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  1. #21
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by blowfin View Post
    They have, and they said they won't be. It's officially not an exploit.
    Do you have a source?
    (0)
    Felis catus

  2. #22
    Player
    Rightchaus's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Abraxos Foras
    World
    Leviathan
    Main Class
    Archer Lv 62
    Quote Originally Posted by SecsyMancat View Post
    There are worse consequences to allowing this method than "scrubs get more easy gear". And that is that it unbalances the jobs looking for T4 groups.
    You're barking up the wrong tree. You can thank people selling titan/relic wins. The people selling coil and who will sell Ex primals.
    (2)
    Last edited by Rightchaus; 12-31-2013 at 04:31 PM.

  3. #23
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LenZelpher View Post
    fck that. as far as i see it someone found a smart way to deal with it, without exploiting anything or hacking. just letting you know exploit is abusing a bug, and the enrage is not a bug. Some ppl just feel entitled, and prolly jelly that some1 found a smarter way to down turn 2 than how they've been doing it. definitely seems like the op is pulling reasons out of his ass just to make his argument sound remotely valid >_>"
    So, why do you think they wasted time implementing those Turn 2 mechanics, if the entire encounter can be trivialized into a tank and spank?
    (1)
    Last edited by Yenn; 12-31-2013 at 03:17 PM.

  4. #24
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Dev straight up said WP was working as intended. not much you can do to argue about that. also it's not on a weekly lockout so it's not unbalancing anything if people do lockout mobs. The problem with T2 isn't what it does to T2, it's how it destroys pugging T4.
    (1)

  5. #25
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SecsyMancat View Post
    Dev straight up said WP was working as intended. not much you can do to argue about that. also it's not on a weekly lockout so it's not unbalancing anything if people do lockout mobs. The problem with T2 isn't what it does to T2, it's how it destroys pugging T4.
    I really fail to see how it destroys pugging T4. There's no reason a tank can't do T4 on any given week. Unless you're trying to argue that they need the gear from there, but even that would be wrong.
    (1)

  6. #26
    Player
    LenZelpher's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Len Zelpher
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yenn View Post
    So, why do you think they wasted time implementing those Turn 2 mechanics, if the entire encounter can be trivialized into a tank and spank?
    to make those certain ppl that like to do everything hard and stroke their e-penis's about reaction times and "skills" feel good about themselves.
    (2)

  7. #27
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Viridiana View Post
    I really fail to see how it destroys pugging T4. There's no reason a tank can't do T4 on any given week. Unless you're trying to argue that they need the gear from there, but even that would be wrong.
    I agree here, please explain how rage moding T2 destroys T4 pugs.
    Because last I checked anyone that has coil unlocked can, at any time, tag along on any turn without any previous clears, where the only consequence is that you are being locked out of the earlier turns for the remainder of the week.

    For now, the only "dire consequence" I see is that people are getting some Turn 2 drops. The humanity!
    [Insert a highly exaggerated rant on how the picture of my prefect world is destroyed and my dreams are being smashed.]

    Quote Originally Posted by Yenn View Post
    So, why do you think they wasted time implementing those Turn 2 mechanics, if the entire encounter can be trivialized into a tank and spank?
    I don't have that answer to that and I still expect it to be fixed.
    It's just a question of when.
    (3)
    Last edited by Shirai; 12-31-2013 at 05:53 PM. Reason: Now with some extra snark.
    Felis catus

  8. #28
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    I'm curious on where everyone here sits with burning down Caduceus before the stacks become a problem, since by the logic that's being passed around here; you're technically bypassing a mechanic there too.
    (6)

  9. #29
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ashira View Post
    I'm curious on where everyone here sits with burning down Caduceus before the stacks become a problem, since by the logic that's being passed around here; you're technically bypassing a mechanic there too.
    Or killing Psychoflayer before he can summon all his golems, or killing Demon Wall before bees spawn, or ignoring catastrophe on Anatsabooga. . .

    But, no, the three I listed can't possibly be exploits! After all, that's only 4-man content.
    (7)

  10. #30
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    To explain the T4 problem most tanks don't want to lock themselves out of T2 until they have cleared it for the week. So if 10 groups clear using the enrage strategy, 5 double heal, 5 triple heal then you would have 25 healers, 10 tanks, 45 dps that are then looking for a turn 4 group. To form those into T4 groups you could make 5 groups of 2 tanks, 2 heals, 4 dps. That leaves 15 healers and 25 dps wanting to do T4, but left with no tanks that have cleared T2. So they can either a) hope some of those players have a tanking off spec, b) try to convince some tanks to skip T2, c) hope they are part of players that actually get groups. For anyone that consistently Pugs T4 there are now far more groups forming for T4 then there are tanks wiling to do the content. On some nights on my server I see as many as 6 groups in party finder will full DPS, full heals and no tanks. So more than anything this is why I hope they do something to adjust the fight to require 2 tanks, no matter what strategy is used to beat it.
    (2)

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