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  1. #21
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Marauder's still okay. The only reason I don't play it more is because reassigning my stat points takes an eternity.
    i dont see how people can say this....

    simple math
    lets look at the level 30 weapons
    iron labrys level 30
    107 attack
    130 accuracy
    4.2 second delay per swing

    tortoiseshell harpoon level 29
    109
    135 acc
    delay prolly around 3.5 or .6

    so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.

    now you think 1 second a swing isnt a lot? ok lets do some math
    with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
    60/3.2 = 18.75 swings per minute
    dmg per swing lets just assume its the attack for arguments sake, 109 per hit

    mrd
    60/4.2 = 14.2 swings per minute
    assuming a direct relationship of attack, though this may not be the case, 107 per hit

    so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
    versus

    14.2 x 107 = 1519.4 per minute, from AA.

    in this mock up lnc is doing 33% more dmg from AA.

    and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.

    even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.

    whereas before they had AoE to theoretically balance it out, now thats not the case.

    On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.

    I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.

    lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.

    and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?
    (4)
    Last edited by Physic; 07-29-2011 at 07:06 PM.

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