He doesn't. By what he said at other topic he also see no difference between MRD and LNC.
I just hope dev team actually does see this difference tho...
He doesn't. By what he said at other topic he also see no difference between MRD and LNC.
I just hope dev team actually does see this difference tho...
I told you for which knuckles I am using Disabling Baghs, which is 3.2. And the new ones I will be getting are higher then that. and 2.9 compared to 4.5 is just about around what I said. About 1 second. When I originally said 1 second faster I just meant in general. I was aware there was a .X to add just wasn't 100% sure how much since I wasn't online and couldn't check.
3 seconds +/- is a really long time for a PUG when they were just able to spam double and tripple attacks. Again... my point is, MRD is not the only class effected. These topics are almost just as bad as the ones with ARCs complaining about being useless.
No one, myself included did not say that. Even just reread my post. I said the delay isn't much different, which it isn't. Lancer delay can also get up to around 4s. 3.7 on my Banneret. But you want to go on as if MRD has a 20s delay and everyone else 1s. You exaggerate how 'slow' MRD is when just about everyone else is almost just as slow. Heck, my 44MRD hits just as hard as my 50LNC even. Then you guys complain about stuff like Broad Swing being on timers now. WAAAA WAAAA. Go look at how PUG got corn holed on that. Timers on both Light swing and pummel.... and MP cost on top of that! Where is your MP cost for Broad Swing and Full Swing? Oh, thats right, you didn't get stuck with that like PUG did.He doesn't. By what he said at other topic he also see no difference between MRD and LNC.
I am trying to tell you that the class you play isn't as bad as you think it is and all you want to do is argue and deny it and cry about how much your class sucks. If you don't like it, go play another class then. There are plenty of MRDs who can hold their own up against other DD. If this is what was needed to weed the bad ones out then cool.
Last edited by Scape; 07-29-2011 at 02:44 AM.
I've actually tanked the new dungeons on MRD, and cleared it many times. I'd say towards the end of the fights when the bosses are spamming TP moves MRD comes out ontop of Glad just because of their higher hp and shield skills become useless.
TP generation is easy tanking and using Invig II.
Yep, I have been in a few parties as well in the R45 dungeon with MRDs as DDs and tanks. They do very well and a good one can adapt to both situations in the blink of an eye.
Thing is, if you like a job... like really like a job, just stick with it and stop worrying about what others think or are saying. Try your hardest to be the best in that class, you will get noticed. I understand a lot of people are now asking for Archers for the new dungeon. It's not because MRD sucks though, its just because some people are dumb and don't know better![]()
Ok we all collectively got the rug yanked out from under us. It's time to start the process of getting up dusting our self's off and getting on with it.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Marauder's still okay. The only reason I don't play it more is because reassigning my stat points takes an eternity.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
lets also not forget that this was just the groundwork of what they are working on. If I recall, this is just the first stage in many to get things headed in the right direction with the battle system and classes. They will adjust things as needed.
i dont see how people can say this....
simple math
lets look at the level 30 weapons
iron labrys level 30
107 attack
130 accuracy
4.2 second delay per swing
tortoiseshell harpoon level 29
109
135 acc
delay prolly around 3.5 or .6
so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.
now you think 1 second a swing isnt a lot? ok lets do some math
with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
60/3.2 = 18.75 swings per minute
dmg per swing lets just assume its the attack for arguments sake, 109 per hit
mrd
60/4.2 = 14.2 swings per minute
assuming a direct relationship of attack, though this may not be the case, 107 per hit
so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
versus
14.2 x 107 = 1519.4 per minute, from AA.
in this mock up lnc is doing 33% more dmg from AA.
and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.
even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.
whereas before they had AoE to theoretically balance it out, now thats not the case.
On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.
I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.
lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.
and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?
Last edited by Physic; 07-29-2011 at 07:06 PM.
Love you, Physic! <3
Every time i read your posts i remind of a good friend from FFXI that very often would say while we discussed roles, strategies, gear, etc..."Great minds think alike!" ^^
Last edited by Lienn; 07-29-2011 at 11:02 PM. Reason: fixing typos
I just have a quick observation I'd like to share. After doing the r45 dungeon many many times on ARC, I did just about every run on MRD last night.
So, comparing ARC & MRD damage. First, MRD damage per hit was much higher and weaponskills all seemed to do a tad bit more damage; however, TP generation was extremely lower than ARC.
So, while we hit harder, we generate less TP. Then I noticed a ... design flaw. Both weapons I have been using, Canopener Bill and Ul'dahn Longbow, have the same delay, yet my ARC was able to fire off skills & attacks in an extremely rapid fashion. My ARC generates enough TP to do the following without delaying the basic light shot: Light Shot > Heavy Shot > Light Shot > WS > Light Shot > Multishot > Light Shot > WS > Light Shot > Invigorate II > Light Shot > Heavy Shot > etc > etc.....
Many different abilities can be substituted in this rotation, but the important point remains; the other skills can be used without ever delaying the basic Auto attack. Given that ARC has more control over when their basic attack fires, they are more able to follow this rotation.
That said, it seems Melee classes are affected by a slight delay in their auto attack when using skills. This effectively gives MRD, in this case, a longer attack delay than ARC, despite them supposedly being equal.
I'm not sure this is intended, but it is annoying. MRD is by no means "dead" as others suggest, and they are fairly good still (especially against higher rank mobs).
ARC still seems to reign supreme, I'd like to get LNC to 50 in a few days to test it out as well.
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