Guild wars 2 has been out for almost 2 years come August. The content they add is really a big hit or miss. It doesn't last long and you're back to playing some other game.
Factions is annoying.
Guild wars 2 doesn't have trinity and that really affects the game for better or worse.
Dungeon were way too complicated the first three months of launch.
I've played since launch and end game was unappealing. Each "update" doesn't last that long. You're really just achievement hunting.
Yes Guild wars 2 has a lot of updates but how much of it is really good or worth playing? Not much.
Have you never played MMO's before? Plenty of mmos have lock outs for end game content.
For the love of god, if you enjoy the game, just play, if you don't, just find another game.
Where are all these excuses coming from. lmfao


How fun would it be if they removed tokens all together and made drops from bosses only. A chance to drop one piece of gear per dungeon. You can run it as many times as you want, but with RNG coming into play it would take forever to gear up. I can't tell you how many times Tiamat and Fafnir/nid dropped crystals and that's it. More times than than we saw Gaiters or rid/ebodies. The point being you get a reward for just being there and running content. Yes lockout suck but it keeps people from spamming the same instance 25 times in one day to fully gear themselves and complain there is nothing to do. Would you prefer they change it to where the drops are random with the possibility to drop nothing and them removing lock outs? That's the only viable way to keep their customers engaged, either lock them out from loot or change the way drops are handled.
Let me know how you'd fix it, I want to hear every person who hates the lock out explain how they would set the game up drop wise and still be able to retain a player base after two months.



Yes just give the game more time, nevermind it's actually been around for 3 years and by the end of the last version it had some semblance of gear variety and places to obtain it, all that with only a 15 min lockout per run with an admittedly bad but better than the lockouts we have now RNG for the best drops, variety that mysteriously vanished at launch and only just now is starting to come back with HMs/CT/EX Primals.



Don't play FFXIV?
Also, there are many other viable loot options.
I guess I'm confused. Aren't most endgame bosses in most MMOs simple "know when to dodge, know what to stun, position, dps races"? I just kinda figured that was an mmo thing. Your so called "challenge" sounds to me like nothing more than a simple gear check, and I'm glad there is no trash on primals because grinding is not skill or challenge. What pVe have you ever played that WAS a challenge?
Not wanting lockouts does not equal wanting new content every day. Being able to play how you want to shouldn't be punished.
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