I never played 1.0 and I miss that Coerthas design. The areas in 2.0 feel a decent size, but they're still corridor areas, not massively open, explorable vistas.
I never played 1.0 and I miss that Coerthas design. The areas in 2.0 feel a decent size, but they're still corridor areas, not massively open, explorable vistas.

What I liked better about 1.0
1. My lalafel grinding to a halt after hauling ass to keep up with my party.
2. Thaumaturge as a light/darkness mage.
3. The creepy feel of a dark, narrow central shroud (including the music)
4. The old levequest music (although I like the new music, too)
5. Crafting being useful
6. Old attack animations for all classes
7. The ability to complete the game solely as a crafter or gatherer
8. More open-world (non-instanced) content
9. Notorious monsters (none of this FATE nonsense)
10. Mixed US/JP servers (one of my favorite aspects of 1.0)
11. Player-driven economy
What I like better about 2.0
1. Text boxes
2. UI responsiveness
3. Great controller support (I love the UI for this)
4. Gear switcher
5. Variety of mounts
6. Exciting class quests
7. Chocobo barding
8. More variety in setting/geography
This. I don't care who gets upset about it. We aren't playing 'toons'. We don't play on 'realms'. A Paladin isn't a 'pally', and they don't use a 'sword and board'.
And we want our butts back!
I agree with all of this, except I don't miss the old Black Shroud one bit. I will say, though, that post-calamity Black Shroud isn't much of a "shroud" outside the Sylphlands (which happens to be my favorite area of the game).What I liked better about 1.0
1. My lalafel grinding to a halt after hauling ass to keep up with my party.
2. Thaumaturge as a light/darkness mage.
3. The creepy feel of a dark, narrow central shroud (including the music)
4. The old levequest music (although I like the new music, too)
5. Crafting being useful
6. Old attack animations for all classes
7. The ability to complete the game solely as a crafter or gatherer
8. More open-world (non-instanced) content
9. Notorious monsters (none of this FATE nonsense)
10. Mixed US/JP servers (one of my favorite aspects of 1.0)
11. Player-driven economy
What I like better about 2.0
1. Text boxes
2. UI responsiveness
3. Great controller support (I love the UI for this)
4. Gear switcher
5. Variety of mounts
6. Exciting class quests
7. Chocobo barding
8. More variety in setting/geography
I miss pre-calamity Coerthas, too, but the story suggests that not all of the region was affected by the calamity the way the Central Highlands were. So I'm not too worried about that.



- The sense of danger
Monsters in the open world above level 50, or at least such strong lvl 50 ones which made you hope to not aggro another one, because you'd simply... die. (Running into Castrum Novum for example)
Storywise: When I randomly talked to NPCs in 1.0, the most of them said something regarding Dalamud and how they were afraid. Now I feel like as if none of them knows what's going on / that Ascians exist. (Maybe that's because I rarely talk to NPCs now.)
- Leveling in a group
Thinking back, I really liked to do battle leves in a small group. Now I don't know how to level with a smaller group. FATEs? Nah, mostly a spamfest with a bunch of other players I don't know. The rest is either 'normal' mob grind (less exp) or the same dungeon.
- Getting your AF
I was so happy back then D:
The fights were cool (some annoying, yes xD) but I liked to do them in a group! Now wearing your very first AF gets you bad looks as if you're some filthy person. Getting the newer AF on the other hand is actually just grinding tomes and doesn't make me feel as if I am a member of <insert Job> guild.
- Old Coerthas
Doesn't need explanation
- This
- Crafted Gear + Materia
Having an item with at least two materia in it was kinda good. Well now...
I don't even know who uses crafted gear anymore, because all those dungeons throw stuff at you. Only stuff I can sell a bit is for Gatherers and Crafters...
(If possible I craft my own stuff, because I like the look and the thought that I made it myself)
- The old shroud
I am truly from LL and never really liked Gridania, but I prefer the old shroud now. Those tall trees, leaves mostly blocking the sky, thunderstorms and that eerie music box theme /shudder
Last edited by Coris; 01-09-2014 at 05:54 AM.

I really miss the 1.23 battle system so much. I really hate this button spam digital dodge ball thing they have going now. I find it very jarring because it never goes out of its way to hide mechanics, so you can never forget you are playing a game. I feel like good game design keeps the mechanics in the background so you can actually be immersed in the game, instead of being slapped in the face by them constantly.
I miss the sense of danger and adventure while out in the world. I really liked the fact that stuff wandering around actually had a chance of killing me. Which also brings to a point I dislike with the story since now apparently all of out characters are freaking superheroes.
I miss crafting in 1.0, sure actually doing it in ARR is much better but since it doesn't do anything it may as well not even be there. As far as I'm concerned ARR doesn't have a crafting system.
I miss being excited about gaining a level, or learning a new ability, or getting a new piece of equipment. Ultimately, I miss a reason to care about my character or the world he inhabits.
Last edited by Kalien; 01-09-2014 at 07:09 AM. Reason: 1000 character limit

Having an emotional investment or any passion for the game you're playing would be too stressful.


What i miss... Hmm
1) Monster intelligence: I like how when you get close they look at you, sometimes follow you(i hated this), best of all, they have two types of aggro..1 is when they hear you or at a proximity, they get into the "who's foot print are those!" mode, but id you don't move, they go back to normal, but if you do move in that mode, they full aggro you.
2) Monster body part incapacitation: where you have to disable horns, or arms or weapon or shell to make it no use a ability or drop a certain item.
3) Skillchain: could be done better but better than the crap we have now.
Did anyone mention the secret island in Coerthas? i remember me and my ls used to guess what would reside in that island.. some super dragon boss or something.. and the area near the island was good looking as well.. i can get the picture but my 1.0 blog is inaccessible.
Goodbye, Final Fantasy...



I forgot the purple fog in Mor Dhona!
Cannot tell how afraid I was the first time it appeared during the very first exploration of this old map. (Won't ever forget seeing Midgardsormr for the first time)
"What's this?" - *lvl90 mobs spawn* - "Oh sh*t T_T"
Boxed Turtle Collector | Black Ravyn | Crow | Art by Sa'niquel Amrita
"You've cheated death too many times. Greed may do your bidding, but death serves no man." - Six of Crows
i miss everything, including tanaka.
Only thing i give Yoshi-p credit for, is being a good salesman.
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