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  1. #81
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    I, for one, like FATEs, and I hope they do more of them.

    And Gilgamesh is coming in 2.2? How do you know?
    (0)

  2. #82
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Keyln View Post
    I, for one, like FATEs, and I hope they do more of them.

    And Gilgamesh is coming in 2.2? How do you know?
    Play through the Hildibrand quest. He turns up in a preview at the very end.

    And I like FATEs too. I just don't want them tied to quest progression. It puts a noticeable halt in story progression.
    (0)

  3. #83
    Player
    Cubester's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    176
    Character
    G'intana Fhey
    World
    Lich
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by HakuroDK View Post
    Snip
    If you're going to mention quest content, at least warn people for spoilers!
    (2)

  4. #84
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Shiyo View Post
    Fates are not fun, the majority of players do not like fates at all. I absolutely despise fates, this is coming from someone who ran off and did every single event in GW2 and absolutely loved the event system(aka fates) in GW2 and wanted to do every single one everytime they were up.

    Fix your horrible fate system, make them actually interesting, chain, effect the world, last more than 5 seconds, scale, and not be gigantic zerg fests. Then, and only then, are you allowed to keep using these.

    Go play Guild Wars 2, see what a dynamic enjoyable event system is, see how to actually make a fun, interesting system. Go do the tequatl event, see how to make a truely challenging world event.

    I will repeat again: The majority of players do NOT like your fate system, stop using it, please.

    Thanks for reading our feedback!
    Thank you. I could have written the same message exactly, you read my mind.
    (0)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  5. #85
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cubester View Post
    I don't know what you're getting at, but I get the impression that you missed my point entirely.

    If anything, I want seasonal events lengthened. I commented on how the only thing you do for the seasonal events is camp fates. Nothing else. I would like to see far more than just a fate. As it is, the event is completed in an hour and a half, or less perhaps. After that, there is no reason to go back to it, none.

    There's just so much missed potential.
    I did miss your point. I honestly don't mind the events being a little on the more simple side. I could agree with some expansion of it but I sure don't want some extra daily dungeon everyday or something like that.
    (0)

  6. #86
    Player
    Cubester's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    176
    Character
    G'intana Fhey
    World
    Lich
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Worm View Post
    I did miss your point. I honestly don't mind the events being a little on the more simple side. I could agree with some expansion of it but I sure don't want some extra daily dungeon everyday or something like that.
    Ah well, to each their own I guess.

    I don't think a new dungeon for a seasonal event is feasible, but I wouldn't be opposed to it should it happen.
    But I was thinking more in the direction of proper quests like blizzard does in WoW.
    (0)

  7. #87
    Player
    Avorniel's Avatar
    Join Date
    May 2013
    Posts
    71
    Character
    Petra Lesrekta
    World
    Phoenix
    Main Class
    Scholar Lv 75
    Quote Originally Posted by Shiyo View Post
    Snip
    Have to agree about the fate system events they really need to be sorted out but even in GW2 their dynamic events are again just zerg's same as in Rift or even Warhammer when it was around this type of system seems to just go that way. For me I will still roll alts until there is a decent way of leveling 1 character as I will never ever level via the fate system.
    (0)

  8. #88
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I kinda liked dark device. That had like 1% story but it was interesting compared to every other fate. Don't even start on collection fates.
    (0)

  9. #89
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Naelle View Post
    I do, however, agree that events in FATEs could stand to be throttled back. One or two maybe but I'd like an actual quest chain.
    Indeed. I would also prefer a quest chain for any seasonal or limited time events.

    Personally, I thought WAR's public quests were superior to GW2's dynamic events; so far FFXIV's fates have seemed similar to both those systems (no surprise), except for its relative lack of chains.
    Quote Originally Posted by Avorniel View Post
    Have to agree about the fate system events they really need to be sorted out but even in GW2 their dynamic events are again just zerg's same as in Rift or even Warhammer when it was around this type of system seems to just go that way.
    I skipped Rift, but a recurring problem is that the content isn't well designed for either extreme population level. This type of content would best be utilized as solo content, with some sort of small group flex mechanism; it fails at large population density, along with the supporting technology, suggesting that other types of content should be used in places like endgame.
    (0)
    Last edited by Millimidget; 12-26-2013 at 10:29 PM.

  10. #90
    Player
    Noodle's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Wren Myrmer
    World
    Balmung
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Meimei View Post
    The FFXIII FATEs sucked too. There was no reason you couldn't have made them more interesting temporary guildhests that allow you to actually see your favorite FFXIII heroine in action. A zerg fest that lasts all of 3 seconds? Yeah, that's terrible. Stop using FATE for everything.
    I never even saw Lightning on the Screen, because of the zergfests.

    I'm not a fan of holiday events being entwined with FATES either. Something just feels cheapened or rushed about the experience. It took me 30 minutes to do the Starlight Celebration Event, and 28 minutes of that was traveling and waiting for the event to Spawn. It simply was not fun at all. And the point of games is to have fun, for me at least.
    (2)
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