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  1. #31
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Why would you be upset about the chatbox' transparency? Don't you have telepathy like every normal human being?!
    (9)

  2. #32
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Being able to repair my gear during an instance would definitely be a big plus. I hate going into a run with everything at full but then **** goes sideways and next thing I know my stuff's about to break on me. Granted this a rare occurrance for the most part but it's frustrating all the same.
    (4)

  3. #33
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Richiealvian View Post
    I believe stats and mechanics should never, ever be disclosed by a game dev, and part of the fun is for players to figure it out. Even if it's not fun for some, I still don't think devs should tell us what the exact gains are from stats.
    There is zero logic to this. How is not understanding how the game works fun? All there is to do at the level cap is increase your gear, and when you have no idea if 11 determination is better than 11 skill speed, it becomes frustrating. There is no reason I should have to consult posts from months ago to figure out how much of a primary stat = 1 weapon damage, or how much a secondary stat equals a primary stat.

    Why even have gear with stats if all the numbers on your character sheet are arbitrary and mean nothing to the player?
    (8)

  4. #34
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by omniwaink View Post
    It's true, there are small variations. But you can only remix one song so many times before it gets stale, and unfortunately the theme isn't exactly as catchy or epic as say, FFXIII's battle theme.
    Could be worse... it could be FFXI which had 1 battle theme for each expansion and 2 dungeon themes. The first 30s of this song is ingrained in my head.

    If you look at Before Meteor, all three cities had different battle themes, though were more Final Fantasyish. Here is La Noscea's

    Here
    (1)

  5. #35
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by omniwaink View Post
    There is zero logic to this. How is not understanding how the game works fun? All there is to do at the level cap is increase your gear, and when you have no idea if 11 determination is better than 11 skill speed, it becomes frustrating. There is no reason I should have to consult posts from months ago to figure out how much of a primary stat = 1 weapon damage, or how much a secondary stat equals a primary stat.

    Why even have gear with stats if all the numbers on your character sheet are arbitrary and mean nothing to the player?
    That is for the players to figure out.. At least that's what I feel about it. They do mean something, but it's not handed to you, you gotta find out. But of course my opinion does not represent everyone, so feel free to disagree..
    (0)

  6. #36
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Magis View Post
    Magis uses unintentional Nostalgia attack.

    Super effective! Dhex takes 9999 nostalgia damage.
    (3)

  7. #37
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by omniwaink View Post
    There is zero logic to this. How is not understanding how the game works fun? All there is to do at the level cap is increase your gear, and when you have no idea if 11 determination is better than 11 skill speed, it becomes frustrating. There is no reason I should have to consult posts from months ago to figure out how much of a primary stat = 1 weapon damage, or how much a secondary stat equals a primary stat.

    Why even have gear with stats if all the numbers on your character sheet are arbitrary and mean nothing to the player?
    I agree with your OP completely, but just for the sake of argument, there are people who enjoy doing math and discovering BiS items on their own time. For these people, having the math essentially handed to you might make the game less appealing. I had a lot of fun personally trying to discover damage formulas for ranger in FFXI. To say that there is "zero logic" in doing this is fairly ignorant. You're acting as though people can't figure out how the game works on their own time, which is certainly incorrect. SE doesn't need to spoon-feed us stats for us to figure out damage formulas.

    It is blatantly obvious, if you can do any sort of math whatsoever, that 11 determination is better than 11 skill speed.
    (1)

  8. #38
    Player
    Mayrissa's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    53
    Character
    Mayrissa Fablestay
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by omniwaink View Post
    6. There is no option to turn off cutscenes. Why do we need to manually skip cut scenes every time we enter a dungeon or face a boss? It seems ridiculous during the storyline missions, where on the billionth Praetorium run every 3 minutes we are jamming our escape button and hitting accept. Give us the option to skip all cut scenes.
    I'm fairly sure there's an option in character settings (or possibly system settings) that you can turn on to automatically skip cutscenes you've already seen.
    (0)

  9. #39
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Billzey View Post
    It is blatantly obvious, if you can do any sort of math whatsoever, that 11 determination is better than 11 skill speed.
    Has nothing to do with the ability to do math. To a player playing the game, equipping an item with 11 determination versus an identical item with 11 skill speed will make practically zero difference to the numbers they see above a monsters head. And there is zero information in the game detailing what those numbers mean exactly.

    Yes, you could argue that some people find it "fun" to go attack a test dummy 1,000 times, swap gear and hit it another 1,000 times, and then enter all that data into a spreadsheet and then graph it. But I would say 99.99% of the player doesn't have the time, knowledge, or desire to crunch numbers just to figure out what a stat does.

    I recently leveled the Paladin class, and while leveling I came across a ton of shields. Which was better than the next? I had no freaking clue. Is shield block better than shield rate? Should I just always pick the one that has the highest number? Am I supposed to stop leveling and go out into the field and let a sheep beat on me for 45 minutes to find out?

    The answer is no. They need to give us our characters raw stats (Crit %, Block %, etc.) so we can make smart gear decisions without having to consult a spreadsheet or compendium on game mechanics.
    (9)

  10. #40
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by omniwaink View Post
    Has nothing to do with the ability to do math. To a player playing the game, equipping an item with 11 determination versus an identical item with 11 skill speed will make practically zero difference to the numbers they see above a monsters head. And there is zero information in the game detailing what those numbers mean exactly.

    Yes, you could argue that some people find it "fun" to go attack a test dummy 1,000 times, swap gear and hit it another 1,000 times, and then enter all that data into a spreadsheet and then graph it. But I would say 99.99% of the player doesn't have the time, knowledge, or desire to crunch numbers just to figure out what a stat does.

    I recently leveled the Paladin class, and while leveling I came across a ton of shields. Which was better than the next? I had no freaking clue. Is shield block better than shield rate? Should I just always pick the one that has the highest number? Am I supposed to stop leveling and go out into the field and let a sheep beat on me for 45 minutes to find out?

    The answer is no. They need to give us our characters raw stats (Crit %, Block %, etc.) so we can make smart gear decisions without having to consult a spreadsheet or compendium on game mechanics.
    The answer might be no to you, who cares only for the best build out there and wants it to be handed down to you. But if that does happen, what would be the significance of any multiple i90 gears at all? We all know that x is better than y cause it's been said so, why bother? But like I said, you have your point of view and so does others, so I'll leave it at that.
    (0)
    Last edited by Richiealvian; 01-08-2014 at 05:46 AM.

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