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  1. #51
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Otoha View Post
    People's problem isn't that they want the lockout removed to obtain all the gear they want; its the fact that the game was designed so poorly to have to put a lockout in the first place.
    Almost Every mmo has endgame lockouts. All of them bro...so if you feel mmo's are a bad game design why did you decide to play one.
    (0)

  2. #52
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Otoha View Post
    People's problem isn't that they want the lockout removed to obtain all the gear they want; its the fact that the game was designed so poorly to have to put a lockout in the first place.
    Oh dear god, the sheer stupidity in this post just made my day, thank you, for proving that indeed, people can get dumber.
    (3)

  3. #53
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by BloodPact View Post
    Would you mind elaborating on how the game has been poorly designed? And also how locking out content somehow alleviates such bad design?
    No endgame crafted gear worth using, no rare gear whatsoever, highest ilvl gear obtainable through buying from NPCs, etc.

    None of these elements in this MMO, make its endgame/gear progression poorly designed.

    I never said lockouts alleviate it, I said they're forced to use them as a result of their poorly designed game.
    (0)

  4. #54
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Whiz View Post
    Almost Every mmo has endgame lockouts. All of them bro...so if you feel mmo's are a bad game design why did you decide to play one.
    Quote Originally Posted by Muzy View Post
    Oh dear god, the sheer stupidity in this post just made my day, thank you, for proving that indeed, people can get dumber.
    Always the ARR noobs that like to defend the game.
    (0)

  5. #55
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Otoha View Post
    Always the ARR noobs that like to defend the game.
    Even FFXI had lockouts. Dynamis could only be done once per day, and that was 10 years ago! Lockouts have been in MMOs for ages. There are things to complain about, but lockouts is the least of anyone's worry.
    (0)

  6. #56
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    How fun would it be if they removed tokens all together and made drops from bosses only. A chance to drop one piece of gear per dungeon. You can run it as many times as you want, but with RNG coming into play it would take forever to gear up. I can't tell you how many times Tiamat and Fafnir/nid dropped crystals and that's it. More times than than we saw Gaiters or rid/ebodies. The point being you get a reward for just being there and running content. Yes lockout suck but it keeps people from spamming the same instance 25 times in one day to fully gear themselves and complain there is nothing to do. Would you prefer they change it to where the drops are random with the possibility to drop nothing and them removing lock outs? That's the only viable way to keep their customers engaged, either lock them out from loot or change the way drops are handled.

    Let me know how you'd fix it, I want to hear every person who hates the lock out explain how they would set the game up drop wise and still be able to retain a player base after two months.
    (0)

  7. #57
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Otoha View Post
    -snip-
    The endgame crafted gear actually serves as a decent jump off point if you are a new 50, also the crafted ilevel 70 weapons are great for alt classes if you aren't downing ex primals or farming Allagan weapons and have horrible luck with the RNG.

    Rare gear? Esplain how "rare" gear would make the end game more interesting, as it is with the RNG being the way it is, any piece of gear can be rare.

    Highest ilevel gear being obtainable through Badges/Tokens/whatever you wanna call it, it's rather akin to end game gear being craftable, just skipping the middle man of a player, and yes, it is still on a small "lockout".

    Lockouts are used to slow progression down, to give people something to look forward to, instead of, oh look, I spent 3 days straight running this stuff, now I have all the gear in the game, I'm bored now. Or being at the mercy of extreme RNG(which we kinda already are...).
    (0)

  8. #58
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Muzy View Post
    Oh dear god, the sheer stupidity in this post just made my day, thank you, for proving that indeed, people can get dumber.
    "Two things are infinite, the Universe and human stupidity. And I'm not sure about the Universe." -Albert Einstein
    (1)

  9. #59
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Linadae View Post
    "Two things are infinite, the Universe and human stupidity. And I'm not sure about the Universe." -Albert Einstein
    One of my favourite quotes. Cause it is to damn true.
    (0)

  10. #60
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Magis View Post
    Even FFXI had lockouts. Dynamis could only be done once per day, and that was 10 years ago! Lockouts have been in MMOs for ages. There are things to complain about, but lockouts is the least of anyone's worry.
    Dynamis had a 3 day lockout as did limbus, it wasn't until recently they changed it to 1 day for both events since they aren't top tier content anymore.

    All MMOs have some sort of way to slow progression, because they are in the business of making money and if someone can 100% cap out a mmo in a month then they won't sub that long.
    (0)

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