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  1. #41
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    at least it would be new content.
    We'd also be getting a crapton of teaser videos and epic-looking cinematic trailers with very little info on actual gameplay, though. >.>;;;
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #42
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
    Definitely need the kick/invite/promote/demote abilities for offline/out of range people and the /l1, /l2, etc. chat commands. The rest is fluff.

    17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
    20) Balance party combats (longer combats with more sp reward)

    The battle changes are priority for SE, and also priority for me as I only play DoW.

    25) Fix disconnects problems (no kick from partys, no losing guildleves or factions..)
    This is a rediculous problem that should have been fixed in beta.

    23) Allow crafters to destroy items to recover materials
    I don't do any crafting, however I would like to see this implemented sooner rather than later as the amount of gear in the game that is completely useless is overwhelming. It'd also help crafters rank up by creating one item, destroying it, and re-using the recovered mats as part of something else. Even if they're just salvaged into crystals/shards it'd be better than NPCing old gear. It wouldn't benefit me at all, but I feel this change would benefit the game ecomony.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Grid-of-trees
    Posts
    39
    How about #31: Fun.

    The game needs to be fun. I don't need to play armchair designer for it, SE has made plenty of fun games. There are plenty of fun games being made or recently released.

    If the game isn't fun... then it isn't really a game, is it?
    (0)
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

  4. #44
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    17.

    That is all. If there was a proper party levelling dynamic I would be happy.
    (1)

  5. #45
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    This would be my top 5:

    1) More Field maps
    This one is obvious, there are far too few distinct-looking areas.

    10) More lvl50 content
    I'd like to see the game stick at rank 50 for a while because we've had nothing to do but grind for the past 8 months and we could use a break at 50 with some actual content for a while before they raise the cap on us.

    17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
    This would go a long way to getting people out of "the same boring leves" and into having more fun (especially if the kill chains significantly improve SP for effective party play).

    20) Balance party combats (longer combats with more sp reward)
    This goes hand-in-hand with the one above, but it's completely ridiculous that we cap off at enemies 10 ranks higher than we are when those enemies are completely trivial to kill. They need to either make enemies harder and increase the SP or increase the max rank of enemy we benefit from fighting.

    27) Random events (Beastmen’s partys routing to fight, dungeon coffers..)
    This would help in at least giving people a reason to go out and about. Right now there's little point in going most places in the world more than once just to see what's there.
    (0)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    3) More NMs
    5) More Armors and weapons
    17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
    20) Balance party combats (longer combats with more sp reward)
    24) Change Markets to don’t need to move inside to get your items
    (0)

  7. #47
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    1) Linkshell Management Options*** right now we may as well not have any at all, the location restriction renders them functionally useless
    2) Instanced content (dungeons will work for me)
    3) Content that requires groups larger than 8
    4) quests for more bag space
    5) more travel options
    (0)

  8. #48
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70
    My 5 are:

    1. More dungeon maps (They should put in a really tall tower type dungeon [ i.e. Tower of Babel ]
    2. Fix the DC issues.
    3. More field maps
    4. Improve mob spawns/locations
    5. More quests, as in WAAAY more.
    (0)

  9. #49
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    From your list:

    Chat Channels
    More level 50 content
    Balance number of Disciples of War and Disciples of Magic
    Change markets
    Dye armors

    The biggest ones for me are improvements to the markets (AH please><), and balancing the number of DoW and DoM. Two magic classes just doesn't feel like enough to me. They could fix it by giving each DoM more jobs than each DoW, or just by adding another DoM class (Arcanist?). The others would be very nice, but I wouldn't sweat them much.
    (0)

  10. #50
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    4) SP rewards on Quests.
    14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
    10) More lvl50 content
    17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
    21) Add Special monsters (not NM) like “Elites” in other games.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

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