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Thread: The Monk Temple

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  1. #1
    Player
    Atreides's Avatar
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    Apr 2011
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    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Traison View Post
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    Even with 2.1 Fracture is still a DPS boost, it's only not worth it if TP becomes an issue if thats not the case go for it.
    The only skill that literally became useless with 2.1 would be ID.
    (1)

  2. #2
    Player
    Butcherb0y's Avatar
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    Oct 2013
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    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Hey Atreides what anime is that in your sig?
    (0)

  3. #3
    Player
    Shirai's Avatar
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    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Butcherb0y View Post
    Hey Atreides what anime is that in your sig?
    Magi - Labyrinth of magic.
    (0)
    Felis catus

  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Traison View Post
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    Not sure where you got this idea lol.

    Fracture is still a total of 220 potency, and therefore worth using when TP permits.
    (0)

  5. #5
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Pylfer View Post
    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.
    I have not been looking at the DoT damage when it pops up on screen, but Fracture's 20 Potency DoT should be doing 80% of what Touch of Death's 25 Potency DoT is doing, and 50% of what Demolish's 40 Potency DoT is doing. On a per Tick basis, I mean.

    Touch of Death should be doing about 66% of what Fracture is doing, per tick.
    (0)

  6. #6
    Player
    Butcherb0y's Avatar
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    Oct 2013
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    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Hmmm I guess it's time to part ways with ID.
    (0)

  7. #7
    Player
    Traison's Avatar
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    Aug 2013
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    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Fracture is a DPS increase, yes, no one is denying that. However, it is an extremely minor upgrade (on the grounds of 1% or less) and it makes your rotation much more complicated. So sure go for it and use it, but you are most likely either playing much harder than you need to for very little gain, or not playing as good as you could by simply dropping it.

    If you are on a boss that needs that little extra push, then yes it is a good thing to look into, but that is a very rare scenario. The TP costs alone make it not worth using in most boss fights however thus if you are not playing absolutely perfectly are hampering your self more than helping with that minor dps gain.
    (0)
    Last edited by Traison; 01-22-2014 at 02:39 AM.

  8. #8
    Player
    Newbsauce's Avatar
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    Nov 2013
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    4
    Character
    Newb Sauce
    World
    Adamantoise
    Main Class
    Red Mage Lv 70
    regarding Fracture, here is a spreadsheet with a rotation over a period of 54 GCDs
    total potency gained is 85
    or 1.57 potency per GCD
    google doc spreadsheet

    so, over a period of 106 seconds (2 sec GCD assumption, 3 GL stacks)
    you do an extra 85 potency attack, or like 100 to 200ish more damage, assuming PERFECT weaving of Fracture, no clipping and close to 100% uptime.

    worth it?
    (1)

  9. #9
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's not a make-or-break DPS increase, but still an increase. Typically best reserved for burn phases, yes, and that's really only due to the TP drain.

    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics. In that case though, you'd be treating it just like ToD where you decide if it's better to use a GCD for it or to progress through the combo.

    Ultimately, I'll say what I say to anyone that is picking up MNK or hasn't spent much time on it: Stick to the basic combo skills and ToD and avoid using Fracture until you get comfortable enough to be able to make priority decisions on the fly.

    The primary cause of bad DPS from the average MNK is due to them trying to do a lot at once and screwing up at it, leading to unnecessary buff/debuff loss. Fact is, funny enough, I've seen so many MNKs underperform to the point that if they simply sat at the flank and did DK > TwS > Snap Punch all day they'd actually do more than what they were managing.
    (0)
    Last edited by NoctisUmbra; 01-22-2014 at 06:53 AM.

  10. #10
    Player Rochetm's Avatar
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    Sep 2013
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    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Typically best reserved for burn phases, yes, and that's really only due to the TP drain.
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
    (0)

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