Quote Originally Posted by Sylve View Post
I disagree strongly with this statement.

Each dungeons level range introduces a new skill and trait to your class/Job. Starting with your very first skills, by doing all the dungeons in order, fitting new skills into your existing rotations eventually builds you out into a full endgame rotation.

Granted, some people just don't understand the mechanics of their class (BLMs spamming Fire 3, Monks nuking from the back only, never flanking), but the leveling 'curve' and the dungeons together, present learning environments to place new skills into a workable rotation on mobs that last for more than a couple of hits. A Dragoon will never learn a proper rotation without ever setting foot in a dungeon, it only takes two Full Thrust combos to kill most anything in your level range. Same goes for Monks and Black Mages.
Dungeons provide an excellent environment for learning your class, and how to make the best of your skills in a party.
Sadly the duty roulette never makes you play a class above level 18 so this is all moot.