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  1. #18
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kabooa View Post
    "The losing side doesn't need incentive to keep playing."

    Warhammer.
    Aion.
    Basically any two-side PvP game or system ever.

    There is literally no argument against losers getting 10%, 25%, 50%, or even 100% of the rewards winners get other than "I won so I want to be geared better and win more."

    If PvP is about the spirit of competition, any attitude, system, or argument that supports a system that at its core stacks the chance of winning in any scenario to one team or another, the spirit of competition is dead. In a community that's already prone to being toxic, this kind of mentality only furthers that.
    Everyone wins, everyone loses. There's literally zero reason to reward one over the other when you need both to have a game, when the rewards translate into actual power.
    I read this over and over trying to figure out if you were the soccer mom type that I referenced in another thread or someone trying to make a point on pvp being broken so before I respond, let me ask a question.

    Is your point that winning and losing doesn't matter in competition and everyone should get the same rewards for just showing up or that pvp is so broken in this game that it does not make sense to reward the winner more than the loser?
    (0)
    Last edited by realistic1; 01-05-2014 at 11:01 PM.