Pets DO NOT benefit from Allocated Vitality, Party Bonus Vitality, Potion Vitality, NOR Food Vitality. The only Vitality Bonus that also benefits Pets is Gear Vitality.
This is true Omega but when has your Pets HP EVER been an issue? SE made them not take damage from even more AoEs this last patch and they already took hardly any damage from anything. Heck it is common practice to put pets behind Twintania to have a place to run to to disperse FireBall damage. PET HP should never be something that you worry about enough to take VIT on Gear over something else.
What to take instead of VIT acc? Anything that has to do with healer. For SCH full Myth Acc along with the Allagan Ring of Healing is BiS IF you do not need the VIT Acc for the HP which you wont if you put your points into VIT. Not sure for WHM.
For SMN, aside from Tremor Earring and Vortext Ring the rest is Myth Acc again for the current BiS.
可愛い悪魔
Pet's HP should never be an issue, the same as the player's HP should never be an issue. It is far easier to move your own character than to move your pet if either should be dodging attacks. Pet's are more likely to die than the character for this reason, but either way I don't recommend Allocating VIT neither for yourself nor your pet even if Allocated VIT did count for the pet unless you really wanted to have Titan-Egi tank. I wouldn't trade 30 INT/PIE for 30 VIT directly. The only time you MIGHT need more VIT for PVE is for Twintania's Fireball. If this is the case then it's fine to Allocate VIT UNTIL you pass the HP threshold you need in gear.This is true Omega but when has your Pets HP EVER been an issue? SE made them not take damage from even more AoEs this last patch and they already took hardly any damage from anything. Heck it is common practice to put pets behind Twintania to have a place to run to to disperse FireBall damage. PET HP should never be something that you worry about enough to take VIT on Gear over something else.
What to take instead of VIT acc? Anything that has to do with healer. For SCH full Myth Acc along with the Allagan Ring of Healing is BiS IF you do not need the VIT Acc for the HP which you wont if you put your points into VIT. Not sure for WHM.
For SMN, aside from Tremor Earring and Vortext Ring the rest is Myth Acc again for the current BiS.
If you want more VIT then it's best to meld it to jewelry as opposed to using Allocated VIT since your pet benefits as well. Full i70 crafted can have 45 INT, 45 MND, 45 VIT and 30 PIE. This is a gain of 45 MND, 45 VIT, and 30 PIE at the loss of -20 INT over full i90. More VIT AND less of a loss in INT than Allocating 30 VIT instead of INT and/or PIE.
If your Allocating VIT I don't know what the point in going for BiS is when you care about HP so much yet pushing for DPS everywhere else. If you value HP the most then get HP in both Allocation and Gear. Doing only Allocation is the worst case scenario IMO.
If you you want BiS IMO full i70 crafted is better for SMN for the gains in PIE (able to sustain full DPS for longer and conserve more Aethers for bursting mechanics (which is going to secure more wins than +5% dps in unhindered environments)) and extra secondary stats which is better than 20 INT overall. A SMN will never have any issues in a non-hindered environment no matter whether he has BiS or not so it's best to gear for when it does. But if you want to stick to the non-crafted gear for BiS for your DPS then Allocating VIT seems silly since this will lower your DPS potential for PVE. For PVP then maybe Allocating VIT is good but again if you value HP then get it in every place you can.
Last edited by OmegaNovaios; 01-07-2014 at 11:59 AM.
So once again why are you worrying about the VIT of your PET? -20INT but you also arnent factoring in the loss of crit. A Pets damage is by far more important than the Pets HP since the pet will not die from anthing other than full frontal attacks even in Turn5If you want more VIT then it's best to meld it to jewelry as opposed to using Allocated VIT since your pet benefits as well. Full i70 crafted can have 45 INT, 45 MND, 45 VIT and 30 PIE at the loss of -20 INT over full i90. More VIT AND less of a loss in INT than Allocating 30 VIT instead of INT and/or PIE.
可愛い悪魔
Not that I really care about the pet's HP THAT much, but if the pet does die then technically that is a greater loss in pet's dmg than any stat loss AND the player's dmg by having to take the time and MP to resummon the pet.
Where is the loss in Crit? You can add all the Crit you want to i70 crafted up to 12 per slot, but INT is WAY better than Crit.
For example:
Astral Ring - INT 9, MND 9, Acc 9, Det 8
VIT IV +8
PIE IV +6
Crit III +6
Crit III +6
VIT I +1
Now INT 9, MND 9, VIT 9, PIE 6, Crit 12, Det 8, Acc 9
Yes exactly, you get 12 crit. Myth ones give 16
One last thing. You seem to be forgetting that this whole thread is about the issue of having two jobs stem from ACN. Going full into VIT is the best option because of that.
If I use your numbers you just gave of a full IL70 than that was 45MND INT VIT and 30PIE
Full IL90 is (for SCH) 65MND 52 PIE 54CRIT (for SMN) 65INT 48CRIT and 43SS
Now the point allocation is an issue cause of how you need 10k seals to change it. By using all IL70 like you say and the putting all there points in INT if they are a SMN is absolutly going to give them more VIT(too much actually) and 10more INT. But wait, what if you want to play SCH for a bit? that 30 INT is totally wasted because you DPS in Cleric Stance.
If you play both classes (like I do) going VIT is the best choice for the 30 points. PIE means nothing to either job because our MP is crazy awesome and even if you are running our more than likely your WHM is as well (you will have a second healer in content that would even have a chance of running you dry) and the BRD will be singing by then.
For people who play both jobs VIT is the only way to go. 50/50 MND/INT is not gimping you but it is wasting 15 points while on the other job where as both jobs get the same HP bonus from the VIT.
Last edited by Maku; 01-07-2014 at 04:25 PM.
可愛い悪魔
4 Crit is pretty minimal.
My recommendation is to stat for PIE as ACN if using both SMN and SCH, as I stated even earlier in this thread.
I don't play SCH very often and haven't tried it all in EG, but SMN certainly benefits from PIE. PIE increases your MP (also affects Aetherflow gains) and your MP Regen. Both are important for replacing Energy Drain uses with more Fester/Bane uses in shorter fights, or keeping you from bottoming out of MP and/or saving more Aether stacks/CDs for much more important burst mechanics in longer fights (which can make or break the fight). Loss in 10% (which can arguably be replaced in having more Aethers that aren't used on Energy Drain or allowing the SMN to sustain max DPS for a longer period of time w/o holding back) will not make or break a fight, if it does then other jobs will surely be pressed to meet that demand.If you play both classes (like I do) going VIT is the best choice for the 30 points. PIE means nothing to either job because our MP is crazy awesome and even if you are running our more than likely your WHM is as well (you will have a second healer in content that would even have a chance of running you dry) and the BRD will be singing by then.
Like I said before VIT is only useful in PVE for Turn 5 if you don't meet the HP requirement to survive Fireball, but I'm also pretty sure that Healers have a slightly higher HP pool compared to Casters. If the HP requirement is met on SMN and SCH then PIE is 100% more useful than VIT for PVE. For SCH PIE is 100% more useful than VIT and INT. For SMN you have a choice of INT and PIE, INT if you want slightly higher numbers and trying to gain #1 on parsers in every fight, PIE if you realize that making or breaking a fight can rely on something other than 5-10% extra dmg, such as being able to save Aethers for critical points in fights.
For example on Turn 5 sustaining 100% DPS all the way up to Conflags while saving 3 stacks of Aether and an extra CD ready for 3 more so you can have 2 stacks per Conflag to Bane all AOEs AND Fester for each one is far more feasible with more PIE. Being able to throw out an extra cure for 450-470 (30% increase over jewelry w/o MND which can be used on BOTH SMN and SCH) instead of a Ruin in critical situations. Sure you can argue that the tank/healers could do better if the critical situation fails but being able to contribute to that moment is worth the chance to not fail. This way of playing (which is effective) will appear more relevant IF Hybrid Jobs are released (IE RDM or BLU).
You can't always gamble your stats on requiring the 2nd healer being equal to you (could need more MP if your worse and have bad MP management or could need more MP to make up for the lack of MP management of the other healer) or a BRD for MP on longer fights especially in the future when more jobs release and BRDs become more rare as a job of choice. I've seen the 2nd healer (WHM) fall off the ledge in Titan EX with the 1st healer (SCH) solo healing the ENTIRE 2nd half of the fight (which is the much more difficult half) and win. In this case PIE will help and neither MND (which isn't even an option if you also play SMN) nor VIT will. Basically this game is 80% skill and 20% gear. You should stat for the situations that actually matter/pose a threat because the rest is easy.
Last edited by OmegaNovaios; 01-07-2014 at 07:47 PM.
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