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  1. #1
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    There are so many blind people in this thread.


    As someone that is gearing through solo queues, I see clearly the issue.

    Accumulation of gear is a necessity to sustain PvP. In order to pvp well you need morale, and this only comes from PvP gear.


    Agree and this is why I started with a full crafted set and over 150 morale. This is an option for all players prior to entering their first match.

    The problem is the rate of accumulation for those who lose more matches than they win, thus furthering their loss streaks/ratio. Right now, you win 10x more marks for winning than losing. So if your first 10 games you get lucky and win 9/10 you are much further than someone who had bad luck at getting your first piece of gear, which begins the snowball.


    All true but to correct a problem, one needs to look at the actual problem. In this case, you need to determine what is impacting the accumulation of marks.

    The biggest impact is that those that solo queue are very often coming up against premade teams many of which are currently very well geared. Another less significant impact is low skill and/bots.

    Charity for all in greater rewarding losing, players with little or no pvp skill, and bots is not the answer as it will not correct the problem.

    As someone with over 200 solo queues and a very slow gear accumulation rate, I think increasing the rewards for losses is a terrible idea. I think it send the wrong message and totally ignores the REAL issues impacting accumulation. It also rewards everyone for losing including bots and people that lack pvp skill.

    If you want to take the first step in truly correcting the issue of slow accumulation, have premades only paired against premades .
    (1)
    Last edited by realistic1; 01-03-2014 at 03:59 AM.

  2. #2
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Xayide View Post
    There are so many blind people in this thread.

    Accumulation of gear is a necessity to sustain PvP. In order to pvp well you need morale, and this only comes from PvP gear. The problem is the rate of accumulation for those who lose more matches than they win, thus furthering their loss streaks/ratio. Right now, you win 10x more marks for winning than losing. So if your first 10 games you get lucky and win 9/10 you are much further than someone who had bad luck at getting your first piece of gear, which begins the snowball.
    A healthy PVP population is also necessary to sustain PVP. When all the people who come to PVP late or had bad luck or whatever get wasted by people with PVP gear/abilities get disheartened by how slowly they're progressing, they stop playing.

    Need more rewards for losers.
    (0)

  3. #3
    Player
    Devoire's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    11
    Character
    Devon Devoire
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I would be fine with the Devs doubling the rewards of the losers, so long as the winners are doubled as well. This allows the losers to get their gear faster than the current rate, and does not diminish the winners reward either.
    (0)

  4. #4
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    People need to stop getting hung up about bots. They're in every arena type setting in every game and shouldn't be an excuse to punish players who are just trying to slowly farm some gear to become competitive. Let the devs work out another way to get rid of them. Besides, in over 100 matches I cant say I've even seen one.

    The problem with the PvP is that it's endlessly spammable and players who have been grinding it out since the first day of patch are just facerolling pickups leaving them to think "what's the point?" and then you wonder why queues are so long. We'd not done much PvP since patch so we gave it another try and faced the same 2xSMN SCH pickup tank team 6 times in a row. I bet their queue time was hideous once we gave up.

    If it was my call I'd increase winning rewards to about 600 xp/marks (10x current amount) and losing rewards to about 250 xp/marks (25x current amount) and use a ticket system so you can only have 1 or 2 competitive matches per day, with any other entries just being a practice mode. But it's a bit late for that now...
    (1)
    Last edited by Alkimi; 01-03-2014 at 09:27 AM.

  5. #5
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    How about you just start playing better and winning? I can't believe this is a real thread.
    (2)

  6. #6
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Why not take levels or maybe even gear into account? If you are level 2 and fighting a lvl 30 team maybe you should get a bit if you lose. If you are level to and lose to a level two you probaby are fine as is.
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    botting is already a problem and making losing more rewarding would make it worse. It also makes winning feel less rewarding when you know someone can get almost as much as you can without having to put any effort in, because it doesn't take any effort to lose.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    "The losing side doesn't need incentive to keep playing."

    Warhammer.
    Aion.
    Basically any two-side PvP game or system ever.

    There is literally no argument against losers getting 10%, 25%, 50%, or even 100% of the rewards winners get other than "I won so I want to be geared better and win more."

    If PvP is about the spirit of competition, any attitude, system, or argument that supports a system that at its core stacks the chance of winning in any scenario to one team or another, the spirit of competition is dead. In a community that's already prone to being toxic, this kind of mentality only furthers that.

    Everyone wins, everyone loses. There's literally zero reason to reward one over the other when you need both to have a game, when the rewards translate into actual power.
    (1)

  9. #9
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kabooa View Post
    "The losing side doesn't need incentive to keep playing."

    Warhammer.
    Aion.
    Basically any two-side PvP game or system ever.

    There is literally no argument against losers getting 10%, 25%, 50%, or even 100% of the rewards winners get other than "I won so I want to be geared better and win more."

    If PvP is about the spirit of competition, any attitude, system, or argument that supports a system that at its core stacks the chance of winning in any scenario to one team or another, the spirit of competition is dead. In a community that's already prone to being toxic, this kind of mentality only furthers that.
    Everyone wins, everyone loses. There's literally zero reason to reward one over the other when you need both to have a game, when the rewards translate into actual power.
    I read this over and over trying to figure out if you were the soccer mom type that I referenced in another thread or someone trying to make a point on pvp being broken so before I respond, let me ask a question.

    Is your point that winning and losing doesn't matter in competition and everyone should get the same rewards for just showing up or that pvp is so broken in this game that it does not make sense to reward the winner more than the loser?
    (0)
    Last edited by realistic1; 01-05-2014 at 11:01 PM.

  10. #10
    Player
    Xayide's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Zio Nova
    World
    Cactuar
    Main Class
    Lancer Lv 59
    Quote Originally Posted by realistic1 View Post

    Is your point that winning and losing doesn't matter in competition and everyone should get the same rewards for just showing up or that pvp is so broken in this game that it does not make sense to reward the winner more than the loser?
    She is saying that you lose balance when one side is more favored than the other, and you have a system that further imbalances that through bad reward scaling.

    The fact is, if you really want to say this is a skill based system then remove all gear and stats. The only thing that matters is how well one plays. The only other option is to gear everyone equally, so that gear no longer plays a factor in deciding the victor. Make the rewards in a such a manner that they do not grant you further power over those you have beaten, as that creates an unlevel playing field and removes skill from the equation.
    (0)

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