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Thread: The Monk Temple

  1. #1391
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arkista View Post
    Ok thanks for the info. Just not sure why my highest crits have went down by almost 40 DMG points.
    Change your food? A loss in determination would explain the damage loss. My highest crit post patch is 788.

    Maybe when you got the crit you were using a STR potion, or maybe you had the party buff to str and you did the damage without the party buff on. Maybe Dragon Kick ran out or twin snakes? If pre patch your damage was buffed by Blood for Blood and post patch the nerf to blood for blood could cause the damage loss. It could be any number of things except the loss to critical chance.

    If everything was in the same condition, all the same buffs, same stats etc. Its most likely caused by the blood for blood nerf.
    (1)

  2. #1392
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cynric View Post
    Snip.
    That's what it is then, I totally forgot that B4B isn't the same. Thanks, looked at your gear I assume you have ilvl90 body/legs/hands and those Hellish Claws are nice. I'm still rocking ilvl70 waist/legs damn RNG in CoB ><
    (1)

  3. #1393
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arkista View Post
    That's what it is then, I totally forgot that B4B isn't the same. Thanks, looked at your gear I assume you have ilvl90 body/legs/hands and those Hellish Claws are nice. I'm still rocking ilvl70 waist/legs damn RNG in CoB ><
    Haha yeah this is more or less a vanity ish set. I indeed have full 90. Not 100% BiS yet. But i'm getting there. Yeah the RNG in coil can be pretty meh a lot of times. Ive literally seen the exact same monk drops happen 3 weeks in a row and watch stuff drop to the floor.
    (1)

  4. #1394
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Since they don't stay up long enough for the DoTs to tick off, using DoTs on fast conflags would be a reduction in DPS. Therefore no, I do not. In fact, I never use a single DoT skill on any conflag.
    Demolish should be efficient on slow conflags as long as it's used early, like basically the first GCD.
    (0)

  5. #1395
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    Demolish should be efficient on slow conflags as long as it's used early, like basically the first GCD.
    Yeah it can be, but as you said it has to be very early. For the most part though, I wouldn't bother with it.
    (0)

  6. #1396
    Player
    FelixFaust's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Maribel Mint
    World
    Leviathan
    Main Class
    Monk Lv 80
    Say, how necessary are cross class skills from Marauder and Lancer on Monk? I am a passable Monk but I doubt I can handle being a Marauder in parties. xD
    (0)

  7. #1397
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Invigorate and B4B are absolute necessaries for endgame. Invigorate is nice in long fights or TP heavy fights (T4) and B4B is a dmg buff, so why not?
    Mercy Stroke from Marauder is a recommended skill due to it 0 tp use.
    You'll know why if you happen to have 440+ speed, and fighting long battles.
    (1)

  8. #1398
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Ok so fully buff with food and potion, what is everyone's highest Mercy spike dmg?
    (0)

  9. #1399
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by dragonflie View Post
    Invigorate and B4B are absolute necessaries for endgame. Invigorate is nice in long fights or TP heavy fights (T4) and B4B is a dmg buff, so why not?
    Mercy Stroke from Marauder is a recommended skill due to it 0 tp use.
    You'll know why if you happen to have 440+ speed, and fighting long battles.
    Skill speed and battle duration don't make Mercy Stroke anymore or less effective. Unless you were referring to invigorate then disregard this.
    (0)

  10. #1400
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by Vensaval View Post
    Bootshine -> True Strike -> Snap Punch -> Bootshine -> Twin Snakes (buff runs out usually right before using it again) -> Snap Punch (both DoTs are still going) -> Bootshine -> True Strike
    Hi Monks. I just got to level 20 Pugilist. I'm having a great time so far, but I'm finding things a bit disorientating coming off Bard.

    Here's the issue: Bard skills are on two different cooldown wheels, so you can 'weave' buffs between attacks. In an ideal situation, you can continuously activate skills without any cooldown at all - for one or two cycles, at least. E.g. Attack > Buff > DoT > Attack > Buff > DoT etc. etc.

    I've been trying to set my skills up like a Bard (so it's more natural). However, everything on Pugilist seems to have the same cooldown (e.g. Bootshine, Twin Snakes, Snap Punch, True Strike), so I'm always waiting for something to come around. I managed to improve the situation by adding in some of the Archer buffs but I can't seem to keep the rotation moving quickly.

    I'm guessing by Vensaval's sequence that this isn't really an issue but is it ever possible to get a seamless rotation? Do I even need to?

    Thanks
    (0)

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