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  1. #31
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Tibian View Post
    [LIST=1][*] Targeting with a mouse needs to be overhauled. I have no desire to tab through targets. I want to click with ease and not have to worry about terrible camera mechanics and locking on the enemy. This is clearly an issue with PS3 development, so maybe they need to consider scrapping PS3 development which would improve other aspects of the game as well.
    Sounds like they should instead scrap the PC development and stop trying to appeal to the fickle MMO audience that will change games in a heartbeat anyway and focus on the core audience of the franchise on the platform they are most familiar with.

    You aren't as important as you'd like to believe.
    (1)

  2. #32
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Sounds like they should instead scrap the PC development and stop trying to appeal to the fickle MMO audience that will change games in a heartbeat anyway and focus on the core audience of the franchise on the platform they are most familiar with.

    You aren't as important as you'd like to believe.
    Ok, sure go full PS3 development then. Either or. But I don't think they can do both unless they are separately developed. The UI for the PS3 has to be menu-centric due to the limitations of a pad. They need to develop the PS3 interface separately from the PC then.

    I'd like to point out Dungeon Siege III as a great example for this. If you download the demo on PC, you can easily tell the PC version was just a port of the controls of a console. A lot of PC ports suffer from the same issues because developers are too lazy to develop functioning controls that work better and more efficiently than a console menu. If you time someone and count how many input functions it takes for a console vs PC, you'll find PC is drastically more efficient (quicker and fewer inputs). This leads to an improved gameplay performance overall. People are still entitled to wanting to use a more cumbersome and clunky menu system if they want, but I'd prefer to play on a UI that was developed and works for the main focus of the game right now -- the PC.

    Developing both systems at once doesn't mean PS3 and PC users cant play together, it just means they'll be using a different UI. But currently the PC menu is being held back by the PS3, which has been put on in indefinite hold. Which means, the UI development is on hold? No thanks, it needs to be updated to PC standards and then PS3 can be developed on its own.

    Furthermore, PS2 limitations = XI. Enough said.

    Also, I have no idea where you get "fickle audience" from, because as far as I am aware, console games have a drastically shorter lifespan than most PC games. CoD is a great example. I know several people who have played the same MMO's with me over a span of 8-10 years.
    (1)
    Last edited by Tibian; 06-13-2011 at 06:36 AM.

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by viion View Post
    "FFXIV needs this:" "new Dev Team"

    nope makes perfect sense to me.
    We've replaced the FFXIV developer team with the Star Wars: The Old Republic developer team. Let's see if the players notice.

    Granted, we'd be seeing flying Lalafell with lightsabers if that were the case, but still...
    (1)
    Last edited by Duelle; 06-13-2011 at 07:00 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Duelle View Post
    We've replaced the FFXIV developer team with the Star Wars: The Old Republic developer team. Let's see if the players notice.

    Granted, we'd be seeing flying Lalafell with lightsabers if that were the case, but still...
    at least it would be new content.
    (1)


    http://crystalknights.guildwork.com/

  5. #35
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tibian View Post
    Developing both systems at once doesn't mean PS3 and PC users cant play together, it just means they'll be using a different UI. But currently the PC menu is being held back by the PS3, which has been put on in indefinite hold. Which means, the UI development is on hold? No thanks, it needs to be updated to PC standards and then PS3 can be developed on its own.

    Furthermore, PS2 limitations = XI. Enough said.
    I agree 100%. This has been a huge point of annoyance for me.

    As far back as the beta feedback forums, it's been said that dual UI's need to be developed for this game. One for PC (keyboard/mouse) and one for PS3 (controller). If feasible, they could implement an option so that you could choose which style you prefer (such as for those who want to play on their PC but use a controller). The one-size-fits-all approach is making both parties unhappy.

    I want to be able to single-click options with my mouse instead of going through layers and layers of menus. I want right-click functionality. I want my left-mouse-click to manually pan my camera, and the right-mouse-click to pivot my character. I want drag-and-drop functionality when I load up my action bar. And while we're on the subject, I don't want to flip through action bars, I want all of them visible all the time. I want to be able to target NPCs on my screen without having to click my mouse 3 times before selecting them because my nameplate is in the way and it keeps targeting me.

    I'm seriously tired of feeling like I'm playing a console port, and that the keyboard/mouse players are an afterthought.

    FFXI was near and dear to my heart, and I played for 4 years. I've considered playing again, but the fact that it is purely a console-style menu driven interface with zero mouse functionality is the single biggest thing that's keeping me from doing it. I only put up with it back in 2004 because it was my first MMO. But I know trying to pick it up again would frustrate the heck out of me.

    I do believe Yoshi-P said at one point down the line they'll be looking into developing dual UI's. It can't come soon enough for me.
    (4)
    Last edited by Rowyne; 06-13-2011 at 09:02 AM.

  6. #36
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Duelle View Post
    Granted, we'd be seeing flying Lalafell with lightsabers if that were the case, but still...
    This would certainly makes me reconnect for a while. I think I could even withstand grinding 5 whole ranks to see this.

    Quote Originally Posted by Rowyne View Post
    I do believe Yoshi-P said at one point down the line they'll be looking into developing dual UI's.
    If I remember correctly, it was the previous team who announced this. I'm not sure though.

    Quote Originally Posted by Tibian View Post
    The game is shut down and SE gives us all a complementary free SE game (in the next two years) if we show our FFXIV Key. Then SE returns to the MMO development and makes a new worthwhile MMO for the PC only, where everything works on launch.
    Actually this is the only suggestion in this thread that SE has the means to pull off and that would please me, quite a feat. A shame it will never happen.
    (1)

  7. #37
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    I was about to complain about the intern coders they got that ignore the most basic rules of gui design etc, but Nipa summed it up nicely.
    (0)

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    173
    More Field maps
    More Dungeon maps
    More NMs
    More armor and weapons (No reskins please thanks)
    More 50 content.
    (0)

    I'm not a troll I'm just the voice of truth :P

  9. #39
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    After looking over your list.. I'd have to say all of the above
    (0)

  10. #40
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
    31) Overhaul of billing system (expansion of crysta availbility regions, replacement of clickandbuy with in-house billing)
    25) Fix disconnects problems (no kick from partys, no losing guildleves or factions..)
    27) Random events (Beastmen’s partys routing to fight, dungeon coffers..)
    4) SP rewards on Quests.


    Yes, I added #31 since I thought it deserved to be on that list.
    (2)

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