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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    personally musketeer, even if i want to see it... it's maybe the class that i want the less, many other jobs can be added for increase the gameplay of the game.

    indeed the musketeer guild was there since V1, indeed it was planned to be the next added... when it was tanaka leading. when yoshida have take the lead, it have fall back a lot. (soo much that arcanist was added first) but what it will bring to the game? what mechanic and role will he fill? that the true question we must ask there.

    Rogue-like class can bring far more actually, what we don't have in the game it's a true debuffer. everyone can debuff a bit, but no jobs can cripples the enemy and i feel it's missing. other point add a ranged class now, will simply make the melee jobs life horrible... it's already to the point where you bring 1 melee dps only for the LB and get only bard, black mage or summoner. in the case of the monk it's worst, people tend to get a dragoon for buff the bard dps.

    it's more time for them to focus on the balance between ranged and melee class. because even with the fact to bring only one of each jobs for the lb, you still have 1 melee dps for 3 ranged dps...

    however, i doubt seriously that they will add new class soo soon after the release... when the balance it's still not that good. 2.3 or 2.4 seems more legit.
    maybe in the 2.2 we will see a raise of level cap.

    ps: as jobs i await a lot they are stuff like Dancer that will bring interesting new mechanic to the game.
    (0)

  2. #2
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Not sure where he said it, but Yoshida definitely mentioned that he wanted to add another Disciple of Magic before anything, since there are five Disciples of War, and only four/three Disciples of Magic. He's also mentioned that he kind of "has to" add in Musketeer, because of the guild.
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    indeed musketeer will be needed at some point, but right now, today it's that needed? i really really doubt it.
    bring another ranged dps will need a lot of work for balance it and make it part of the whole game.
    other point that i just did think, bring the musketeer now will create a big inbalance even in the melee one. the musketeer will probably be a piercing damage dps. even if they add magical bullet. bring a monk over a dragoon if you have a musketeer will loose all interest. even if the monk dps is good, it will not beat the fact that your dragoon will boost the musketeer and the bard dps.

    all of this for say, it's maybe a bit early for a new class/jobs. i really hope we will get a raise of level cap first.

    ps: indeed yoshida "has to" since it was said 3 years ago... but sadly with the game as it is... i doubt it's the better move to bring it now.
    (0)

  4. #4
    Player
    Boots-365's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Locke Roughknight
    World
    Gilgamesh
    Main Class
    Lancer Lv 32

    other jobs?

    are they planning on bringing back Dark Knight or thief or ninja anytime soon?
    (0)

  5. #5
    Player
    h0neybadg3r's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Amora Starlynn
    World
    Faerie
    Main Class
    Conjurer Lv 50

    Just a Thought

    This may be off topic a little (or not) but would it be hard to imagine an extension per say to existing classes/jobs. For example a paladin requires 30 gladiator and 15 conjuer. In regards to that if they introduced say a Black Knight/Deathknight/etc... would it be too much in thinking it *could* require say lvl 50 gladiator, 30 conjurer, 15 (whatever, maybe lancer)? Just a thought and also in the sense they wouldn't need to introduce entire new classes.
    (0)

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by h0neybadg3r View Post
    Just a thought and also in the sense they wouldn't need to introduce entire new classes.
    I highly doubt that they'd make a new job require 50 in the class and 30/15 in two other jobs (it doesn't even make sense for Death Knight to have CNJ anyways) since it would simply cause the character to skip right through any and all class story because they'd qualify for it right off the bat. If it were stronger than the other jobs (which it would kind of need to be to justify the increased requirements), it would render the other jobs for the class redundant (important note: class can't be rendered redundant because you still keep all traits and abilities from your class when you get a job; there are only 5 job abilities and they are unique to the job) while also potentially rendering other jobs in the same role redundant due to the increase effectiveness.

    It's much more likely that, if the devs add new jobs without adding a new class, they'll simply tack it on to an existing class while changing the subclass requirement (e.g. DRK off of GLA requires 30 GLA and 15 LNC).

    The problem with this, however, is that a class really needs to be built around the central idea of being able to branch into two separate roles at level 30. GLA doesn't have enough attacks to really create a compelling playstyle at 50, much less 30 (it's got a single t3 combo, a t2 combo that restores MP, a stun, and a block retribution attack), while also having all but one of the abilities in the PLD CD suite attached to the class instead of the job (which could *potentially* be turned into DPS CDs). It would take an incredible amount of revision of the class to make GLA into a class that could serve as a viable springboard for a DPS job.

    The only reason that ACN can branch into jobs that fill 2 separate role in a viable and compelling manner is that it was built to do so: the base class is a DPS that gets a heal, a combat rez, and a DPS mechanic that can be quickly and easily coopted to become healing functionality (the pets) that also turns what used to be DPS CDs into healing CDs (Rouse, Eos and Selene's "special attacks" compared to the other summons'). The only things that SCH had to bring were a cleanse, a big heal, and an AoE heal.

    DPS needs a relatively complex rotation and a substantial suite of DPS CDs (it could be argued that they also need some kind of enmity reduction capability, but MNK doesn't have it even though everything else does); tanks need a substantial suite of survivability CDs, a relatively simple rotation, and a tank stance (provided by the job); healers need a big heal, a maintenance heal, an AoE heal, a cleanse, and a rez. The class/jobs will have *more* than that, but those are basically the minimums for them to be balanced and compelling (it doesn't matter if it's balanced if it's too boring/hard/easy to play; it doesn't matter how fun it is to play if it's broken). As such, some classes just don't have what they need in order to turn into a different role: ARC and THM aren't going to be anything other than DPS, GLA isn't going to be anything other than a tank (with the 2.1 changes, the same could potentially be said for MRD with the buffs to the CD suite), and CNJ isn't going to be anything other than a healer. For all of those, the roles for the class are simply too heavily ingrained into the class itself.

    It's because of this that the general consensus is that they'll most likely add new jobs along with new classes (as a further "benefit", a new class also prevents players from instantly reaching the end of a given job because they leveled up the base class months before). It's not *impossible*, since the devs can break whatever rules they have said or we interpreted that they have, but it's damned unlikely. Even those 3 classes that *could* act as springboards for jobs with different roles (LNC and PGL into tank jobs; MRD into a DPS job), there are still problems inasmuch as the classes already bring suites from their class that would be exceptional capabilities in their potential other roles (MRD has *way* more tank CDs than any other DPS and PGL/LNC both have a lot more +DPS than any of the tanks do).
    (0)

  7. #7
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kitru View Post
    The problem with this, however, is that a class really needs to be built around the central idea of being able to branch into two separate roles at level 30.
    Truly, I wouldn't be surprised if SE did some restructuring of each class as new jobs were added on to them. Paladin is one example of the class being way too focused on it's given role, but Conjurer is another good one; it's focused way too heavily on healing that any DPS option for it (eg. Geomancer) would have almost nothing to benefit from it's traits and most of its abilities.
    (0)



  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nahara View Post
    Truly, I wouldn't be surprised if SE did some restructuring of each class as new jobs were added on to them.
    The problem with restructuring the existing classes is that you'd have to shift the functionality around without impacting current performance. PLD is currently balanced with WAR and WHM is balanced with SCH; if GLA got "restructured" to make it more dps job friendly, it would basically require removing tank CDs from GLA and replacing them with DPS CDs and new attacks, which is going to diminish PLD tank capability (there are only 5 job abilities, 4 of which are absolutely set in stone and the 5th of which is actually a DPS ability); if CNJ got restructured, WHM would take a hit to its healing capability as well, especially since the biggest obstacle to a CNJ DPS job is the healing proc traits and sheer number of healing abilities that WHM gets (Presence of Mind is pretty much a joke, so it could go and be replaced by one of the CNJ heals, but that still leaves CNJ with about half of its abilities basically "wasted" on healing).

    Honestly, I think it's just much more likely that certain classes just aren't going to get new jobs. It's not as if every class *needs* to have multiple jobs stemming off of it and, honestly, you can design better jobs by building them from scratch with a relevant class instead of trying to turn an existing class into something that it wasn't originally intended to do. I honestly think that single job classes will be the norm and that multiple job classes, like ACN, are going to be the exception and only because they were expressly built around being capable of it.
    (0)

  9. #9
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    What is a scout in the FF sense? I only know scouts as healers, from Granado Espada.
    (1)

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    One thing I noticed about the "New Years Greeting" post was in Louisoix's entry was taking about splendor dancing with shade and unsheathed blades. So I hope that's a hint at a Dancer class/job.
    Or it could be a nod at Shiva, given that it's a "rime kissed blade", rime being a layer of ice formed from water droplets, and it "Spills crimson o'er fields of white.", which is most likely snow.
    (0)

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