Chat bubbles is a hot mess especially in high population areas leave them in Phantasy Star


Chat bubbles is a hot mess especially in high population areas leave them in Phantasy Star

Chat bubbles are necessary. Without them it's harder to notice someone talking to you on /say, roleplaying get's REALLY boring and a lot of immersion is taken away. No one uses /say because of that, causing the game to look dead.
I know there will be naysayers, so why not add the option to deactivate it if you don't like it?



If you speak to someone in /say, just have him in target and use <t> here and there. Then his name show up in the text.Chat bubbles are necessary. Without them it's harder to notice someone talking to you on /say, roleplaying get's REALLY boring and a lot of immersion is taken away. No one uses /say because of that, causing the game to look dead.
I know there will be naysayers, so why not add the option to deactivate it if you don't like it?
Last edited by Felis; 01-29-2014 at 01:35 AM.


I'm seeing a running theme here. It appears that RP'ing is the main reason for the request.
Anyone want to take a stab at what the percentage of population of FFXIV are RP'ing?



Yes, yes. Of course RPers are a small population. How silly of me to think otherwise....
Phoenix collective 32 membersYes, yes. Of course RPers are a small population. How silly of me to think otherwise....
Pirates of a Wayward Star 51 Members
Remnants of Hope 44 members
Rosa, the Thieves' Guild 14 members
The Shaded Bough 14 members
Runebound 19 members
Path of Oschon 18 members
Got a long way to go just to get to one percent of the playing population let alone my generous 2%
I would love to see your statistically supported research for such a number.
Incidentally, the RPC member list is 166 pages long with 20 members on each page.
But this is just a distraction. Speech bubbles aren't only for roleplayers, and to suggest such only to use it as a means to denigrate those who wish for such a feature is poor form.


Guild Wars 2: http://www.guildwars2guru.com/topic/...on-and-the-ui/
Hehe I'm just laughing because it's hilarious that I'm finding other MMO's forums having this exact same topic conversation at some point in time.
I'm just doing basic Google searches to figure out which games have speech bubbles and which don't. :X
NPCs have chat bubbles, Errors. You can walk among some cases where you can see up to 4 chat bubbles showing up at the same time. That automatically means the game can handle them and that it does. Sure, you could get, theoretically, a case where thousands and thousands of chat bubbles show up because there's a lot of players. But you can bypass that with just a limit to how many chat bubbles the game can render at the same time. So you could have that chat bubbles stop appearing after 15 or something, which is a hilariously small effect on performance. We already have a hard limit on how many players/effects can be rendered per sector, after all, so the effort to implement them wouldn't take much work and wouldn't put some giant magical strain on our PCs.
I mean, seriously: the game can handle a crapton of UI and 3D elements on screen at the same time without freaking out but chat bubbles are somehow way too much work? That makes no sense.
EDIT: Other MMOs with chat bubbles: Champions Online, SWToR, Lineage 2, Everquest 2, Blade & Soul, Guild Wars 2.
Last edited by Ildur; 01-18-2014 at 07:10 AM. Reason: Added more MMOs that have chat bubbles.
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