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  1. #1
    Player
    Karnage720's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Karnage Dragorian
    World
    Leviathan
    Main Class
    Arcanist Lv 55

    Has SE Addressed Stat Allocation on ACN Yet?

    My main USED to be SMN. Like many, I unlocked SCH just for the lulz and to have another 50 job. Unfortunately, I ended up liking it ><. So much that I made it my main over my SMN so I switched my stats to MND. I don't want to retire my SMN entirely but I also don't want to play a gimped SMN, and -30 INT is a gimped SMN. I don't recall them addressing this problem, but maybe I missed it, hopefully one of you guys know.
    (0)

  2. #2
    Player
    lacassea's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Hazy Knight
    World
    Diabolos
    Main Class
    Lancer Lv 50
    10k seals to your grand company quartermaster will grant you a state re-allocation
    (7)

  3. #3
    Player
    DBthaONE's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Maya Neko
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    Remember that SMN and SCH share stat attributes. So however you allocate your stats they'll be shared for both jobs.
    (1)

  4. #4
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I doubt they're going to do what you're asking for. They've already answered this question by saying that the tradeoff was fully intended, and that in the future other classes will have the same sorts of stat tradeoffs.

    I solved the problem by putting my points in VIT and PIE... I know it's not ideal for either job, but I feel better not having to deal with having some bonus points be completely useless depending on which job I'm playing.
    (2)

  5. #5
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Calyanare View Post
    I solved the problem by putting my points in VIT and PIE... I know it's not ideal for either job, but I feel better not having to deal with having some bonus points be completely useless depending on which job I'm playing.
    That's what I did, simply because more hp and mana is more survivability. Say what you want but sch heal is not based on mind(it is more crit related than anything and overcuring is a mana drain although sch do not have so much of that problem as a whm) and smn 1 point of int is about 1 more damage so big deal. Again survivability > slightly better dps / base heal, also more hp and mana prevents a group dps drop, bard can play foe to boost your dps and not mages to cut theirs and more hp mean healers have to not worry so much about your hp and waste mana on it(the pie for the bigger pool also adds into more heals and if needed raises in battle and less of a need for a bard's mages). Sure someone will disagree, but from my PoV it is better to be more of a team player(stating stats that make sense and are against the "norm" than to go all out and say go full int on smn.)
    (0)

  6. #6
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    There's nothing to address. Stat points and soul crystal is our "speccing" in this game.
    (2)

  7. #7
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Kinda renders the whole "armory system" ideal pointless, though, doesn't it? This game is so relentlessly alt-unfriendly that I do not see any reason why this should be done, and certainly not forcing respecs to cost 10k seals.

    Just remove attribute allocation entirely. It's pointless, there's no real choice or flexibility in the system and it only gives the illusion that we have some kind of input in our character's build. We don't. We have no input whatsoever. There are no talents to pick, the gear is all "higher numbers" without sidegrades/situational/spec-related pieces. There's zero opportunity for customization and personal playstyles in FFXIV, so why bother with this pointless attribute allocation stuff?
    (13)

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by synaesthetic View Post
    Kinda renders the whole "armory system" ideal pointless, though, doesn't it? This game is so relentlessly alt-unfriendly that I do not see any reason why this should be done, and certainly not forcing respecs to cost 10k seals.

    Just remove attribute allocation entirely. It's pointless, there's no real choice or flexibility in the system and it only gives the illusion that we have some kind of input in our character's build. We don't. We have no input whatsoever. There are no talents to pick, the gear is all "higher numbers" without sidegrades/situational/spec-related pieces. There's zero opportunity for customization and personal playstyles in FFXIV, so why bother with this pointless attribute allocation stuff?
    i constantly switch between STR PLD for pvp and ViT PLD For PVE. 10k seals are not that hard to come by.
    (0)

  9. #9
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mailstrum View Post
    i constantly switch between STR PLD for pvp and ViT PLD For PVE. 10k seals are not that hard to come by.
    That only makes the Stat issue more evident: you aren't changing your stats because you have a hard tactical choice. You are changing them because you are changing your focus from PvE to PvP. It's akin to wearing heavy clothes when its winter and light clothes when its summer. The only choice given is: "Do you want to be bad at this or not?"
    And that, sir, is not really a choice.



    Quote Originally Posted by Shamirah
    Why is this game "alt-unfriendly" ? There is absolutely nothing preventing you to level up some alts. Nothing.
    This is like saying: "Why are deserts unfriendly to humans? There is absolutely nothing preventing you from travelling through it. Nothing!" Which is, sadly, to miss the point.

    This game is alt-unfriendly because its systems were not made to benefit alts. They are allowed to exist, yes. The same way you can build a house in the dessert. But getting water and food to that house in the dessert is going to be quite problematic compared to, say, staying in your house in the forest.
    We can start for the fact that you can't send gear to your alt characters unless you get a friend to do it for you (which is a needless chore) and you can't use mounts until level 20 which, no matter how fast you think levelling an alt to level 20 is, it will always be much slower than having your chocobo available since level 1 like your main character probably can. What's more: the more alts you have, the more time you have to spend levelling them all to 20 to unlock your mount. Time that, you know, you could be using on that single character to get to certain class levels faster.
    And if you don't want the mounts you still have to level them up to 15 to unlock airship travel and dyes. The first you'll need to move your alt around and the second you'll need unless you want to look like an idiot with yellow pants, a green shirt and blue kitchen mitts.
    (1)

  10. #10
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ildur View Post
    This game is alt-unfriendly because its systems were not made to benefit alts. They are allowed to exist, yes. The same way you can build a house in the dessert. But getting water and food to that house in the dessert is going to be quite problematic compared to, say, staying in your house in the forest.
    We can start for the fact that you can't send gear to your alt characters unless you get a friend to do it for you (which is a needless chore) and you can't use mounts until level 20 which, no matter how fast you think levelling an alt to level 20 is, it will always be much slower than having your chocobo available since level 1 like your main character probably can. What's more: the more alts you have, the more time you have to spend levelling them all to 20 to unlock your mount. Time that, you know, you could be using on that single character to get to certain class levels faster.
    And if you don't want the mounts you still have to level them up to 15 to unlock airship travel and dyes. The first you'll need to move your alt around and the second you'll need unless you want to look like an idiot with yellow pants, a green shirt and blue kitchen mitts.
    I'm not quite sure how "new characters have to unlock things" is really much of an argument for a game being especially alt unfriendly, it's pretty much standard fare: You're complaining about building any house at all at that point.

    Listing the benefits of leveling a new class on the same character as a penalty for rolling an alt and deliberately omitting the benefits of having alts seems disingenuous too.
    (0)

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