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  1. #261
    Player
    Canddi's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Canddi Kane
    World
    Exodus
    Main Class
    Ninja Lv 90
    Everything is just so damn easy in this game(like most all MMO's) and comes to you without any effort. There is zero sense of adventure. I had fun for about a month and now I don't even care to load it up, that's just sad. I do envy people who enjoy this type of MMO, I wish I could too. I long for the old days when an MMO was a long journey and endgame wasn't attainable in a week or even a couple months.
    (4)
    Last edited by Canddi; 12-30-2013 at 11:49 AM.

  2. #262
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Canddi View Post
    Snip
    I don't understand why there can't be content for both playing styles in the same MMO, it seems highly possible to me.

    The old FFXIV had both dungeons and outside end game content I don't see why it can't work for ARR too.
    (0)
    Last edited by Vandark; 12-30-2013 at 01:28 PM.

  3. #263
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Vandark View Post
    Yeah every company is making them all the same way now, there isn't enough diversity in them. HOLLY CRAP I miss the open world in 1.0, NM's, Crafting had more purpose and so did gil, group partying instead of shitty fate system.

    snip
    So what you are saying is you're sick of games copying other games whilst wanting this to copy another game?

    Remind me again where FFXIV 1.0 is? If it was so awesome (I played it, got bored of the lack of anything in it and quit). I remember near end of beta a letter published in the lodestones forums with a huge list of things that would be in when it went live. They forgot to mention it may be months after it was actually released, or never that it would be implemented. What was in beta was what you got in live.

    FFXIV has a MUCH higher paying population than FFXI EVER had. SEs own words, not mine. So which do you think is the best way to go financially? Not to mention the amount of money needed to create a AAA game is massive in comparisons to 11 years ago and luckily enough for the playerbase, sub fees have pretty much stayed constant. So greater investment needs greater returns.

    Simple fact is there is a much bigger market for FFXIV than FFXI. Times have changed, either adapt and play it for what it is or move on and stay in the past. BTW, I loved EQ1, UO, SWG, DaoC, hated FFXI because of the combat (god that was a great cure for insomnia) the elitism, the days trying to get a simple xp party, chain killing XP parties in EQ where awesome in comparison, HNM camps with other LSs MPKing half your party to wipe you and thats if a bot didnt magicall yappear and tag it before it even appeared.

    FFXI promoted elitism, it promoted following the cookie cutters like sheep if you wanted to do anything. Even when it turned out certain job/sub jobs which were scorned before, when someone found out they were actually pretty awesome. LOL!

    Too many players in FFXI thought they where special snowflakes, when in reality, they weren't, aren't and never will be. Thats the problem with FFXIV, it's not as easy to act all high and mighty anymore where things are accessible to a lot more people.

    If you can kill something once, you can kill it a 1000 times. grinding the same thing over and over and over and over to achieve something does not make it difficult, it makes it a time sink. Extrememly overlong timesinks that a huge part of FFXIs progression consisted of did not make it more difficult. It made it tedious and put you into the mindset of a gambler, must... keep... going. To make it feel you havn't wasted any of the time you invested prior to the point you are at.

    As others have said tho, Make FFXIV it's own game, make forumlas it's own. Give us plenty of variety of things to do when we log on and that will help to keep a happy playerbase. Which with 2.1, they are doing just that.
    (1)
    Last edited by Sapphic; 12-30-2013 at 12:23 PM.

  4. #264
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sapphic View Post
    So what you are saying is you're sick of games copying other games whilst wanting this to copy another game?

    Remind me again where FFXIV 1.0 is? If it was so awesome (I played it, got bored of the lack of anything in it and quit). I remember near end of beta a letter published in the lodestones forums with a huge list of things that would be in when it went live. They forgot to mention it may be months after it was actually released, or never that it would be implemented. What was in beta was what you got in live.
    No what I'm saying is that all the new Gen MMO's are all the fkn same but FFXI is different, they all coppyed the same shitty dungeon and pvp system that every other MMO has these days instead of keeping there original ideas.

    1.0 wasn't SOOO awesome as you sarcastically described but it had the potential to be alot greater than the linear version we have now. Most of the community who didn't stick around or enjoy FFXIV did so because there biggest issue with the game was this.

    -The game had serious problems when it came to technical issues.
    -The majority of players couldn't play 1.0 at all because there computers couldn't handle it.
    -The game lacked content in it's early stages "When most quit"
    -The leave system was the only way to level when it was first released and there was a horrible exp system with a penalty for exping... probably scared alot away.

    The awesome experience came later at 1.23 after the game had been improved and many of the issues resolved over the period of two years. The game still had plenty of room for improvement but to say the game didn't have anything good about it is foolish.

    -Many of the technical issues were weeded out
    -Yes there was still many computers that couldn't handle the game unfortunately but this is what we hoped would be solved for ARR
    -The games content had grown to be a decent amount and would have continued to grow
    -EXPing was much easyer in 1.23 than the horrible Fate system you have now.
    -There was a huge purpose for gil and trade, items and gear could be resold after use if repaired and materia was much more beneficial.
    -Farming gil and NPCing items for gil was possible and made decent money in 1.23
    -There was no limit to how much equipment you could earn per week because equipment was always obtainable
    -The game had NM's which could drop decent low level gear for leveling at low levels
    -The game had caves and areas to explore other than a set path layed out for you
    -Leaves had more purpose and better rewards than ARR
    -Teliporting didn't cost you any money
    -The graphics was extreamly better than ARR
    -No restrictions
    -There weren't lots of stupid little minions and other stupid things destroying the immersion
    -Outside content that required teams, - Harder leaves with gear drops for lvl 50, -Larger NM's for rare loot, coffer chests. AF missions that gave you a memorable experience.
    -Fishing had a mini game instead of being a single button press and could earn you decent money and be used to craft crystals for other crafting

    Also for the record whats better reusing content from the same company or taking content from other company's and clamming it as your own?
    Re hashing ideas SE came up with originally is staying true to the franchise, I would much rather if they would stay true to there franchise and re-introduce Final Fantasy MMO styled things to do.

    Quote Originally Posted by Sapphic View Post
    As others have said tho, Make FFXIV it's own game, make forumlas it's own. Give us plenty of variety of things to do when we log on and that will help to keep a happy playerbase. Which with 2.1, they are doing just that.
    It's too late for that, FFXIV was it's own game when it was originally made now it's just a clone with the Final Fantasy image.
    2.1 has made no difference to that, even the housing the way it's being done now has been done in other games like Rift for example, adding new dungeons like crystal tower hasn't changed much ether that content is still a damn Raid.
    It's like I'm arguing with people who don't even know what there talking about.

    Quote Originally Posted by Sapphic View Post
    Extrememly overlong timesinks that a huge part of FFXIs progression
    Don't make me laugh.
    -What exactly about ARR isn't time sinking progression?-

    -A game that limits you to how much gear you can earn per week thats in no way difficult to obtain.
    -Repetitive fate grinding that requires no skill in order to level.

    Pussy ass whipped Time Synking game.

    If you ask me as far as timesinks go XIV ARR takes the cake.
    At least in FFXI you had many obstacles that required alot of skill and perseverance, team work, creativity and required a whole virtual world of game knowledge.
    FFXI Wasn't a time synk at all when you consider that not everyone could simply spend time on the game and obtain everything.
    (5)
    Last edited by Vandark; 12-30-2013 at 01:19 PM.

  5. #265
    Player
    Leomoon's Avatar
    Join Date
    Oct 2013
    Posts
    151
    Character
    Tana Firesong
    World
    Balmung
    Main Class
    Lancer Lv 70
    I barely played XI due to mindless grinding and the window based combat was boring as hell...so here is a unrelated Gif.

    (0)

  6. #266
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Apparently it's not a grind or time sink if you actually like doing the content.

    AAR -

    Fate grind
    Dungeon grind
    Philo grind
    Myth grind
    Wp sr grind
    Craft grind
    CT grind

    MMOs in general are a huge grindfest.
    (2)
    Last edited by Doo; 12-30-2013 at 03:15 PM.

  7. #267
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I'd rather not XIV end up like XI as I dislike FF XI. Prior to my experience with FF XIV 1.0 beta, XI was at the top of my "Worst Game I Had the Misfortune of Playing" list.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #268
    Player
    DSX's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Lord Darksnakex
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vandark View Post
    Also for the record whats better reusing content from the same company or taking content from other company's and clamming it as your own?
    Re hashing ideas SE came up with originally is staying true to the franchise, I would much rather if they would stay true to there franchise and re-introduce Final Fantasy MMO styled things to do.
    They always refuse to take anything from this game predecessor yet jump in joy for taking a heap of ideas from the million identical MMORPGs out there.
    Final Fantasy XI
    Final Fantasy XIV
    it's the same series people, we expect the franchise to stay true to its roots.
    what we get instead is a clone of the million other mmorpg clones out there in a Final Fantasy skin. No putting moogles and chocobos and familiar names and charachters from the series does not make it any less of a clone of the other million mmorpg clones.

    Quote Originally Posted by Vandark View Post
    It's like I'm arguing with people who don't even know what there talking about.
    It is mostly due to the lack of the ability to understand that there could be a lot of aspects that they chose to ignore in FFXI because they are personally not interested.
    A lot of people play games and skip the story so they missed the impact that story might have made on the experience of someone who payed attention to it for example. Some people didn't sit down and understood how the gameplay mechanics worked in FFXI and just looked up lists on what is best armor for each slot then where to get them then grinded that and that was all that there was to it to them missing heaps of fun tinkering with what each item could do and couldn't do and at what situation..etc they just skipped all that to the question "whats the elit set gear for this job ? ok how to to get it ? ty I'll grind dat for entirety".

    Quote Originally Posted by Vandark View Post
    Don't make me laugh.
    -What exactly about ARR isn't time sinking progression?-

    -A game that limits you to how much gear you can earn per week thats in no way difficult to obtain.
    -Repetitive fate grinding that requires no skill in order to level.

    Pussy ass whipped Time Synking game.

    If you ask me as far as timesinks go XIV ARR takes the cake.
    At least in FFXI you had many obstacles that required alot of skill and perseverance, team work, creativity and required a whole virtual world of game knowledge.
    FFXI Wasn't a time synk at all when you consider that not everyone could simply spend time on the game and obtain everything.
    I agree.

    Quote Originally Posted by Doo View Post
    Apparently it's not a grind or time sink if you actually like doing the content.

    AAR -

    Fate grind
    Dungeon grind
    Philo grind
    Myth grind
    Wp sr grind
    Craft grind
    CT grind

    MMOs in general are a huge grindfest.
    This is the funny part for me. I hear them pointing fingers at anyone that say something positive about FFXI and cry its too grindy and nothing in it except time sinks then you look at what they are playing its as grindy with time sinks everywhere AND doesn't challenge your intelligence in anyway to boot it just treat you like a child.
    (5)
    Last edited by DSX; 12-31-2013 at 04:26 AM.

  9. #269
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by ufufu View Post
    This again? FFXI sucked, let's move past it.
    looks like you are in the minority. If it sucked, as you said, it still wouldn't be going to this date.
    (4)

  10. #270
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Final Fantasy 11 was/is a great game. That's why it is still around over a decade later and has made SE more money than any of their other games. So people can bad mouth it all they wish. But the facts speak for themselves.

    14 would have been very wise to follow in its footsteps and improve upon it, rather abandoning it completely and trying to clone WoW. So I agree with the OP.
    (4)

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