Can someone tell me what a tank and healer should do during the adds phase? I've seen the main tank doing Titan die during the adds phase constantly in pug games. Is he supposed to pop a cooldown? Or is the healer not healing him fast enough?
Can someone tell me what a tank and healer should do during the adds phase? I've seen the main tank doing Titan die during the adds phase constantly in pug games. Is he supposed to pop a cooldown? Or is the healer not healing him fast enough?
Yeah the main tank will get 2 Mountain Buster around the adds period, so it's very important to keep tank topped, which is tricky because healer also need to dodge bombs + landsides. But healer should have time to top everyone up before the bomb appear, and also give tank a single heal after landslide appear and before run off to dodge bombs.
That sounds really tricky to time.Yeah the main tank will get 2 Mountain Buster around the adds period, so it's very important to keep tank topped, which is tricky because healer also need to dodge bombs + landsides. But healer should have time to top everyone up before the bomb appear, and also give tank a single heal after landslide appear and before run off to dodge bombs.
Healers and all range DPS should go to 6'oclock. DPS should not attack until the offtank has hate on both adds (4-5 seconds). Range + healers should stay at 6'oclock to bait the landslide, moving to 5'oclock bomb. After the 6'oclock bomb explodes, immediately go back to where that bomb was (before your five o'clock bomb goes off). That's the easiest strategy and what my farm group does.
The DPS and healers know where to position, but I'm asking about the tank/healer strategy for that portion.Healers and all range DPS should go to 6'oclock. DPS should not attack until the offtank has hate on both adds (4-5 seconds). Range + healers should stay at 6'oclock to bait the landslide, moving to 5'oclock bomb. After the 6'oclock bomb explodes, immediately go back to where that bomb was (before your five o'clock bomb goes off). That's the easiest strategy and what my farm group does.
Honestly, I've solo healed it a few times and the strategy stays the same. Cure II + SoS on the MT while the offtank is getting the adds. One medica II just to cure the AOE damage the party got from titan/adds, then divine seal + cures to top off whoever needs it.
After the the bombs, ranged+healers stay stacked at six'oclock for plumes. By the time plumes hit, the adds are usually dead/near dead.
Too bad you aren't in Gilgamesh. I'd run it with you just for a visual aspect.
Noah, can you do a healer guide for Titan Ex, pretty please.Honestly, I've solo healed it a few times and the strategy stays the same. Cure II + SoS on the MT while the offtank is getting the adds. One medica II just to cure the AOE damage the party got from titan/adds, then divine seal + cures to top off whoever needs it.
After the the bombs, ranged+healers stay stacked at six'oclock for plumes. By the time plumes hit, the adds are usually dead/near dead.
Too bad you aren't in Gilgamesh. I'd run it with you just for a visual aspect.
This please. I've been with pretty decent pugs in Party Finder, but most healers + tanks have difficulty due to the damage spike during the adds phase. Titan gets a damage buff thanks to the adds right? Does your tank use any CDs at all?Honestly, I've solo healed it a few times and the strategy stays the same. Cure II + SoS on the MT while the offtank is getting the adds. One medica II just to cure the AOE damage the party got from titan/adds, then divine seal + cures to top off whoever needs it.
After the the bombs, ranged+healers stay stacked at six'oclock for plumes. By the time plumes hit, the adds are usually dead/near dead.
Too bad you aren't in Gilgamesh. I'd run it with you just for a visual aspect.
I can't tell if this comment is rich with sarcasm, but I'll humor you on what our farm always does for 1-shots: Have a QB.
The QB will do the following on a VOIP:
-Say what the next attack in the rotation will be. Example: "Double plumes are next"
-Where and when to stack. Example: "Everyone stack on me at 6'oclock" or "Stay at 6 to bait the landslide" or "Super bomb, stack at 1'oclock and prepare to move left for plumes".
They should also call people out "___ you need to stack tighter".
If everyone is dodging everything the fight is really really easy on healers. I only know it from a white mage POV, but cure III when we're stacked during stomps (followed by a medica II if needed) and a medica II after gaol's are broken keeps the party safe the entire time. Otherwise, it's just focusing on the main tank.
The tank will usually do a sentinel if PLD. Warriors usually don't even need to pop anything. Pre emptive cure I's and II's (since you KNOW when mb is coming that phase) makes keeping the tank up really easy if he isn't being one shot due to how many debuffs he has. Try to time tank swapping so you'll have as little debuffs from the boss on the tank as possible.
Last edited by Noahlimits; 01-03-2014 at 10:58 AM.
Err no sarcasm involved. I just really want all and any advise. If I cannot control how 7 other people in my party play. I will definitely want to ensure that I play Titan at the highest level of gameplay I can possibly do.
If a QB is not possible due to playing with pugs. What else is involved. From what I read, I know now to stand at 6' oclock bomb at add area. So where does the rest of dps stand? Where are the adds pulled too? During super bomb, which is the best bomb that healer stand and dps kill? Also during this super bomb dps period, how to not get weight of land spawn where dps is still killing bomb? Or will it definitely spawn there and dps have to work around it? So many questions ...
Last edited by gadenp; 01-03-2014 at 10:54 AM.
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