No what I'm saying is that all the new Gen MMO's are all the fkn same but FFXI is different, they all coppyed the same shitty dungeon and pvp system that every other MMO has these days instead of keeping there original ideas.
1.0 wasn't SOOO awesome as you sarcastically described but it had the potential to be alot greater than the linear version we have now. Most of the community who didn't stick around or enjoy FFXIV did so because there biggest issue with the game was this.
-The game had serious problems when it came to technical issues.
-The majority of players couldn't play 1.0 at all because there computers couldn't handle it.
-The game lacked content in it's early stages "When most quit"
-The leave system was the only way to level when it was first released and there was a horrible exp system with a penalty for exping... probably scared alot away.
The awesome experience came later at 1.23 after the game had been improved and many of the issues resolved over the period of two years. The game still had plenty of room for improvement but to say the game didn't have anything good about it is foolish.
-Many of the technical issues were weeded out
-Yes there was still many computers that couldn't handle the game unfortunately but this is what we hoped would be solved for ARR
-The games content had grown to be a decent amount and would have continued to grow
-EXPing was much easyer in 1.23 than the horrible Fate system you have now.
-There was a huge purpose for gil and trade, items and gear could be resold after use if repaired and materia was much more beneficial.
-Farming gil and NPCing items for gil was possible and made decent money in 1.23
-There was no limit to how much equipment you could earn per week because equipment was always obtainable
-The game had NM's which could drop decent low level gear for leveling at low levels
-The game had caves and areas to explore other than a set path layed out for you
-Leaves had more purpose and better rewards than ARR
-Teliporting didn't cost you any money
-The graphics was extreamly better than ARR
-No restrictions
-There weren't lots of stupid little minions and other stupid things destroying the immersion
-Outside content that required teams, - Harder leaves with gear drops for lvl 50, -Larger NM's for rare loot, coffer chests. AF missions that gave you a memorable experience.
-Fishing had a mini game instead of being a single button press and could earn you decent money and be used to craft crystals for other crafting
Also for the record whats better reusing content from the same company or taking content from other company's and clamming it as your own?
Re hashing ideas SE came up with originally is staying true to the franchise, I would much rather if they would stay true to there franchise and re-introduce Final Fantasy MMO styled things to do.
It's too late for that, FFXIV was it's own game when it was originally made now it's just a clone with the Final Fantasy image.
2.1 has made no difference to that, even the housing the way it's being done now has been done in other games like Rift for example, adding new dungeons like crystal tower hasn't changed much ether that content is still a damn Raid.
It's like I'm arguing with people who don't even know what there talking about.
Don't make me laugh.
-What exactly about ARR isn't time sinking progression?-
-A game that limits you to how much gear you can earn per week thats in no way difficult to obtain.
-Repetitive fate grinding that requires no skill in order to level.
Pussy ass whipped Time Synking game.
If you ask me as far as timesinks go XIV ARR takes the cake.
At least in FFXI you had many obstacles that required alot of skill and perseverance, team work, creativity and required a whole virtual world of game knowledge.
FFXI Wasn't a time synk at all when you consider that not everyone could simply spend time on the game and obtain everything.

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