside from maybe monk on any garuda because of grease stacks and her love for never wanting to stick around.

    shotsfired.jpg
    (0)

  8. #8
    Player
    Phelios's Avatar
    Join Date
    Oct 2013
    Posts
    51
    Character
    Tamahome Horebane
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I feel ya pain, I was recently inducted into my FC coil group and we pretty much burned through it up to turn 5. Then we went they wanted to do Howling Eye Extreme but being a monk I was pretty much view as a liability in the fight that a range BRD would be better. I myself completely understand where they are coming from, in a MMO you always go with the best group set up that grantee the wins. That is why I enjoy wow "bring the player not the class" mechanic, when the fight punish both side everyone was viable.

    As it stand right now between running out from skills and actually moving out BUT STILL getting hit by their skill is actually bull crap. I still hope they can do it like wow where instantaneous skill dodge means a dodge and not be hit half way across the room because you stood in the prepping animation for like 2 seconds.
    (0)

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