Quote Originally Posted by Calypsx View Post
You know what Job also sucked WORSE than Thief? Scholar in FF3, it's still it's own Job though this time around.
SCH is its own job in FFXIV not because of the merits of the job historically but because of the need for the game to have a second designated healer. Throughout the entire FF series, there's really only been a single healer job. Some classes have had *minor* healing capability, but it's only ever been a small part of their overall capabilities. SCH was chosen largely because it *didn't* have a strong (or even *cohesive) historical presence so there wasn't anything preventing them from creating something from whole cloth. Scholar wasn't "buffed" to be turned into SCH; SCH was made without any historical input from Scholar whatsoever.

Thief is a more iconic Job in the series than Ninja is.
It depends heavily upon how you define "iconic". If you want to go based off of the number of appearances in mainstream games, Ninja is just as iconic as Thief is: it's in I, III, IV (Edge is a Ninja, not a Thief), V, VI, VII (Yuffie is a Ninja, not a Thief), XI, and all 3 Tactics games (I'm not counting Amarant in IX because he's more of a MNK than a NIN). Thief is in I, III, V, VI, IX, X/X-2, XI, and all 3 Tactics games.

If you want to use some other less quantifiable definition of "iconic", you're once again getting into the realm of making a decision before you even start. The whole "thief is more iconic than ninja" argument gets really old, really fast, especially since there isn't actually all that much support for it.

A win win? Make Assassin turn into Samurai/Ninja with it's own expansion that fits the lore and location. While having Rogue/Scout turn into Thief/Dancer. With Ninja/Samurai using Katana's, and Dancer/Thief using Daggers. That way you don't end up pissing off a sizable group of people.
That would only be a win/win if you only care about getting the jobs, not actually getting the jobs without those jobs sucking or having them adhere to the appropriate model. NIN and SAM should *never* come from the same class: class defines fundamental playstyle and those two classes should *never* use the same fundamental combat style. It doesn't help that SAM should be using heavy armor and literal Katana whereas NIN should be using light armor and Ninja Blades (the split that XI used for Katana and Great Katana was idiotic; it should have been Ninja Blades and Katana, not both being Katana).

The only common link between Samurai and Ninja is that they are Japanese cultural archetypes instead of Western archetypes, and the geographical origin of the archetype is *not* a reasonable method for linking them. They're diametrically opposed in their actual mannerisms/style. It would be like having Knight and Thief be based off of the same class because they're both Western archetypes.

What you're suggesting here isn't a win/win but an "I want Thief to be its own job and I don't care how mutilated Ninja ends up being". There *isn't* a win-win that doesn't break the devs' rule about only bringing in classes/jobs to fill specific niches or obliterate Ninja to assuage the people that love Thief. The devs are basically having to choose between making Thief its own job with Ninja excluded (doing so have it would cover too much of the same ground unless you have to go in a direction so different from what people expect that it's nothing like what they expect) or making Thief the class and Ninja the job.

Keep in mind, there are also people that are emotionally attached to the concept of Ninja. Mutilating their construct just to make sure it doesn't impose upon what THF does is only going to piss *them* off. The emotional argument cuts both ways.