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  1. #101
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Calypsx View Post
    Bottom of the barrel class design?
    Yes, bottom of the barrel class design. Just because it's inventive or unique doesn't mean that it's something that it's an idea that should be implemented before others. A class/job built almost entirely around throwing weapons is *not* something that will get developed before a magic/melee hybrid, a dark knight, a sneaky rogue type, a naturalist DPS, a beastmaster, a gunslinger, etc. There are a whole *slew* of other archetypes and class constructs that are in greater demand and draw more interest than "I throw stuffs!". Even if it's a "ninja", it's not an implementation of ninja that would be implemented before a crapton of other possibilities were already exhausted.

    The only way that you could *possibly* see your "compromise" of a ninja as an implementation as likely to occur as the standard thief mold is if you're in a fantasy land where class development requires no effort and they're simply throw together on a whim.
    (0)

  2. #102
    Player
    Kitru's Avatar
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Calypsx View Post
    You think a few Ninja idea's and suggestions are "mutilating" the job.
    No, I think that focusing exclusively upon a few secondary aspects of the ninja in order to prevent ninja from overlapping with thief is mutilating the job. Ninja has never been all about throwing stuff. Yes, it has had throwing stuff as its class gimmick, but "throwing" isn't its central combat style. Its central combat style is normal melee combat using light weapons. It's "mutilating" ninja because you're amputating 90% of what the class is about and acting as if that remaining 10% is enough to assuage people that like Ninja and convince them that it's the same class that they like so much.

    However you outright want to REMOVE the Thief job from ever possibly existing in the game. Guess who's really "mutilating" a job? You.
    Seriously, you keep harping on this and it's just getting asinine. Implementing THF as a class is not removing it. It's implementing it in a position that isn't as eminent as you want it to be, which is what perturbs you. You don't want THF to be implemented; you want THF to be implemented *while having it be exactly as important as all of the other jobs*, which is not the same thing. The devs have already shown that they're willing to subsume one important archetype under the mantle of another. According to you, ARC was removed from the game. Apparently, it no longer exists even if it's still there but has the trappings of a BRD on top of it. ARC still shines through, but, according to you, it doesn't matter because you don't see that name there all the time once you've reached level 30.
    (2)

  3. #103
    Player
    Calypsx's Avatar
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    Sep 2013
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    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    You're right, this is getting ridiculous.

    If that's what you wish to believe should happen then, fine.
    (1)
    Last edited by Calypsx; 01-18-2014 at 10:33 AM.

  4. #104
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Calypsx View Post
    I'm pretty damn sure Thief in Tactics is FAR different from Ninja, when it comes to weapons and playstyle.
    Did you actually *play* Tactics at all? No one in their right mind would actually have Ninja focus on ranged attacking via throwing. Ninja and Thief were the super fast, kinda squishy attackers (when Thief wasn't trying to yank a rare weapon/armor off of a target so that your team could use it). Ninja was an *upgraded* Thief, for combat purposes. Even when it used incredibly weak weapons, Ninja provided dual wield, which turned them into melee damage *superstars*. As such, even though they were using the exact same gear as a Thief, they'd be better. You'd be an idiot to rely upon or even focus upon using a Ninja as a ranged attacker. Throw was really just there as a throwaway (pun intended) that would allow them to have some kind of ranged functionality, even if it came at an incredibly high cost.

    Also Zidane hardly plays like a Ninja.
    Zidane doesn't play like a Thief either, with the exception of Steal. He's got stats that are more easily likened to a Warrior than a Thief and, when he's not using Steal, he's throwing out craptons of damage with standard attacks.

    Also please post a video or an instance where I can see a Ninja stabbing something. Please, I'm curious to see that "stabbing" gameplay they are oh so based around. I see them "slash" with swords, not stab, they don't use Daggers.
    You're getting *really* literal. "Stab" is, for all intents and purposes, the exact same as "attack". It's an affectation of mine where I describe any melee attack (and even some magical attacks) as "stabbing". Hell, most of the daggers actually show them as slashing instead of stabbing. Getting hung up on the verb I described for how ninjas attack is just getting semantically obtuse given that the point I was making when I was talking about stabbing was that Ninjas deal a *vast* majority of their damage through melee attacks using light weapons, just like Thieves. The fact that I chose to say "stab" instead of "cut", "slash", or "attack" has any bearing upon what we're discussing.

    Here, i'll post one first, we can switch off
    Congratulations, you can cherry pick data. Good job.

    Just to show you how ludicrous your semantic anal-retentiveness is here is a video of thieves in Tactics slashing, here is a video that shows Zidane slashing with his daggers, as opposed to stabbing with them. Can we move on from this because, seriously, it's just a pointless deviation from the discussion.

    Now, if you want to talk about the length of a slashing weapon in an artistic setting and how that affects its categorization as a sword or dagger, check out this...



    Zidane's "daggers" are half as tall as he is.



    Those FFT Thieves are using "daggers" that are more than one-third of their total height.



    Oh, hey, it's another one of Zidane using a "dagger" that's easily long enough to be a sword.

    Now, on to Ninja.



    That's Shadow, and he's got a dagger at his hip and in hand, not a sword, and it's a tiny one at that.

    The entire point of all of this is that it doesn't matter what length of bladed-implement artists arbitrarily elect to show a class/character using. They're not going to pick the one that actually corresponds to the weapon in game; they're going to go with whatever they think looks good. The FFT ninjas are going to be drawn with katanas even if the ninja blades that are in game are only slightly longer than daggers, which are themselves grossly oversized because the aesthetics of game combat emphasize exaggeration and flamboyance, neither of which are really possible with small weapons.

    "Ninjas are characterized by wearing cowls that cover their mouths and head, and lightweight armor. Their weapons include ninja blades, katana, and throwing weapons. "

    I still don't see these daggers that they are supposedly meant to use.
    So you just didn't pay any attention at all to the list where I went over every game's relative implementations of the weapon categories. A summary isn't going to trump actually going through and looking at everything.

    They can sometimes use Daggers, but guess what their most effective weapons are? Swords.
    They can *always* use Daggers, and a katana and a ninja blade are neither the same thing nor are ninja blades swords. If you actually look at how the ninja blades operate and are wielded, they're beefed up daggers (in games where daggers use speed as part of the damage calculation so do ninja blades, but katana and other swords do not). The only difference between "ninja blade" and "dagger" is that the former is just an upgraded category of the latter, much like "katana" compares to "sword" or the higher level magics (Fire III, Meteo, Ultima) compare to the lower level ones (Fire) in a vast majority of the games.

    I'm trying to make this work and keep them both in the game, while your trying to write off Thief entirely.
    You're trying to do whatever you can to Ninja to prevent the exclusion of Thief as a job. I'm simply admitting that whatever you could do to Ninja to make it operate in a drastically different fashion from Thief would render Ninja into something unlike what people expect and, therefore, think that Thief should be implemented in game as a *class*, rather than a job.

    I have not, nor have I ever, said that Thief should never be in game. The only way that you could interpret me as saying that is if you read "class" as "not implemented", which, as I've said before, means that we don't have Archers, apparently.
    (2)

  5. #105
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    In theory, Thief and Ninja could be different classes but in majority of the games Thief's only useful attribute is Steal. As it has pretty much always been a weak Ninja.

    On a personal level, if they nerfed Ninja to make Thief less weak, I'd be pissed.
    (1)

  6. #106
    Player
    XanderOlivieri's Avatar
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    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    From the point of Class into class in final fantasy history, the most iconic thing I can think of regarding a thief is that they almost always are the prerequisite to become a Ninja. In the Tactics games you needed thief to become a Ninja, and in 1 and 3 the Ninja always seems to be compared to the thief since they share similar stat priorities. The ninja is usually refereed to as the advancement of the Thief and the thief is usually an under powered Ninja.

    Their most iconic battle prowess, while usually its their signature abilities...which could pose little to no advantage on FF14, their most redeeming battle capacity is in their stats. Both are the two fastest characters and both have high evasion rates.

    I don't really see Thief being a Job. Though there seems to be a hive mind mentality that the Classes are completely useless once you get a Job, a Job itself is nothing without the original base class it expanded on. I can see Thief becoming the base class and still holding its normal status without the need to short change its possible job the Ninja. Ninja won't be much without the Thief Class there as its base.
    (1)

  7. #107
    Player
    Nahara's Avatar
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    Aug 2013
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    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by XanderOlivieri View Post
    I don't really see Thief being a Job. Though there seems to be a hive mind mentality that the Classes are completely useless once you get a Job, a Job itself is nothing without the original base class it expanded on. I can see Thief becoming the base class and still holding its normal status without the need to short change its possible job the Ninja. Ninja won't be much without the Thief Class there as its base.
    Classes are considered "useless" because the jobs that augment them make running as the class pointless. A Gladiator will never be as good a tank as a Paladin, nor will a Conjurer ever be able to match the power of a White Mage. You're never going to invite a Lancer or Arcanist into your coil run, because Dragoons and Summoners are just flat-out better. I don't want to be forced into playing a Ninja if I ever want to do anything serious. I want to play a Thief.
    (4)



  8. #108
    Player
    Aethaeryn's Avatar
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    Mar 2013
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    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Exstal View Post
    On a personal level, if they nerfed Ninja to make Thief less weak, I'd be pissed.
    Hi, Exstal! I miss your random Japanese on LFG on Aion.

    But anyway, I agree. I don't see a way they could have both jobs in the game without turning ninja into something unrecognizable just like it was on FFXI. Evasion tank with that jank elemental wheel... no, thanks.

    Quote Originally Posted by Nahara View Post
    Classes are considered "useless" because the jobs that augment them make running as the class pointless. A Gladiator will never be as good a tank as a Paladin, nor will a Conjurer ever be able to match the power of a White Mage. You're never going to invite a Lancer or Arcanist into your coil run, because Dragoons and Summoners are just flat-out better. I don't want to be forced into playing a Ninja if I ever want to do anything serious. I want to play a Thief.
    I get your concern with that, but jobs do little more than add 5 new skills, boost your stats a bit, and severely limit your ability to cross-class. A bard is still primarily an archer with a few buffs tacked on. Dragoon is still a lancer but with some jumps thrown in. Ninja would still be a thief, but with a few ninja abilities added into the mix for flavor.

    The only reason I'd really dislike having THF become dancer/ninja is because I would love to have an AF set for it like in FFXI. Anyway, we'll just have to wait and see what SE actually has in store for us with future classes and jobs.
    (0)
    Last edited by Aethaeryn; 01-22-2014 at 06:58 AM.

  9. #109
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    Hi, Exstal! I miss your random Japanese on LFG on Aion.
    It used to work on /3 because people on Aion would lose their minds. Doesn't work here though..people are somehow more tame (maybe because Japanese is an officially recognized language).
    (0)

  10. #110
    Player
    Aethaeryn's Avatar
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    Mar 2013
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    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Exstal View Post
    It used to work on /3 because people on Aion would lose their minds. Doesn't work here though..people are somehow more tame (maybe because Japanese is an officially recognized language).
    I usually replied in Japanese. :P (Wintermoon/Selenay/Lukien/Akinori... you probably don't remember me lol filthy carebear casual etc.)
    (0)

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