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  1. #1
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SoulKhan View Post
    I am lvling a monk, Are fates lowered exp? I enjoy both dungeons and fates.
    No the exp reward is the same as far as I can tell, the only noticable difference is, well you know those FATE's where stuff dies stupid easy, like the buffalo stampede FATE at Costa Del Sol? Well you have to hit those a few more times, Like where before if you could one shot them on BLM, now it might take 3 spells.

    The situation offered in his thread (30 people do a fate, then you get owned next time it pops because only 10 people do it) will happen on such a rare basis that I'm not surprised that the developers didn't worry about it. We've all done plenty of FATE grinding so ask yourself a question, how many times have 20 people stopped leveling and left a zone in the space of 15-20 minutes? In reality people trickle in and people trickle out, for the most part making FATE's about the same as they used to be, except for the really easy ones which seem a little bit tougher now.
    (1)

  2. #2
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Artemiz View Post
    We've all done plenty of FATE grinding so ask yourself a question, how many times have 20 people stopped leveling and left a zone in the space of 15-20 minutes?
    Actually this happen way more often than you think. Once people in the FATE party figure out that killing the next renegade camp FATE or Couerl King is gonna take them upwards of 20 minutes each, they leave to do something more profitable. It's just common sense really.

    I've seen Full Parties that disband quickly once we hit that one FATE that seems to have SSJ mobs and is probably gonna run its full timer. It's not just that FATE's got harder, but the xp/hour got cut dramatically to the point where doing pretty much anything else is better.
    (1)