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  1. #1
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ildur View Post
    -snip-
    Yeah, except it isn't the same, it's not quite the same when dealing with dynamic data. How far away do you render the chat bubbles, the same distance of /say? How close do you want to render them (ie cover the screen if someone is close to your camera)? Is that distance to far to read text, what's the happy scaling number to keep it readable? At what resolutions is it readable? How large to you make them? How much text do you allow to be displayed in them? Do you make them transparent? How long to you keep them displayed? Can you click through them to target another character behind them? How much processing resources does it take to render 1 chat bubble, how about 10 chat bubbles, 100 chat bubbles, on low, medium, high settings? Does it affect current rendered objects on the screen, by how much? Do you allow limit on how many chat bubbles can be display on the screen (similar to how many character models can render). What is the rendering priority? How much additional memory does it take up? Is the textual data tied to proper render space? Which speech bubble take priority over the other, distance, time event is sent, do they stack or overlap?

    If you turn off flying text in the game right now it affects the game's performance...just food for thought.

    I don't think folks quite understand, it's not that chat bubbles can't be done, it's a matter of choice and style the games direction has. I personally think it's that I rather have more room to do environmental additions that comic book speech bubbles being worked on. And not nearly as many MMO's as you folks claim have them, and some that you have listed only added it at a later date. SE has already said they aren't planning on adding it after viewing how it would affect the game.

    In any case, it's been fun folks! \^^

    Quote Originally Posted by Bufkus View Post
    Terrible excuse on their part. They should make it a priority feature. Every single other MMO in the world has this feature.
    And I think that it shouldn't be a priority feature. Where does that leave us now? This thread alone shows that there is little to no support for this feature in the community.

    http://forum.square-enix.com/ffxiv/t...58#post1772158

    Also, really? Every single other MMO?
    (0)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Errors View Post
    Also, really? Every single other MMO?
    Every MMO that XIV is in actual competition with.
    (4)

  3. #3
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Errors View Post
    -more snips-
    I think you are the one not understanding. All those things you are thinking are issues are not issues. Let me repeat it to you: they are already in game, NPCs use it. It's not a design choice, it's an arbitrary restriction. If it was an art style or whatever then there would be no bubbles at all. Go ahead to some of the NPCs in Limsa Lominsa and stick your camera as close to their chat bubbles as you can and you will see how the game handles most of those things you are asking. What's more, you can go right now to other mainstream MMOs and see that they have solved all those questions you are throwing as if they proved how hard and time consuming it is. Even if they added it at a later date. It doesn't matter. They have them and it doesn't affect their performance at all. Just make it so we can deactivate in the options and make them deactivated by default, if you are so worried it's going to freak out the game.

    For example, deciding how far you render the chat bubbles is NO different than deciding how far you render a BLM's AoE spell or how far you render the floating name above them. I would say it's even less, because the text flying on top of our heads or coming out of mobs that we are attacking is near constant, and AoE's and skills have a lot of MOVING textures and polygons. Have you ever chatted with someone in game? Unless they are using a program or spamming messages by using the arrow key or copy-pasting, there's no physical way they can type text as fast as my archer deals damage. And you can solve that with anti-spamming measures that hopefully the game already will have included.
    All those things you are thinking are issues are not issues. Other games have solved it, Squee clearly has solved it (because their NPCs use them). There's no reason not to implement them unless Squee has an ancient vodoo curse that will crows to come and eat their eyeballs if they implement them for Player Characters.
    (4)
    Last edited by Ildur; 01-18-2014 at 08:05 AM.