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  1. #301
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kittra View Post
    See-through, colored shades/goggles/etc. Those were nice and added a bit of life to certain styles you could come up with.

    Randomized blinking animations and inquisitive eyes (aka: eyes that look around when not focused on a target). It added a ton of believability to characters.
    Bringing this back because I miss this immensely. You take out our momentum animations why? Because of stress? That's dumb, but sure, whatever. You got rid of belts why? Because it made it easier for your modelling people? Still dumb, but sure, fine. Whatever.

    You got rid of coloured/see-through lenses in glasses? Why? No seriously, why? Is the new engine incapable of rendering translucent materials? There's an NPC at the start of the Ul'dah story who's wearing glasses.

    Why are my blue-tinted mythril specs nothing more than blue wires now? It makes no sense.

    Don't you dare tell me it's because of stress. I've had it up to here with that excuse.
    (10)

  2. #302
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    I miss hands that look like hands, not weird square pixels. I miss BUTTS. I miss FINAL FANTASY players and terminology. I miss people who understand the complexity of party play not predesignated roles and ppl screaming "I WANT A DPS MONITOR SO I KNOW WHO TO KICK" all the time. I miss gear for the beauty and function of gear, not as the entire GOAL of the game. I miss........Final Fantasy XIV being a PURE Final Fantasy game. This bastardization is entertaining enough in its own way, but it's not XIV and it CERTAINLY doesn't hold a candle to original FFXI!
    (20)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  3. #303
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I don't know in what thread I read (maybe this one, maybe another) that someone was talking about the FF feel that the old Coerthas gave to some players, and why v1.0 felt way more than a real FF than ARR, and I think I have the answer.
    It was the huge grass extension filled with monsters where you felt alone. just like in the old FF's when you were just a group of adventurers travelling alone through the world map without loading screens and you were just walking through a large green field where monsters could pop up with a relaxing music, but in this sense it even had more to to do with FF I, II and III (not anymore so much after IV when they started to streamline everything), where at any wrong turn, you could just enter a higher level area without knowing and a gigas or any other monster could appear to kick your ass, just like it happened in v1.0 or XI.

    And all that feeling is lost completely in ARR.
    (5)

  4. #304
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I miss tp gain then weapon skill. Starting with 100 tp and every move being a skill seems too much for me. I know the tp gain use special was slow, but man I feel like it was so much better. You noticed things more like critical hits and misses, now it's just hit key move to next key.
    (6)

  5. #305
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Quote Originally Posted by Krystalynn View Post
    I agree with this I don't like the new Uldah theme much and spend as little time there as I can for that reason.I'd also like the old Coerthas theme back as well it would fit the current Coerthas very well. Man hearing all this music just makes me realize how much I miss 1.0
    (4)

  6. #306
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I never played 1.0 and I miss that Coerthas design. The areas in 2.0 feel a decent size, but they're still corridor areas, not massively open, explorable vistas.
    (4)

  7. #307
    Player
    minihalcyon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Aleph Aster
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    What I liked better about 1.0

    1. My lalafel grinding to a halt after hauling ass to keep up with my party.
    2. Thaumaturge as a light/darkness mage.
    3. The creepy feel of a dark, narrow central shroud (including the music)
    4. The old levequest music (although I like the new music, too)
    5. Crafting being useful
    6. Old attack animations for all classes
    7. The ability to complete the game solely as a crafter or gatherer
    8. More open-world (non-instanced) content
    9. Notorious monsters (none of this FATE nonsense)
    10. Mixed US/JP servers (one of my favorite aspects of 1.0)
    11. Player-driven economy

    What I like better about 2.0

    1. Text boxes
    2. UI responsiveness
    3. Great controller support (I love the UI for this)
    4. Gear switcher
    5. Variety of mounts
    6. Exciting class quests
    7. Chocobo barding
    8. More variety in setting/geography
    (9)

  8. #308
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Solfleur View Post
    I miss BUTTS. I miss FINAL FANTASY players and terminology.
    This. I don't care who gets upset about it. We aren't playing 'toons'. We don't play on 'realms'. A Paladin isn't a 'pally', and they don't use a 'sword and board'.

    And we want our butts back!
    Quote Originally Posted by minihalcyon View Post
    What I liked better about 1.0

    1. My lalafel grinding to a halt after hauling ass to keep up with my party.
    2. Thaumaturge as a light/darkness mage.
    3. The creepy feel of a dark, narrow central shroud (including the music)
    4. The old levequest music (although I like the new music, too)
    5. Crafting being useful
    6. Old attack animations for all classes
    7. The ability to complete the game solely as a crafter or gatherer
    8. More open-world (non-instanced) content
    9. Notorious monsters (none of this FATE nonsense)
    10. Mixed US/JP servers (one of my favorite aspects of 1.0)
    11. Player-driven economy

    What I like better about 2.0

    1. Text boxes
    2. UI responsiveness
    3. Great controller support (I love the UI for this)
    4. Gear switcher
    5. Variety of mounts
    6. Exciting class quests
    7. Chocobo barding
    8. More variety in setting/geography
    I agree with all of this, except I don't miss the old Black Shroud one bit. I will say, though, that post-calamity Black Shroud isn't much of a "shroud" outside the Sylphlands (which happens to be my favorite area of the game).

    I miss pre-calamity Coerthas, too, but the story suggests that not all of the region was affected by the calamity the way the Central Highlands were. So I'm not too worried about that.
    (5)

  9. #309
    Player
    Coris's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    2,019
    Character
    Coris Teijan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 73
    - The sense of danger
    Monsters in the open world above level 50, or at least such strong lvl 50 ones which made you hope to not aggro another one, because you'd simply... die. (Running into Castrum Novum for example)
    Storywise: When I randomly talked to NPCs in 1.0, the most of them said something regarding Dalamud and how they were afraid. Now I feel like as if none of them knows what's going on / that Ascians exist. (Maybe that's because I rarely talk to NPCs now.)

    - Leveling in a group
    Thinking back, I really liked to do battle leves in a small group. Now I don't know how to level with a smaller group. FATEs? Nah, mostly a spamfest with a bunch of other players I don't know. The rest is either 'normal' mob grind (less exp) or the same dungeon.

    - Getting your AF
    I was so happy back then D:
    The fights were cool (some annoying, yes xD) but I liked to do them in a group! Now wearing your very first AF gets you bad looks as if you're some filthy person. Getting the newer AF on the other hand is actually just grinding tomes and doesn't make me feel as if I am a member of <insert Job> guild.

    - Old Coerthas
    Doesn't need explanation

    - This

    - Crafted Gear + Materia
    Having an item with at least two materia in it was kinda good. Well now...
    I don't even know who uses crafted gear anymore, because all those dungeons throw stuff at you. Only stuff I can sell a bit is for Gatherers and Crafters...
    (If possible I craft my own stuff, because I like the look and the thought that I made it myself)

    - The old shroud
    I am truly from LL and never really liked Gridania, but I prefer the old shroud now. Those tall trees, leaves mostly blocking the sky, thunderstorms and that eerie music box theme /shudder
    (12)
    Last edited by Coris; 01-09-2014 at 05:54 AM.

  10. #310
    Player
    Kalien's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    28
    Character
    Gerrit Kemp
    World
    Zalera
    Main Class
    Armorer Lv 51
    I really miss the 1.23 battle system so much. I really hate this button spam digital dodge ball thing they have going now. I find it very jarring because it never goes out of its way to hide mechanics, so you can never forget you are playing a game. I feel like good game design keeps the mechanics in the background so you can actually be immersed in the game, instead of being slapped in the face by them constantly.


    I miss the sense of danger and adventure while out in the world. I really liked the fact that stuff wandering around actually had a chance of killing me. Which also brings to a point I dislike with the story since now apparently all of out characters are freaking superheroes.

    I miss crafting in 1.0, sure actually doing it in ARR is much better but since it doesn't do anything it may as well not even be there. As far as I'm concerned ARR doesn't have a crafting system.

    I miss being excited about gaining a level, or learning a new ability, or getting a new piece of equipment. Ultimately, I miss a reason to care about my character or the world he inhabits.
    (16)
    Last edited by Kalien; 01-09-2014 at 07:09 AM. Reason: 1000 character limit

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