Quote Originally Posted by Peregrine View Post
The mechanics of steadfast are impotent. The concept fundamentally shoots itself in the foot and was designed by an intern. Should be done completely away with.
If this is in the context of what I mentioned, I mean more as "ability does A, and C and D are additional things when in stance". Doesn't have to work exactly like steadfast. I've never been good at two-hander design, but something along the lines of:

Pillager's Grip: Offensive oriented stance. Emphasis on STR, granting accuracy and attack speed bonuses.

Seadog's Guile: Defensive oriented stance. Emphasis on VIT, granting defense (mitigation and evasion to make up for MRD's lack of a shield) and Enmity bonuses as well as the passive trait Vengeance (basically Counter, but the MRD would still have to be hit for it to proc, rather than traditional Counter that entirely negates the enemy's attack).

Both stances cancel each other out, and MRD-native abilities have bonuses to damage when in the former, enmity bonuses when in the latter. Very rough ideas, but that's the jist of it.