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  1. #21
    Player
    beforethechasm's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Meep Meep
    World
    Balmung
    Main Class
    Culinarian Lv 74
    Quote Originally Posted by Maku View Post
    Go all VIT. You will notice that many people have melded Accessories to up their VIT for turn 5 on both SMN and SCH. If you just pump those 30points into VIT like I did you can forget about the melded accessories and actually use healer or DPS accessories. ^^ VIT all the way.
    Rather than have vitality-melded accessories, what would you suggest if I were to go +30 vitality?
    (0)

  2. #22
    Player
    ziDvna's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Oinc Oinc
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    I tried doing this non-mind stat build.. but isnt it 870-905 healing compared to 925-960 with full mind is a bit low for coil specially for t5? or with 30 pie spamming cure will not be a problem? havent tried it using in dungeons but.... :O
    (0)

  3. #23
    Player
    arkived's Avatar
    Join Date
    Oct 2013
    Posts
    24
    Character
    Ygritte Lohengarde
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ziDvna View Post
    I tried doing this non-mind stat build.. but isnt it 870-905 healing compared to 925-960 with full mind is a bit low for coil specially for t5? or with 30 pie spamming cure will not be a problem? havent tried it using in dungeons but.... :O
    I am curious about this as well
    (0)

  4. #24
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by synaesthetic View Post
    Kinda renders the whole "armory system" ideal pointless, though, doesn't it? This game is so relentlessly alt-unfriendly that I do not see any reason why this should be done, and certainly not forcing respecs to cost 10k seals.
    This depends entirely on what you think the armoury system is about, doesn't it? Just because you can switch to all classes/jobs on the same character, doesn't mean you should be the very best at every class/job on the same character. Want to be the best on everything? Then you have other slots to make new characters that you can do that with. Whilst FFXIV =/= FFXI, in said game, which the armoury system is based on, you couldn't max out every job even though you could also switch to other ones. The benefit here is that you don't have to level up multiple characters and repeat content, unless you absolutely must/want to to maximise your game play in a given job.

    And even in XI, where there was also stat allocation once you hit level 75, there was best places to put your stats. It wasn't pointless to have it, it just let you work out where you wanted your play style to focus into. They also applied to all jobs and not just a single one. This is pretty much always going to be the case where any person wants to max out the best in stats. Otherwise, you have all the choice in the world. The game does not prevent you putting points into STR for your BLM (only your own sense). The overall effect of the stat bonuses is only important in high end content.

    With stat allocation between 2 Jobs in XIV, it's about deciding (y'know, actually giving some serious thought to what you want to do) where you want to put those stats. You can either improve a specific Job in a specific way, or you can improve both Jobs in a general way. And not putting INT into your SMN doesn't gimp that job, it just doesn't improve it. Stat points are a bonus not a forced part of the system.
    (2)

  5. #25
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by beforethechasm View Post
    Rather than have vitality-melded accessories, what would you suggest if I were to go +30 vitality?
    Pets DO NOT benefit from Allocated Vitality, Party Bonus Vitality, Potion Vitality, NOR Food Vitality. The only Vitality Bonus that also benefits Pets is Gear Vitality.
    (0)

  6. #26
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by beforethechasm View Post
    Rather than have vitality-melded accessories, what would you suggest if I were to go +30 vitality?
    Quote Originally Posted by OmegaNovaios View Post
    Pets DO NOT benefit from Allocated Vitality, Party Bonus Vitality, Potion Vitality, NOR Food Vitality. The only Vitality Bonus that also benefits Pets is Gear Vitality.
    This is true Omega but when has your Pets HP EVER been an issue? SE made them not take damage from even more AoEs this last patch and they already took hardly any damage from anything. Heck it is common practice to put pets behind Twintania to have a place to run to to disperse FireBall damage. PET HP should never be something that you worry about enough to take VIT on Gear over something else.

    What to take instead of VIT acc? Anything that has to do with healer. For SCH full Myth Acc along with the Allagan Ring of Healing is BiS IF you do not need the VIT Acc for the HP which you wont if you put your points into VIT. Not sure for WHM.

    For SMN, aside from Tremor Earring and Vortext Ring the rest is Myth Acc again for the current BiS.
    (0)
    可愛い悪魔

  7. #27
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Themis View Post
    *words*
    When you have to choose between multiple totally pointless options and one actually useful option, there might as well be no choice at all.
    (1)

  8. #28
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maku View Post
    This is true Omega but when has your Pets HP EVER been an issue? SE made them not take damage from even more AoEs this last patch and they already took hardly any damage from anything. Heck it is common practice to put pets behind Twintania to have a place to run to to disperse FireBall damage. PET HP should never be something that you worry about enough to take VIT on Gear over something else.

    What to take instead of VIT acc? Anything that has to do with healer. For SCH full Myth Acc along with the Allagan Ring of Healing is BiS IF you do not need the VIT Acc for the HP which you wont if you put your points into VIT. Not sure for WHM.

    For SMN, aside from Tremor Earring and Vortext Ring the rest is Myth Acc again for the current BiS.
    Pet's HP should never be an issue, the same as the player's HP should never be an issue. It is far easier to move your own character than to move your pet if either should be dodging attacks. Pet's are more likely to die than the character for this reason, but either way I don't recommend Allocating VIT neither for yourself nor your pet even if Allocated VIT did count for the pet unless you really wanted to have Titan-Egi tank. I wouldn't trade 30 INT/PIE for 30 VIT directly. The only time you MIGHT need more VIT for PVE is for Twintania's Fireball. If this is the case then it's fine to Allocate VIT UNTIL you pass the HP threshold you need in gear.

    If you want more VIT then it's best to meld it to jewelry as opposed to using Allocated VIT since your pet benefits as well. Full i70 crafted can have 45 INT, 45 MND, 45 VIT and 30 PIE. This is a gain of 45 MND, 45 VIT, and 30 PIE at the loss of -20 INT over full i90. More VIT AND less of a loss in INT than Allocating 30 VIT instead of INT and/or PIE.

    If your Allocating VIT I don't know what the point in going for BiS is when you care about HP so much yet pushing for DPS everywhere else. If you value HP the most then get HP in both Allocation and Gear. Doing only Allocation is the worst case scenario IMO.

    If you you want BiS IMO full i70 crafted is better for SMN for the gains in PIE (able to sustain full DPS for longer and conserve more Aethers for bursting mechanics (which is going to secure more wins than +5% dps in unhindered environments)) and extra secondary stats which is better than 20 INT overall. A SMN will never have any issues in a non-hindered environment no matter whether he has BiS or not so it's best to gear for when it does. But if you want to stick to the non-crafted gear for BiS for your DPS then Allocating VIT seems silly since this will lower your DPS potential for PVE. For PVP then maybe Allocating VIT is good but again if you value HP then get it in every place you can.
    (0)
    Last edited by OmegaNovaios; 01-07-2014 at 11:59 AM.

  9. #29
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by OmegaNovaios View Post
    If you want more VIT then it's best to meld it to jewelry as opposed to using Allocated VIT since your pet benefits as well. Full i70 crafted can have 45 INT, 45 MND, 45 VIT and 30 PIE at the loss of -20 INT over full i90. More VIT AND less of a loss in INT than Allocating 30 VIT instead of INT and/or PIE.
    So once again why are you worrying about the VIT of your PET? -20INT but you also arnent factoring in the loss of crit. A Pets damage is by far more important than the Pets HP since the pet will not die from anthing other than full frontal attacks even in Turn5
    (0)
    可愛い悪魔

  10. #30
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maku View Post
    So once again why are you worrying about the VIT of your PET? -20INT but you also arnent factoring in the loss of crit. A Pets damage is by far more important than the Pets HP since the pet will not die from anthing other than full frontal attacks even in Turn5
    Not that I really care about the pet's HP THAT much, but if the pet does die then technically that is a greater loss in pet's dmg than any stat loss AND the player's dmg by having to take the time and MP to resummon the pet.

    Where is the loss in Crit? You can add all the Crit you want to i70 crafted up to 12 per slot, but INT is WAY better than Crit.

    For example:
    Astral Ring - INT 9, MND 9, Acc 9, Det 8
    VIT IV +8
    PIE IV +6
    Crit III +6
    Crit III +6
    VIT I +1

    Now INT 9, MND 9, VIT 9, PIE 6, Crit 12, Det 8, Acc 9
    (0)

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