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  1. #351
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I explained my reasoning many posts back when this was first brought up, look through.
    (0)

  2. #352
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    For fights reliant on reaction time, I only wish they synced up the enemy attack animations, and when the server declares you hit, better.

    There shouldn't be these pregnant pauses between you declared 'hit' for an attack, and then the animation playing out after the AoE zone disappears, and then finally you getting your damage numbers/knockback/etc.

    It's all too stilted at it stands, and doesn't help the "I was clear of it!" situation much either when animation has priority on everything.


    On that note, I'm baffled knockback attacks are done client-side. Can go in a completely different direction than what you should have been if you lag for whatever reason when hit by one (or the server farts, which happens often to me on Demon Wall for whatever reason).
    (3)

  3. #353
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I want to force the devs to fight titan with 300 ping combined with the game's stupid disjointed action/casting/animation system PLUS random lag spikes for no reason at all (edit: there's actually a reason, the servers are garbage). Have them do it for a week straight on their office hours and extend another week if they dont have a 95% win rate for that week. Including Yoship himself.
    (9)
    Last edited by Gardes; 01-03-2014 at 06:33 PM.

  4. #354
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gardes View Post
    I want to force the devs to fight titan with 300 ping combined with the game's stupid disjointed action/casting/animation system PLUS random lag spikes for no reason at all. Have them do it for a week straight on their office hours and extend another week if they dont have a 95% win rate for that week. Including Yoship himself.
    Totally agree. Maybe next Q&A, tons of us should ask them if they actually play their content on live circumstances. In difference situations, like the above one. If they cannot more then 25% pass after like 50~ tries then they need to twitch it.
    (0)

  5. #355
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    The root of the problem lies solely in the server-side detection of avoiding an AoE. The Primal fights are not a level playing field for all players, they scale in difficulty dependent upon your location relative to the server, and how loaded your link to the server is. This, coupled with die-once/stay-dead penalties for a number of the fights, which then in turn generally causing team wipes as a result, makes a number of the instances extremely frustrating for significant portions of the playing population. For me, after looking at the extreme primal fights online, I already know that they are utterly impossible with server-side hit detection for my network latency, even with WTFast running. It is disappointing to pay for a game that sections of the content are effectively excluded from play due to technical difficulties.
    (7)

  6. #356
    Player
    WendyMarvell's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Yuyune Kirisame
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    This fight is my personal favorite. While I do agree with the Extra Credits video, I do not think this game is just "punishing". I can't really think of any instances where there is no way to outplay something the game thorws at you except for twintania's liquid hell spam which is just bad luck. When you (your party) fails the attempt to retry is close to instant.

    Some extra thoughts: some people lag, but that is in general something SE has little control over. Personally I've never had this problem.
    Some people are too slow, get better...
    Lastly and probably most frustrating, this is not a single player game. This means that in a fight that is difficult it does not require you to make a mistake for you to lose, but any of the other 7 players in there. Tio add to your frustration, it is very easy to think that you are doing the correct thing most of the time (people that play any MOBA can probably relate).
    (0)

  7. #357
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I didn't cleared it yet, but I find the fight pretty fun. I love Titan HM and now I am loving it EX.
    (0)

  8. #358
    Player
    Rain_Art's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Sez Aramintha
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Seems like OP never played Dark Souls
    (0)

  9. #359
    Player
    Rolvag's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Atel Deghoul
    World
    Shiva
    Main Class
    Archer Lv 50
    there are two kind of people.. these who love Titan and these who dont love it YET ^^
    (0)

  10. #360
    Player
    homunyan's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sizha Akhabila
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I was someone who made fun of people who thought Titan HM is hard, EM is not fun. the timing on Extreme Mode is so tight that on my (pretty decent, i thought) connection avoiding weight of the land is basically a dice role. It's not fun because there's not really any skill involved. It's not like HM where you just have to memorize stuff. While some of the additions (like the double gaol) are clever, the instant death dodge mechanic is basically luck unless you live next to the server thanks to the nature of network latency and the FFXIV staff's refusal or inability to make stuff like this operate client side.
    (5)

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