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  1. #1
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hitome View Post
    et me give you a great example. Familiar with Twintania? There is a section of the fight where she flies up in the air and everyone has to stack (stacking in Twintania? crazy I know). After a brief moment, a random person gets an icon over their head and you must MOVE from your spot or you will get hit by her divebomb. She does this three times and then spawns three snakes for you to deal with. You have a brief window till she comes back down and does another set of divebombs. This window is substantially larger than the first set of divebombs.
    Isn't just a wonder that the majority of people stuck on twintania just happens to be at divebombs and snakes?The only mechanic that is seemingly random if it hits you when you were sure you were out of its range? Don't even bring divebombs and try to say it's a great mechanic. Its honestly the worst phase in the entire fight, because again its not a group effort, all CAN YOU THE INDIVIDUAL DODGE THE BOMB? Titan is just 6 or 7 phases worth of divebombs instead of one.
    (4)

  2. #2
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    I'll give you an example: in Dzemael's second boss, I start running as soon as the adds join the fight. This way, when the aoes pop, they are already behind me (I'm out of it before they even appear). If I don't, I cannot possibly dodge them. Delay means I get hit every time if I wait for the aoe to pop before moving.

    So this fight which has so many fast aoes to dodge, ends up no requiring any fast reaction from me, none of the skills dodging would be mobilising are actually used. I just run during the whole fight (yes, the delay was the main reason I switched to BRD).
    This is an example of how it distorts the whole point of the exercise.

    Again, what would you have her do?. "move faster" maybe, but the screen clearly is showing something different from what is actually happening.
    Since you only appear to be an elitist *** when provoked, and are, in fact, levelheaded, you will have read my post (the big one) and noticed that I didn't dismiss memory entirely. I even guessed that these encounters were designed to be done multiple times.

    Again, the matter lies in the degree to which you rely on your foreknowledge or your speed. It's obviously always a mix of both.
    Ideally, it's as you describe. You have a general idea of what's coming next, so you are prepared to react. In reality,the delay often means you have to react before anything happens.
    The longer the delay, the more you have to rely on memory, and less on your speed (because the info arrives too late).
    For such a fight, that would mean moving when you know a landslide is going to happen, even though it hasn't happened yet, so that when it does show up on the screen, you've already dodged it (like my example in Dzemael).

    In such a context, someone trying to take on a new "challenge" will be frustrated by failure instead of stimulated, because failure doesn't feel like you did something wrong and can improve, but rather that the game is punishing you/tricking you.
    Only way to overcome this is memorizing then moving pre-emptively. Sadly, doing this can be rather disappointing for people who expected another kind of challenge (the kind you are describing).


    And I've reach the max messages I can post, so this is my last message for today.
    (6)
    Last edited by Billie21; 12-30-2013 at 09:35 PM.
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  3. #3
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Sometimes crap don't sink. Some people out there love crap. That doesn't mean it isn't crap.
    (4)

  4. #4
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Lag and delay aside, I love the fight, it's dynamic and different, there's fights with heavy mechanics, fights that are pure DPS checks, and fights like this that are a dodgethon.

    Titan is one of the few, if not the only, raid bosses I've not gotten tired of repeating in an MMO.
    (1)

  5. #5
    Player
    Phantom_Lunar's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Phantom Lunar
    World
    Leviathan
    Main Class
    Marauder Lv 60
    The fight itself is very similar to Titan HM... If you can clear that with not much difficulty I would think it wouldn't be that hard to clear it.
    (0)

  6. #6
    Player
    Slickpig's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sibian Dragonspire
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Honestly, I have no intention of even doing the EM primal fights, it's just not fun for me. After suffering through titan HM around 100 times, I just don't want to play a game that has 6 waves of twitch reactions, that if one person makes a mistake it's game over. Make the fights based on job skill rather than twitch avoidance and I'll be happy to play them, otherwise I'm done with them. Some people enjoy this, and that's great, just count me out, I'll go play the parts of the game that I do enjoy.
    (11)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I find it amusing when so many people in beta said the game was too easy. They purposely made some things easy and made sure that the cutting edge encounters were challenging.
    (0)

  8. #8
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    I find it amusing when so many people in beta said the game was too easy. They purposely made some things easy and made sure that the cutting edge encounters were challenging.
    The problem is not with something being hard or challenging, it's just that SE has very little creativity when designing "hard" boss encounters.
    Yes, making players dodge unforgiving telegraphs for 10 minutes straight is difficult, but it's "cheap" difficulty, and hardly anyone enjoys that.
    Take one of WoW's bosses, Illidan, for example.
    At first glance, it might even look similar to the Titan EX fight - several progressive stages, AoE to avoid, adds that need to be picked up, positioning is the key.
    But despite it being a boss from 2007 it was designed with so much more complexity that looking at FFXIV's "stack on healers, dodge stuff, kill adds" one can only sigh.
    Twintania is a fight done right. EX Primals, for the most part, are not.
    (4)

  9. #9
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Ugh, just killed this bad boy with party finder group on Ragnarok 9 minutes before maintenance. I am probably a slowpoke because I had to progress 5 days to be able to dodge everything without constantly making a mistakes. It cost me lots of nerves but it's a wonderful achievement and I also think that I've learned to dodge alot there.

    By this post I'd also like to say sorry to all parties who called me handless noob who can't handle HM titan mechanics, kicked me for dying 2 times (mostly I left to not hold them back) etc., because I still see no 100% similarity with Titan HM. For me this was the hardest fight in game and maybe even in my MMO history, but I say that there is no need for nerf. It's completely doable with random people aswell, but it takes some time.

    I wish GL to everyone who still has to slay this beast. )
    (0)
    Last edited by StrejdaTom; 12-31-2013 at 12:15 PM.

  10. #10
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Orophin View Post
    I find it amusing when so many people in beta said the game was too easy. They purposely made some things easy and made sure that the cutting edge encounters were challenging.
    There is a profound and very meaningful difference between well designed "Challenging difficulty" versus "Fake Difficulty". http://tvtropes.org/pmwiki/pmwiki.ph...FakeDifficulty

    FF XIV's "endgame" is PLAGUED by the latter.
    (3)

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