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  1. #1
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    New Class/Job in 2.2?

    I may be jumping the gun here, but with the 2.2 update being centered around Maelstrom as a Key word and the Lord of Whorls being unleashed, I think our Sea Fairing Grand Company is going to share with us her secrets of the Corsair and Pirate/Buccaneer. Pirates plague the area around Limsa Lominsa and pirates who have given up their ways are the farmers of various locations across La Noscea.

    With that, the hints for the update so far...Am I too far off to assume the possibility of the Sea Fairing Jobs and Classes making an appearance?
    (5)

  2. #2
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Maybe I'm just looking into it too much and getting hopeful over nothing, but it feels like the devs have been dropping several hints that the next class, likely to be introduced in 2.2, will be the Musketeer. I just hope it's more than just me being overly optimistic...
    (3)

  3. #3
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DarkStar View Post
    Maybe I'm just looking into it too much and getting hopeful over nothing, but it feels like the devs have been dropping several hints that the next class, likely to be introduced in 2.2, will be the Musketeer. I just hope it's more than just me being overly optimistic...
    I'm reading the same thing in all honestly. I said Corsair because that's what they were called in FFXI. Basically its a gunner type class which is awesome in any form its put. Since Maelstrom is the key word and Merlweb uses guns its where I came to my conclusion from. That and pirates cause I like Pirates and they'd be a pretty good Starter Class for a Corsair/Musketeer Job. At least in my opinion they would be. Can't see them releasing their Class without the extended Job.


    I'm wondering if Musketeer/Corsair will be a DPS class. Seems like an obvious choice since a Ranged Tank is kinda dumb. Wonder if they'd overtake the Bard as Ranged DPS.
    (2)
    Last edited by XanderOlivieri; 01-02-2014 at 11:36 AM.

  4. #4
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by XanderOlivieri View Post
    ....
    Considering the Musketeer guild has been in the game since 1.0, it's less a matter of IF it will get implemented, but WHEN. I seem to recall Yoshi-P saying that new classes and jobs could be introduced in major patches, rather than having to wait for expansions to come out, so it's entirely reasonable to think that Musketeer could come out of 2.2. Corsair being the job to the Musketeer class is a popular suggestion and could work as a ranged support DD, similar to the Bard. I doubt one would ever overshadow the other, because that's just bad game design.
    (2)



  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    we can see what we want, personally i see more pointer to ninja than musketeer... CT armor, minion pet based on the ninja's dog interceptor from FF6 and the recent event talking of the Far East.

    but i wait for it, then i see the sign i want.

    nothing was done for say musketeer are coming, the guild was already there in V1 and nothing point in this direction, nor the team need another ranged dps.
    (1)
    Last edited by silentwindfr; 01-02-2014 at 07:07 PM.

  6. #6
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by silentwindfr View Post
    ...
    While Yoshi-P has said that he wants to include a "Rogue-like" class, a perfect way to bring in the classic Thief and Ninja jobs, Musketeer as a gun-wielding class has been something SE has wanted to do since Day 1. If the general consensus that "Maelstrom" means more stuff for Limsa is on the horizon (pun intended) is true, it's a safe bet that Musketeer, with it's Limsa Lominsan-based guild that's currently closed, is the next class that's going to be made available and not the Rogue-like one. You can't quite conclude that a new class is coming out based on seemingly unrelated bits of happenstance, over something more concrete like the Musketeer class already having a guild and a presence in game. Plus, the Far East has pretty much always been the aesthetics of the new years event, which is why the helmets for them are all designed in the style of ancient samurai kabuto (their helmets).

    In addition, we really do need another ranged DPS class, which I should point out is different from casters. Right now, there's two jobs for every archetype in the game. For tanks: PLD and WAR. For healers: WHM and SCH. For casters: BLM and SMN. For melee DD: DRG and MNK. However, BRD is the only available ranged DD, which is a hole in the current pattern of two jobs per combat archetype, and one that the OCD in some of us would like to see filled.
    (6)



  7. #7
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Or maybe we'll see both? Musketeer -> Corsair, Scout -> Ninja / Thief. Boom added a ranged and 2 melee DPS jobs. So long as NIN isn't a tank in this game, should be good.
    (2)

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rawkzor View Post
    Or maybe we'll see both? Musketeer -> Corsair, Scout -> Ninja / Thief. Boom added a ranged and 2 melee DPS jobs. So long as NIN isn't a tank in this game, should be good.
    It will never be Scout (or Rogue) => Thief (DPS) or Ninja (DPS).

    Why? They'd play exactly the same as each other. You can't differentiate jobs from each other with only 5 skills considering majority of your skills are from the class. So it'd be something like;

    Scout => Thief (DPS)
    Wanderer => Samurai (tank) or Ninja (DPS)

    That way you can make them different enough so that they don't play together. Not to mention if you had Scout go into Thief / Ninja, you'd run into animation problems since Thieves only use 1 dagger (and attack multiple times) as opposed to Ninja (who just has 2 swords/daggers/etc). Kitru made a good post on it a while back.

    Quote Originally Posted by Mezolitik View Post
    What is a scout in the FF sense? I only know scouts as healers, from Granado Espada.
    Since my daily post limit has been increased to one post every 3 days, I'll just edit this one.

    Look at classes like Arcanist, Conjurer, and Pugilist. They are just Summoner, White Mage and Monk with different names. Just because. So Scout would just be Thief without cool job skills.

    ok, i need to react to this one since it go way to far for explain an idea that a no go...
    Samurai =/= ninja, you can't get them from the same class.... a samurai will use a Katana or a nodachi (two hand katana) while the ninja will use a Tanto (dagger version of the katana) or a wakizaki (short katana).
    that said, generally in Final Fantasy series the only difference it's the dual wield for the ninja with the use of the ninjutsu+throw against multi hit+steal for the thief. (and it's not always the case for the multi-hit)
    The only issue I can see with Samurai and Ninja not being from the same class is why I believe dual wield classes will not come from single weapon classes. Remaking animations for all skills is very annoying and really a waste of time.
    now, nothing forbid them to make the thief get dual wield and lose multi-hit since it potentially the same stuff! instead to use 2 weapon, you hit 2-3 time. that said, you seems to misunderstood some point, the class is generally based on the weapon, teaching you how to use it. the jobs give you special tool that goes with this. for make it short..
    This is where you misunderstood. Thief used to attack with 1 weapon so in ARR they would use only 1 weapon to attack with. In previous games they just attacked multiple times, which is fine. Ninja uses two swords. Now, follow me with this; the animations for these weapons will not be the same. This is where this notion falls flat on its face. So Thief shouldn't be connected with Ninja solely based on that.

    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time:
    - Thief, teach you the art of steal
    - Ninja, teach you the use of the ninjutsu.
    your skill with the dual wield will come from the rogue class while your jobs will give you more...specialized skill.

    now, you mark a point when you say that jobs are hard to differenciate from the class, and that the main reason i think they need to add more level before add new class and jobs. for give to the jobs more skill and make them really different.
    They'll need to introduce another 10 new skills (L60 cap) before you can sufficiently differentiate jobs from each other if they the same role and come from the same class. Let's take a look at Archer/Bard for a moment. Remove all their songs and what are they? An Archer. Do they use songs all the time or even Rain of Death religiously? Nope. So if you were to make Ranger, a dps class, how would not be exactly like Bard in practice? So you can see how doing that within the new few levels won't work.

    ps: for the samurai will come from the two hand sword class, it's seems more logical and will allows him to wear the right armor, since it will be in chain mail or heavy armor, when the ninja it's in leather armor.
    Two-hand can easily just be a stance. Considering the staple of Samurai is Fdraw, Iaido which is one handed.
    (1)
    Last edited by Exstal; 01-03-2014 at 06:12 AM.

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Exstal View Post
    It will never be Scout (or Rogue) => Thief (DPS) or Ninja (DPS).

    Why? They'd play exactly the same as each other. You can't differentiate jobs from each other with only 5 skills considering majority of your skills are from the class. So it'd be something like;

    Scout => Thief (DPS)
    Wanderer => Samurai (tank) or Ninja (DPS)

    That way you can make them different enough so that they don't play together. Not to mention if you had Scout go into Thief / Ninja, you'd run into animation problems since Thieves only use 1 dagger (and attack multiple times) as opposed to Ninja (who just has 2 swords/daggers/etc). Kitru made a good post on it a while back.
    ok, i need to react to this one since it go way to far for explain an idea that a no go...
    Samurai =/= ninja, you can't get them from the same class.... a samurai will use a Katana or a nodachi (two hand katana) while the ninja will use a Tanto (dagger version of the katana) or a wakizaki (short katana).
    that said, generally in Final Fantasy series the only difference it's the dual wield for the ninja with the use of the ninjutsu+throw against multi hit+steal for the thief. (and it's not always the case for the multi-hit)

    now, nothing forbid them to make the thief get dual wield and loose multi-hit since it potentially the same stuff! instead to use 2 weapon, you hit 2-3 time. that said, you seems to misunderstood some point, the class is generally based on the weapon, teaching you how to use it. the jobs give you special tool that goes with this. for make it short..

    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time:
    - Thief, teach you the art of steal
    - Ninja, teach you the use of the ninjutsu.
    your skill with the dual wield will come from the rogue class while your jobs will give you more...specialized skill.

    now, you mark a point when you say that jobs are hard to differenciate from the class, and that the main reason i think they need to add more level before add new class and jobs. for give to the jobs more skill and make them really different.

    ps: for the samurai will come from the two hand sword class, it's seems more logical and will allows him to wear the right armor, since it will be in chain mail or heavy armor, when the ninja it's in leather armor.
    (0)

  10. #10
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by silentwindfr View Post
    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time
    To answer this, I refer to my comment from another thread on this very subject:

    Quote Originally Posted by Nahara View Post
    I highly doubt this, simply because of the amount of stats on the swords. A main-weapon and shield combo is supposed to be roughly equal in stats to a two-handed weapon, with the main weapon supplying most of your stats while the shield supplies the rest of it. To put some fake numbers to it, think of the main weapon as holding 70% of your stats while the shield holds the remaining 30%. If you were suddenly able to equip two main weapons, you've now got more stats working in your favor than any other class or job.

    The only way I could see dual-wielding working stat-wise is if it was like the PGL: you only equip one weapon, which has the all of the appropriate amount of stats on it, but you're shown as wielding one in each hand.
    And another thing:

    Quote Originally Posted by silentwindfr View Post
    i still think we can see thief as class for the ninja
    It happened in roughly 3 games in the past: FF1 and in a couple of the tactics games.

    I am a firm believer in the fact that Thief, one of the most iconic and reoccurring jobs in the series, should not be relegated to a class, the thing most people don't care exists once they hit Lv30 and unlock their job(s). It would be an extreme disservice to the people (like me) who feel that Thief deserves a job with it's own soul crystal, artifact gear, and relic weapon, and though people may disagree with me, I do believe that Thief and Ninja CAN be different enough to justify them being two different things.
    (1)
    Last edited by Nahara; 01-03-2014 at 05:36 PM.



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