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  1. #51
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rochetm View Post
    Inorite.

    Low level dungeons don't teach you anything. Fates don't make bad players. Stupid people will always be stupid and I find it very hard to believe all the people arguing against fates are actually any good at their jobs.
    I disagree strongly with this statement.

    Each dungeons level range introduces a new skill and trait to your class/Job. Starting with your very first skills, by doing all the dungeons in order, fitting new skills into your existing rotations eventually builds you out into a full endgame rotation.

    Granted, some people just don't understand the mechanics of their class (BLMs spamming Fire 3, Monks nuking from the back only, never flanking), but the leveling 'curve' and the dungeons together, present learning environments to place new skills into a workable rotation on mobs that last for more than a couple of hits. A Dragoon will never learn a proper rotation without ever setting foot in a dungeon, it only takes two Full Thrust combos to kill most anything in your level range. Same goes for Monks and Black Mages.
    Dungeons provide an excellent environment for learning your class, and how to make the best of your skills in a party.
    (5)

  2. #52
    Player
    Bankai305's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Xylva Lynx
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    FATES are supposed to be hard, not mindless spamming 1 button and auto win. Have you not played other games with FATE system? You'd actually lose quite often if there wasnt enough people around to do it. I remember when I played GW2 I lost a good number of them because mobs would just zerg and we didnt have the man power.
    (1)

  3. #53
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sylve View Post
    I disagree strongly with this statement.

    Each dungeons level range introduces a new skill and trait to your class/Job. Starting with your very first skills, by doing all the dungeons in order, fitting new skills into your existing rotations eventually builds you out into a full endgame rotation.

    Granted, some people just don't understand the mechanics of their class (BLMs spamming Fire 3, Monks nuking from the back only, never flanking), but the leveling 'curve' and the dungeons together, present learning environments to place new skills into a workable rotation on mobs that last for more than a couple of hits. A Dragoon will never learn a proper rotation without ever setting foot in a dungeon, it only takes two Full Thrust combos to kill most anything in your level range. Same goes for Monks and Black Mages.
    Dungeons provide an excellent environment for learning your class, and how to make the best of your skills in a party.
    Sadly the duty roulette never makes you play a class above level 18 so this is all moot.
    (0)

  4. #54
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aureliami View Post
    Sadly the duty roulette never makes you play a class above level 18 so this is all moot.
    Beyond the daily bonus, the reward doesn't make up for it. Better to select the dungeon in your level range after the roulette is done. Also, I've been given Garuda, so yeah, no.
    (1)

  5. #55
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    With the new system, you shouldn't be stuck in any one place now while fateing. Just grab your group and go to some obscure leveling area that no one goes to. No one is doing those fates, so you should be able to down them quickly now.
    (0)

  6. #56
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    Fates are awful now, 3 fates spawn and once you have one completed there is no time to finish the others. Fates were a fun and fast way to grind. Dungeons being boosted in xp is great, except for the freaking 30min Q.
    (0)

  7. #57
    Player
    Ichimaru's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Gin Ichimaru
    World
    Balmung
    Main Class
    Warrior Lv 60
    I grinded FATES and battlecraft leves most of the day yesterday. Had no issues with FATES. In fact, was even able to duo most of the L45 bosses with titan as tank. I noticed only a few people run them now. Most I ever saw in a FATE was about 5-7 players. I did battlecraft leves while waiting for them to respawn too.
    (1)

  8. #58
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rekujen View Post
    Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

    "A FATE's difficulty will now be determined by the number of players who participated in the previous"

    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

    3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

    revert your FATE changes to 2.0 please.
    this happen only in 1 fate when ppl drop significably. Skip 1 fate, what's the problem here?
    (0)

  9. #59
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Artemiz View Post
    We've all done plenty of FATE grinding so ask yourself a question, how many times have 20 people stopped leveling and left a zone in the space of 15-20 minutes?
    Actually this happen way more often than you think. Once people in the FATE party figure out that killing the next renegade camp FATE or Couerl King is gonna take them upwards of 20 minutes each, they leave to do something more profitable. It's just common sense really.

    I've seen Full Parties that disband quickly once we hit that one FATE that seems to have SSJ mobs and is probably gonna run its full timer. It's not just that FATE's got harder, but the xp/hour got cut dramatically to the point where doing pretty much anything else is better.
    (1)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..
    This works both ways. When nobody is doing fates the difficulty will be lower.
    (2)

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