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  1. #1
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Oh trust me, a Scholar can make perfect use of DoT skills left over from when it was an Arcanist. When I'm in parties its roughly the same as having three DPS with 2 Healers due to the Fairy counting. I still haven't learned to place my Fairy yet, but I do know how to use her skills away from mine and can force her into doing a well placed group heal along with mine, then give a quick focus to slap Bio 2 + Miasma + Bio 1 on the Tank's biggest worry and immediately go back to fully supporting my team with heals.

    Its not a very bland class. The way I read YoshiP's description, they could tweak the GLD's abilities, though I'd fear them crippling the GLD in the process, and make it a more viable option for the DRK. The DRK then would have his own Abilities and what ever Cross Abilities at his disposal to work depending if they made it a DPS or not. Those should cover enough plus the damage dealing skills a GLD would pass on, leaving the Defensive skills alone unless you like the heal bonus.

    For RDM and BLU. I kinda hope they each get their own Class/Job. I'd see the RDM (traditional in the sense) as a Support DPS similar to the BRD. From memory they've never been able to sustain a great deal of damage, though being able to wear Medium and Heavy Armor is nice, but not enough to warrant a Tank. With them being able to use Black and White Magic and their own Enfeebling Magic I could see them as a reversed Arcanist/Summoner/Scholar. DPS through one Build focusing on Enfeebling or Healing with Enemy Debuffs. Maybe even mix like how the BRD is and PLD seeing as they can throw out emergency heals if ever needed.

    BLU from memory (excluding 11 and previous 14) have always been Bulky. They have some good defensive abilities and healing wise they pretty much just had Angel Snack (Remedy/Esuna) and White Wind (What I'd guess be a Medica on here). Matra Magic, Goblin Punch, Frog Drop, Vanish, Mighty Guard (May be a bit OP unless they make it dumbed down), Angel Whisper would be OP as well XD.

    Just noticed Shadow Flare was a Blue Magic ability from FF7. XD
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    Last edited by XanderOlivieri; 01-03-2014 at 07:45 PM. Reason: I hate the 1000 character limit

  2. #2
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by XanderOlivieri View Post
    I also forgot to mention Geomancers before XD Really don't see how they'd work, but I would love to have one.
    Geomancer should be the caster job attached to Conjurer. All it really needs is an AoE nuke or two and a way to very efficiently manage their MP (since Shroud of Saints is trash compared to and obtained WAY later than Umbral Ice and Aetherflow).
    (0)



  3. #3
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    While I do agree, I kinda find them more to both Thaumatruge and Conjurer...since a Geomancer uses all 6 aspects of nature, Wind, Water, Earth, Fire, Ice and Thunder. Maybe a Job class using the two as the base and allowing you to use both sets as Cross Class abilities? They'd have to allow Thaumaturges to use Conjurer abilities or vice versa. Can't really see it working without full elemental support.
    (0)

  4. #4
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    While I do agree, I kinda find them more to both Thaumatruge and Conjurer...since a Geomancer uses all 6 aspects of nature, Wind, Water, Earth, Fire, Ice and Thunder. Maybe a Job class using the two as the base and allowing you to use both sets as Cross Class abilities? They'd have to allow Thaumaturges to use Conjurer abilities or vice versa. Can't really see it working without full elemental support.
    Geomancer definitely is more related to Conjurer than Thaumaturge. A Conjurer's magic basically comes from asking the aether in the nature around him/her for its aid. A Thaumaturge controls the aether inside of themselves.
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