Huh?
Turn 3 is a walk in the park! First time in there after first time we cleared turn 2, we cleared down to turn 4 crazy fast. Casual FC, geared in a mix of DL, myth and CT gear.
I'm fairly sure the person you quoted was making a ridiculous statement about how easy T3 is; they just did so sarcastically.

I've read pretty much this entire thread and I'm just baffled at how people honestly feel as if the community is being affected by a strategy developed by players, adding onto what's already there.
So many people feel as if their way is the right way or feel as if their way is the way the Devs meant for it to be done yet and still continue to argue even after having a Dev respond.
At this point, the people fighting the Enraged method make themselves seem like they have no FC, have no LS, and simply no friends in general. I don't understand how you feel as if people being "carried" is your problem when you won't accept anyone with the standards you place in the first place. You may feel as if that player is bad but at the end of the day who cares? You will and will never play with that person, you'll boot him/her the moment you notice they are bad.

A person not learning one strategy and learning the other doesn't qualify them as bad and your opinion isn't a fact nor can it be proven to be a fact. People are clearly over opinionated. So many things can be assumed from the OP and from whatever "arguments" that have ensued within the OP.
If you're going to point out one thing than point out every mechanic in the game. I suppose you also feel as if the rock formation in the first boss of Quarn should be removed so all players(Meaning Ranged DPS and Healer) must receive the Doom status and stand on a square to have it removed. Too much favoritism, hypocricy, complaining, etc.
@ Viridiana Titan Hard can be done more than once a week and therefore does not lock people from doing it multiple times. I do have a static group I run coil with and we have cleared it long before rage strat. During the holidays they can't all make it and we find ourselves puging tanks for T4. I also know many other players that pug because they do shift work. The shortage of tanks for T4 has become much more noticeable since rage strat became a thing.


Honestly, I don't understand how people think it's okay to do this. Nor do I see the point, because ADS is abysmally easy to do the normal way.
Bottom line, you are literally taking the mechanics of a boss fight and throwing them away entirely. The fight was designed with mechanics for a reason. You are supposed to follow them. This strategy is literally an exploit. It's abusing in-game mechanics to accomplish something outside of what is intended. It's in the same boat as when people used to shut off all of Twintania's abilities.
Regardless of the fact that SE hasn't said or done anything yet, I guarantee they will.
I honestly don't see the point in this "glitch"/"exploit"/whatever anyone wants to call it. This boss is extremely easy. As long as people know how to deal with Rot you pretty much shouldn't have any problems.
I watched a video of someone doing this run. They managed to get the boss to 1 charge left at around 77:30 left on the clock. They finished the fight around 74:30. That means it took them over 15 minutes to finish this fight... They appeared to have sat at the beginning for about a minute and a half, so let's say they took 13.5 minutes to complete this.
They ended up waiting outside ADS for about 2-3 minutes until the "Charge complete in... 1 click" message popped up.
The groups I've ran this with usually reach him at about 6-7 clicks and I've never encountered the rage mode... We barely even had any ilvl90 except weapons. The only reason this thing would be useful is if you were undergeared but if you managed to beat T1 you were obviously geared enough to take on T2 as it's so much easier than T1.
I honestly wouldn't blink an eye if they changed this, or if they didn't change it. However, when I heard about the Enrage timer I assumed it was a guaranteed wipe, which makes so much more sense. It's timed for a reason, why give people a chance to pass it if they didn't finish quick enough?
I'm sure they'll change it, though. I don't think they want their end-game content (which I'm assuming they put the most time into since the only fights with interesting mechanics before level 50 are Qarn and Aurum Vale) being trivialized. Then again, they seem to be focusing on PvP right now, so... who really knows. You probably shouldn't think about it, though. The only reason this should bother you is if you can't find a group doing it normally.
Last edited by SirGazuntai; 12-28-2013 at 02:26 PM.
Please also make it so cannons in Castrum Medium cannot be used on mobs that originate too far away from the cannons! This dungeon is really easy, and I dont know why people need to use this bug/exploit.
Here are several reasons why:
-removes the opportunity for groups to learn and progress through this particular fight
-for those not yet geared enough to complete Castrum Medium, many are clearing this to get into Praetorium and eventually start farming Myth tomes.
-by not adjusting this dungeon it sends a message to the community that it's ok to use whatever means necessary to gather loot, the fight isn't what's important.
Please do not let anyone play in a way that is different to the way I think that they should play. Please ensure that there is only one way to complete an instance (my way), and make sure there are heavy penalties for anyone that attempts to deviate from my way of thinking. For the love of god and all that is holy, DO NOT let people think outside the box. If this is allowed to continue, then it's not just the future of the game that is in jeopardy, but our children's, and our children's children.
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