Ah, but that's harassment and subject to reporting and possible disciplinary action.
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The generation of random numbers is too important to be left to chance.
Maybe, but this is harassment and reportable/totally kickable. Also, you can wait them out. After 10 minutes, the game forces them out. The only way a tank can avoid suffering some sort of penality is a vote-kick.Still in order for this to work, the tank needs to convince you to vote kick him. Which you don't have to do. Anything else he does to purposefully leave the dungeon=30 minute timeout. (40 minutes of waiting if you add the 'AFK' timer if they simply DC/AFK) You can even report him for harassment, but still keep him in the party (not vote kick). So he's still getting a GM call and potential punishment, and you still clear your duty...albeit in a more hostile way.
Honestly, the ONLY reasons this is happening now is because:
1. SE stacked the rewards at the end of most dutys.
2. SE rewards people for queuing as tanks
3. There's a short supply of certain roles (Tank/Healer) that can benefit from 'queue fishing'
4. Tanks and Healers rage-quit instances at a far higher rate than DD's allowing the slots to open up in the first place.
-Lets face it, if tanks weren't rage-quitting parties at an alarming rate (healers too), this ALSO wouldn't be nearly as an effective means of queuing. They only way you can join 'in progress 2/3 is for someone else to have left the group. Tanks and Healers rage-quit at far higher rates than DD's....because well they believe they are 'special' and also they have short queue times and can take the hit for leaving.
5. Some people care more about 'fast gear/points/tomes' than actually playing the game. Or are in such a rush to have 'everything' they don't even think 'gee, I am paying to play...not to look sexy in town' Or they decided they need to gear up 9/9 jobs instead of selectively gearing 1-3ish.
6. But most importantly, while there IS a punishment in place for abandoning a Duty (which some people still of course choose to eat but not as often anymore), there is NO penality for spamming withdraw. It probably would be far easier to just make it so the player couldn't see whether they got 'In Progress' or 'new' despite how they queued than to penalize spamming withdraw, although either method could work.
They don't need the banhammer for this. That's more than excessive. The 30 minute lock-out is more than enough.
Not according to the devs. The first time I did Garuda HM in df we had a drg go sit in a corner, I reported it, got a reply saying that players are free to engage enemies as they see fit and its not against the tos. So yeah :T
Ummm... I would only see the run as potentially successful if there was a SMN with Titan in the party. Otherwise, how are you going to successfully complete the dungeon with the tank sitting on their butt at the entrance? Or worse yet, the healer....Also, you can wait them out. ... The only way a tank can avoid suffering some sort of penality is a vote-kick.Still in order for this to work, the tank needs to convince you to vote kick him. ...Which you don't have to do. You can even report him ...and you still clear your duty...albeit in a more hostile way....
They don't need the banhammer for this... The 30 minute lock-out is more than enough.
By ban-hammer I suppose I mean more something like probation. The offender would cool their heels for a couple days.
As mentioned upstream, the tank has an instant queue, what's a thirty minute cooldown? DPS are lucky to get into any dungeon within that time frame.
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