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  1. #1
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TomTom1968 View Post
    What a mechanics The last fight determines the amount of HP and other things? LOL. How about adjusting the fight itself? If there are 2 dozen of people around the FATE area, make it harder. If there are only 3 peeps fighting, make it easier. But I bet this would cause "too much load on the server" which seems to be the knockout argument for a lot of things that would make sense.
    How? If only 3 people show up does a single boss type lose half its hp? what happens when a bunch more people show up? does it "Heal". If everyone leaves a fate does one with mass spawns despawn?

    This seems alot more complicated than just a server load issue.
    (4)

  2. #2
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by TomTom1968 View Post
    What a mechanics The last fight determines the amount of HP and other things? LOL. How about adjusting the fight itself? If there are 2 dozen of people around the FATE area, make it harder. If there are only 3 peeps fighting, make it easier. But I bet this would cause "too much load on the server" which seems to be the knockout argument for a lot of things that would make sense.
    I love you this made me smile thank you so much
    (1)

  3. #3
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Did someone really just compare FATE's to Coil? I mean really, exaggerating much?

    This thread has so much hysteria in it, some of you guys are trying to suggest you can't do FATE's now but that's absurd. I'll admit you can't always turn up and get an insta invite now but I've had several FATE session since 2.1 and seen plenty of shouts.

    As for Cancer, I did it with a party of 8 only a few days ago and it seemed about as hard as it ever was, if anything it was easier.
    (4)

  4. #4
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,358
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I love the new fate system, All the fates I've been doing have been nicely scaled. Well waiting on DF.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  5. #5
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Oh look, typical "you want it easy" comments... why do people have to be so negative on these boards?

    A FATE's difficulty will now be determined by the number of players who participated in the previous

    Please read this again and tell me why you think it's a good change?

    30 people finish a fate
    fate respawns
    10 people show up and get absolutely slaughtered....

    where's the logic?

    if anything, fates should scale on the spot and become harder if there's heaps of people doing it.. not scale it AFTER it's already been done, that's just silly.
    (5)

  6. #6
    Player

    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    9
    I get what you're saying there. I think though, that if a FATE is done by a group of people then SE is assuming that that group of people are grinding FATE's (a wrong assumption I know) and that that same group will be BACK when it respawns. They saw that people were GRINDING FATE's so hence this really backwards system of scaling. Rarely will a group finish a FATE and then just up and go about their business. They generally grind FATE's in the area.

    I agree though, it's silly.
    (0)
    ¡Eso no sirve!

  7. #7
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    The problem is, they take so long to complete that is better to just move on to the next and come back later (or don't).

    Having buffed the dungeon exp was enough to make FATEs last more, no need to do this horrible scaling.
    (0)

  8. #8
    Player
    SoulKhan's Avatar
    Join Date
    Nov 2013
    Posts
    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Ah yeah you are right they are a bit tuned up though there seem to be less players doing them too, Harder a bit and less people lol
    (0)

  9. #9
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    This change needed to happen. It was murder trying to do FATEs on arcanist from 1 to 50 b/c battles would end before I could start using my rotations.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #10
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I'm glad FATEs turned out like they are now. Now they add at least a little bit of danger to the world instead of making the FATEs act as XP piñatas only.
    (1)

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