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  1. #91
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by BloodPact View Post
    New classes and jobs and new egi for summoners will both only be introduced once the level cap (not ilvl) is raised, which they also said is only very likely to happen with a new expansion, not a patch to the current game.
    I am far too lazy to cite my source, but I am 99% certain that I saw a quote from Yoshi-P saying that there will definitely be new classes and/or jobs and a level cap increase BEFORE the next expansion.

    I'm reading this as there is a small chance we get a new class with 2.2, and that it will be Corsair as a class, with Muskateer and Thief jobs stemming from it.
    (2)

  2. #92
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    like said a high number of time, you have more chance to see the level cap raise...before they add a new class to the game.
    (0)

  3. #93
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by silentwindfr View Post
    like said a high number of time, you have more chance to see the level cap raise...before they add a new class to the game.
    Based upon what, exactly? Yoshi has said a few times that he'd like to add classes/jobs as part of patches rather than expansions so unless Yoshi stops having control over the game entirely, I'd say that it's probably pretty likely.
    (5)

  4. #94
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'm hoping it sticks to using a single pistol. Dual pistols are kind of overdone and looks a little silly. I find something really cool about using a single pistol with deadly efficiency and accuracy.

    Also I support Corsair becoming a healing job as one of Musketeers branches. Using Dice and Card visuals for different effects, it would be hard, but this game has a few spots where I can see you getting the job at, there's plenty of pirates.
    (1)
    Last edited by Calypsx; 01-16-2014 at 07:51 AM.

  5. 01-17-2014 03:25 PM
    Reason
    Wrong thread

  6. #95
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    We really don't need another dps at this point in time, adding in musketeer will only make a serious problem worse. DPS can just plain forget about using duty finder without a tank or healer in tow, because you aren't getting in. Game seriously needs a desirable tank class.
    (0)

  7. #96
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Anatha View Post
    We really don't need another dps at this point in time, adding in musketeer will only make a serious problem worse. DPS can just plain forget about using duty finder without a tank or healer in tow, because you aren't getting in. Game seriously needs a desirable tank class.
    While we may not NEED another DPS class/job right now, Musketeer has been something SE has wanted to do since the beginning and has had a presence in the game since the beginning. Plus, it fills in the gap of having only one physical ranged DD (as opposed to melee DD and magical DD, which we have two of).

    As for the "desirable tank class", the problem is less with the classes and more with the role. SE can make the most effective, most fun tank class the industry has ever seen and a lot of people still wouldn't play it because of the fact that it's still a tank. Some people don't like taking on the responsibility of being a tank, for whatever reason. The tanks we have right now are fine and adding a new tank class without fixing the real problem (people not wanting to play tanks) will just offer a new job to the people who want to tank, and a new job for people who ignore if they don't like tanking.
    (1)



  8. #97
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nahara View Post
    The tanks we have right now are fine and adding a new tank class without fixing the real problem (people not wanting to play tanks) will just offer a new job to the people who want to tank, and a new job for people who ignore if they don't like tanking.
    While it won't *fix* the problem, it will address it to some extent. As soon as you add a new class, people tend to flock to it to check it out (novelty). Even if only a small number of people stick with it, you're still getting more tanks (a tank that swaps classes is still a tank, but a DPS or healer that swaps is now a tank). It also ignores the possibility that some people don't go with a tank role because there isn't a playstyle they enjoy more than one of the larger number of available DPS options (I had a discussion along these terms with someone else a few weeks back; can't remember exactly where).

    The idea that you don't need more tank or healers options because not as many people enjoy playing those roles is something of a self-fulfilling prophecy, especially when you're providing 4 times as many options for one role as you are for the others. Yes, there's a skew towards the number of people that play DPS, but you can't draw the conclusion that everyone that plays DPS does so because they don't like tanking because there is a *monumental* skew towards the number of DPS classes (and always has been). Try imagining a game where there are an equal number of tank classes compared to DPS and healer classes; I can *assure* you that the ratio between them, while it would still have a higher number of DPS, relative to the others, it would have a *much* more balanced population amongst the given roles.

    Adding new DPS classes just exacerbates the problem: DPS has even *more* options so the chance of finding a preferred playstyle amongst DPS is greater and adding new DPS classes provides them with additional novelty, which is actually going to pull tanks away.

    Every class that WoW has added has been capable of tanking. The reason why it never did as much as it *could* have was because they always added at least the same number of DPS "classes" thanks to the talent trees. Adding a class that can *only* tank is going to increase the tank population no matter what (unless you honestly believe that everyone that plays is a mono-role player). The question you have to ask is how much it will increase it.
    (0)

  9. #98
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anatha View Post
    We really don't need another dps at this point in time, adding in musketeer will only make a serious problem worse. DPS can just plain forget about using duty finder without a tank or healer in tow, because you aren't getting in. Game seriously needs a desirable tank class.
    It's not even it needs a desirable tank class, we just need more tanks to que up. Most tanks won't que up for random duty finder solo, 1) because the dps in their fc's are begging them to group up to get faster ques, 2) they are the most in demand so they get to decide when and how to do the dungeon, 3) because tanks are jerks lol (ok so the last one is just funny)

    But seriously, people who play warriors love being a warrior, people who play paladin love the paladin, just like I love playing summoner and you can't convince me that being a blm will be more fun, or monk, or a whm.. The duty finder now rewards tanks, and just tanks because not enough of them are queing up.

    BUT

    If they do make a new tank class/job, really they need to make an aoe tank. Paladin's are great single target, lousy aoe (some paladins will argue that, but only REALLY good pallys can aoe tank), warriors are damage sponge tanks, suppose to be aoe but not really, (again I usually pull less threat off a warrior tank then paladin tank, but I still do when it's multi mobs), so now I think they need to make an AOE tank that can easily hold threat on multiple mobs, but is limited on single target.. people would say then they wouldn't be raiding tanks, but they would be.

    Think of WoW (it's best to use them because each tank is good at something specific) Warriors tanks are the best single target, but have good aoe tanking abilities, paladins are the best aoe tanks but are ok in single target. bears are damage sponges and good aoe tanking, average single target.. death knights are good aoe, ok single, but very good control tanks (meaning when dps pulls off them they can grab the target again, they can also immobilize better and reduce incoming damage)

    So right now we have a single target tank, and a sponge tank, so we need an aoe tank now.

    And another thing I just thought of, maybe they should make a TP healer, instead of a mana healer? Basically it heals by TP usage, and it's mana is used for buffs and tp regen?
    (0)
    Last edited by Hiroradius; 01-21-2014 at 06:07 AM.

  10. #99
    Player
    Boots-365's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Locke Roughknight
    World
    Gilgamesh
    Main Class
    Lancer Lv 32

    other jobs?

    are they planning on bringing back Dark Knight or thief or ninja anytime soon?
    (0)

  11. #100
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Both current tanking classes are simply not interesting. Paladin plays like a Knight and Warrior is a mix-up of what is supposed to be a Berserker but is a Viking(?). There needs to be a new tank option so I can go play it, something cool. Like Samurai. Or Dark Knight (not banking on this).

    A new healing class could be cool but SCH and WHM are pretty damn good as it is now.
    (0)

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