Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?
"A FATE's difficulty will now be determined by the number of players who participated in the previous"
This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..
3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.
revert your FATE changes to 2.0 please.