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  1. #231
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Lets double check here..

    Community tearing itself apart due to:

    Epeen enlargement comments
    Blindly refuse others gaming experience vs oneself
    Extra whining on top of a whine which is made for a whine.

    Seriously ppl doing the above 3 ain't helping with the discussion.

    Great post Billie21....you happen to wanna get rich fast?
    (4)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  2. #232
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    The subject in question is hardMODE: not the word hard. People who enter a dungeon with a hardmode (or extreme, in this case) label attached to it then complain about the fight contradict themselves.

    As I've said before: if this is not the type of gameplay you enjoy, it would be best to move on. There are plenty of people who enjoy boss fights where they have to memorize patterns. There are plenty of people who don't mind having to react a few seconds earlier than usual to make sure the server registers your position correctly. Many perceive the server delay as part of the challenge itself. Once you beat a fight with all the odds against you, it is just that much more gratifying.

    Basically, this:

    Quote Originally Posted by Raikki View Post
    People don't like to admit when something is hard for them, so they say it's unfair or punishing or just call it stupid. For example, in 1.0 Darklight chest pieces and later Relic required doing dungeon speedruns. People who weren't up to the task never called them "hard". Instead, they said "speedruns are stupid". There's too much ego around here for people to admit when they have more practicing and learning to do.

    By the way, Bil..the point is, if I were to say FF14 is more similar to 11 than WoW, you would have no idea what I meant.
    (0)
    Last edited by Hitome; 12-30-2013 at 05:38 PM.

  3. #233
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hitome View Post
    The subject in question is hardMODE: not the word hard. People who enter a dungeon with a hardmode (or extreme, in this case) label attached to it then complain about the fight contradict themselves.

    As I've said before: if this is not the type of gameplay you enjoy, it would be best to move on. There are plenty of people who enjoy boss fights where they have to memorize patterns. There are plenty of people who don't mind having to react a few seconds earlier than usual to make sure the server registers your position correctly. Many perceive the server delay as part of the challenge itself. Once you beat a fight with all the odds against you, it is just that much more gratifying.

    By the way...the point is, if I were to say FF14 is more similar to 11 than WoW, you would have no idea what I meant.
    i still remember the first time i beat titan hm. i was so happy i tossed my keyboard off my computer table. spent almost 2 weeks solo queing dps for it. lol
    (0)

  4. #234
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Unfortunately, not everyone understands that feeling.

    I'm not a very vocal/loud person but when we beat Twin the first time, I actually said, "!@#$ YEAH!!". I was so excited and relieved.

    I then realized I was screaming at my monitor because I beat a dragon in a video game.

    Isn't this the type of experience you seek in a game?
    (1)

  5. #235
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Let me clarify, because people are railroading all over the place

    1. Titan IS artificially difficult. There is no discussion about that. In fact half of you said it yourself. The fight isn't "hard" its learning patterns and dodging. There is no strategy to be made here. There is little skill involved. Its the most cookie cutter of all fights, allowing literally no choice to the player. The player must dodge consistently for minutes on end, hoping no one gets hit, because if 1 dps dies before heart, or 1 heal dies post heart phase, bam.

    2. This is a INDIVIDUAL fight. You could argue every fight is, which is understandable to a point. But like you said, this fight isn't hard, so why are people dying? Because they haven't studied the rotation? Ok, people learn the rotation. They still get hit? So now there just bad. The fight offers very small freedom of choice, while fights like twintania allow you to position collars to drop where be, where to dodge divebombs, where you would like conflags to go, either under twin or around it. Titan offer's nothing but where to bring him after he falls, which still changes nothing.

    3.This fight simply isn't possible with a full public group with the required ilvl gear needed. All of you arguing here about how easy it is either ran with a fc or a shout group "either dodge or I will KICK!!!" Duty finder success rate for this fight is utter garbage, and why is that? For the people who know the struggle, they duty finder either to help learn the fight or hope to get carried in one fashion or another. What ends up happening is then everyone in that party is hoping for a carry, and it goes south.

    4.The last part and the MOST IMPORTANT PART (READ HERE IF YOUR MAD AND DIDN'T WANT TO READ ABOVE SAID POST!!!)

    Is the item level for this fight. That's what is all boils down to. An average item level of 67 is needed to complete this fight in duty finder. This is almost impossible! Groups in near full i80-i90 are still struggling to even clear this content because it lacks and freedom of decision making. How do you expect a full group with less than full darklight to even stand a chance? THE SIMPLE FACT IS the fight WAS balanced around ilvl 67, and you cannot argue that. If your clearing it in a full i90 gear with other full i90 players, great job! But the fight is simply over punishing, not hard. You not only punish yourself, but you punish the party by having to restart.

    Sit there and type all you want about how I'm wrong, how I should go "back to wow!!!" (which honestly? It's a fun game, or else millions wouldn't play it) This fight isn't hard. It doesn't require decision making. It's all dodging and swapping, allowing no freedom of choice. Imagine a twintania with the same mechanics of titan, but geared for i80+? You think anyone in there right mind would go in there and practice for hours without loosing there minds? Stop protecting bad content people, we want fun content that provides a challenge like Ifrit and Twintania, not mindless dodging hoping no one will ever get hit.
    (5)

  6. #236
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    after reading billies post. couldnt have summed it up better myself
    and it is really quite shocking of the atitude that yoshida has. he basicaly says **** you to the majority of the fanbase and then proceeds to admit that they are incapable of designing difficult content without 3ms ping one shot mechanics.

    gg. this game will definately go places
    (1)

  7. #237
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ZeroRains View Post
    This game heavily relies on Instant Kill Mechanics to make content difficult. Titan is the only fight IN THE ENTIRE GAME that has the possibility to completely remove you from the fight. On top of pretty much every action he does being an instant kill.

    Constant dodging is not only trivial, but frustrating when if you screw up one time your done. I clear twintania weekly, and even twisters aren't as punishing as landslide. Sick of this being considered "fun" Content when half the people have difficulty getting out of ridiculous plumes. Please stop with all these instant kill mechanics that are way to over punishing.
    Observation: Titan Ex is 100% predictable. After heard phase does the exact same rotation in the exact same order every time, only harder than Twintania because of the coordination required and the small fight zone.
    (0)

  8. #238
    Player
    koikitty's Avatar
    Join Date
    Dec 2013
    Posts
    33
    Character
    Koikitty Meowmeow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    new games are so easy : /
    If SE wanted you to no-brainer farm content they wouldnt impliment stuff that has been in the FF game line since FOREVER. Less bitching more not getting hit by aoe's.....
    (1)

  9. #239
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZeroRains View Post
    Mad
    Yes: we heard you the first time.

    Anyone who has done this fight knows there is strategy. Do you let the healer or DPS go in or out for double gaols? Do you break the healer or DPS out first? Which method do you use to dodge the cross bombs? How do you utilize LB? How do you utilize tank CDs like hallowed and holmgang? How do you decide which bomb to kill on the gigantic bomb + plume + geocrush? How many people can die before you call it a wipe? Do you take 2 healers or 1 healer and 5 DPS? What method do you use to avoid weights? How do you optimize your strategy to help people with specific job requirements succeed (casters, melee DPS)? How many stacks do you let the tank take until you swap? Can your DPS communicate so that you do not push Titan into another phase during an inopportune time like after a stomp or upheaval?

    It's like I'm talking to people who have no idea what they're talking about due to lack of experience. If a DPS dies before the heart, you raise them. 2 of our Titan kills have been with a DPS who was dead all throughout the heart/post heart phase due to a landslide. One of our kills was done with FIVE people dying and being brought back with raise. It's almost like the people in this thread should read the WHM swiftcast thread.

    I'd say, the more you post, the better an idea I get about your experience (or lack thereof) with this fight.

    You are the same people who complain about benediction not firing off in time because you put all the blame on the server. Or hallowed ground. Or lustrate. Or a number of other things you blame lag for when it's your own incompetence.

    It's really sad to see people who cannot admit that they have trouble with a fight and whine for a nerf. If the fight isn't hard, go do it. Can't do it? Get better at what you do. If this means you have to account for the delay with the server, so be it.

    Don't want to do that? Quit.
    (2)
    Last edited by Hitome; 12-30-2013 at 06:41 PM.

  10. #240
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hitome View Post
    It's really sad to see people who cannot admit that they have trouble with a fight and whine for a nerf. If the fight isn't hard, go do it. Can't do it? Get better at what you do.
    This is why we can't have nice things. Because people like you blame all sorts of other things rather than facing the truth. This fight sucks, was terribly designed. Get over it.
    (5)

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