I would rather finish t1-t5 in under a hour then take a break personally.My static does it. I switch from brd to whm, and one of our tank switches to brd. Since it is a static, no one gets screwed on gear either as we just do greed on the brd/tank drops.
Bathroom break during t2 or bathroom break before doing t4, makes no difference to me.
And yes, we used to do t2 just fine the normal way (only took two tries to beat it the first time we were in there). But hey if we can take a break, and have fun chewing the fat on vent with each other, we'll do it.
I hate the enrage mechanic but if you're gonna complain about it... why aren't you complaining about turn3? I'm pretty sure Square didn't intend for everyone to skip mobs and keep jumping all over the map... but everyone does it anyway.
Here's a thought.
Fix turn 3 so mobs have to be killed before teleport works, add a loot coffer at the end to compensate.
I actually think that the fight should be fixed. If not, then there is no meaning to the part with the clicks, yes? It should probably be made such that an explosion would occur if the fight is not completed properly in the set amount of time. Though it's not an exploit but it does seem to be a broken mechanic to the fight?
It isn't broken. The ticks are there to warn you that ADS will commence his sequence when the timer runs out, which will wipe any group who are not prepared for it; if you're going with the Allagan Rot strategy then his 'enrage' will likely wipe you when it starts.I actually think that the fight should be fixed. If not, then there is no meaning to the part with the clicks, yes? It should probably be made such that an explosion would occur if the fight is not completed properly in the set amount of time. Though it's not an exploit but it does seem to be a broken mechanic to the fight?
You underestimate WAR dps. I do 190+ through T2.If your DRG is pulling equal DPS to a WAR outside of defiance (even while wearing DPS gear), you may wanna have them look into their rotation. Any WAR won't keep up with a DRG that understands their job and utilizes proper rotation.
Anyway, back on topic. Even though SE has stated isn't not an exploit, the mechanics teach you valuable game skills. By using the enrage method, you're only cheating yourself out of learning. The mechanics will always be recycled at some date and bite you in the butt down the road. I guess I'd rather learn and master them now, then later. To each his own.
Yeah, but I don't see how with this strategy, there is any need for the Allagan Rot mechanic anymore. Probably the enraged mode should be buffed up or changed to be less forgiving. Otherwise Turn 1 - Turn 4 is just like a walk in the park? Or so to speak.
The imbalance of jobs is LOL worthy. No serious raiding FC is going to recruit 1 tank instead of 2 for a BC group because of 1 event. Unless they are idiots.
Let's not kid ourselves into thinking Coil is harder than it actually is. Most Free Companies have 1-4 on farm and more and more groups are farming Turn 5 aswel now; with or without Allagan Rot, Turn 2 is still easy. You can also remove Allagan Rot from the fight by simply taking out the bottom node, the Quarantine node, is it? In actual fact you could remove all of his abilities by killing all of the nodes if you liked; would that too be considered an exploit or a broken mechanic? You could even eat the High Voltage with the Haste buff, since you'd have nothing else to dodge.
I see the enrage method as either a strategy for PuG, groups without voice communication or groups who want a stress free ride into Turns 3-4.
Moogle: Black Mage ftw.
http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...
Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.
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