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  1. #41
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post

    It's a head scratcher where people are getting this idea that SMN "has so much utility." One good debuff worth a damn and the ability to revive someone who will just get instantly killed the second they're targetable doesn't qualify as utility in my book.

    SMN has:
    -No defensive cooldowns to speak of except Eye for an Eye which can't be used on self

    Yeah, those damn bards with all their defensive cool downs...oh wait.

    -to spend a significant amount of time to get all its dots in place to do full damage, which can easily be removed by purify to remove not only the debilitating effect but also the damage

    2 GCDs is significant?

    -the weakest basic attacks

    It's a DoT class? Ruin II has an added blind as well.

    -2 of 3 pets are worthless and which will just get slept/cc'd anyway

    Pets are a complete bonus, can set ifrit on the healer at the begininning and forget about it, free healer interrupts. If they're wasting a swiftcast to sleep a pet over a player, I'm pretty happy with that!

    -100% spell interruption on damage meaning that unless they are not being targeted (which they should be) they have a hard time casting anything other than Bio, Ruin II or Miasma II (which has a short range and short duration and thus isn't really reliable).

    There's also Energy Drain with is pretty damn good and off the GCD for burst damage...also, swiftcast. You shouldn't be having problems with melee interrupting when you can instant heavy them and sprint. It's pretty easy.


    -Tridisaster which seems useful on paper but has a longer than normal cast time making it very hard to use without switfcast which needs to be reserved for raise or miasma.

    I swiftcast Tridisaster at the very start of a match, usually catch 1 or two people before they LoS.

    -Blizzard 2 which is redundant (instead of thunder which would have been useful) due to Tridisaster

    You're complaining you don't have time to apply DoTs, but you think thunder would be useful?


    Miasma is a powerful spell and the best thing the job has, I can't dispute that, but it doesn't make up for the range of useless abilities and general fragility of the job. I play it in PvP purely because it's been my main since the game came out.
    Summoner isn't my main class, I play it in PVP all the time because it's really good. Perhaps you're just not playing it right?
    (0)

  2. #42
    Player
    Seripha_Starbane's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    74
    Character
    Seripha Starbane
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    4. Silly indeed. I would say: use GC marks for it. This is like asking a PVE player "hey can you reset your attributes with 1000 myth tomes"
    6. big issue too
    7. made a petition for it please sign it!
    (0)

  3. #43
    Player
    Seripha_Starbane's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    74
    Character
    Seripha Starbane
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Laner View Post
    Has anyone mentioned how all casters can use SPRINT with no downside while melee can't use it because they need TP... I mean melees don't even have any heavy either so how do you expect them to keep up with that.

    I try to play as a PLD but I'm virtually useless. Usually people tell me to stun healer but this is a bullcrap idea as I can only stun 3 times for a total of 9 seconds and then I have to wait 30seconds because of the new DR rule. It's not like I can even attack during doing this. It's hard enough keeping up with the healer in the first place..

    I haven't played pvp for very long but I've already arrived at the conclusion that sucks really badly. Which isn't really a surprise for me...before this stuff came out I was already extremely worried about it being like this.
    Trolling? you stun a target for 9 sec per 30 sec and continue saying this is a bad idea? )
    (0)

  4. #44
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seripha_Starbane View Post
    Trolling? you stun a target for 9 sec per 30 sec and continue saying this is a bad idea? )
    Paladin is pretty lame in PVP. After the first two stuns the healer resists (2nd stun barely lasts) and then it's just a game of kite the tank. Shield bash, full swing, fracture, CoS, spirits within, mercy stroke at the very start and you can try drop them if the DPS are helping (if they have stoneskin up, unlikely). If they survive that then yeah it's a game of sprint away. You can shield lob them to try interrupt stuff, but that's 120tp and shield bash is 150tp...you run out quickly. Not to mention getting any CC effects like heavy/sleep/bind. That knock back water spell WHM has is popular, bind then sleep. Scholar of course gets miasma II to instant heavy you if you get in melee range.
    (1)
    Last edited by Omagana; 12-23-2013 at 08:31 PM.

  5. #45
    Player
    Seripha_Starbane's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    74
    Character
    Seripha Starbane
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Omagana View Post
    Paladin is pretty lame in PVP. After the first two stuns the healer resists (2nd stun barely lasts) and then it's just a game of kite the tank. Shield bash, full swing, fracture, CoS, spirits within, mercy stroke at the very start and you can try drop them if the DPS are helping (if they have stoneskin up, unlikely). If they survive that then yeah it's a game of sprint away. You can shield lob them to try interrupt stuff, but that's 120tp and shield bash is 150tp...you run out quickly. Not to mention getting any CC effects like heavy/sleep.
    yes but a tanks main job is to peel... and with 3 stuns, you are one hell of a peeler.... just like your mother told you when you got your allowance or birthday money.. "dont spend it all in one place"
    (0)

  6. #46
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seripha_Starbane View Post
    yes but a tanks main job is to peel... and with 3 stuns, you are one hell of a peeler.... just like your mother told you when you got your allowance or birthday money.. "dont spend it all in one place"
    As Laner pointed out, it's not "3 stuns". It's 1 proper stun, then due to DR 2 pretty useless ones. After the first 2 stuns it's actually easier to interrupt with fast blade due to the animation time. If you can stay in melee range that is. Yes you can stun again once DR wears off, but it's not a case of "lol you have spamable stun why no interrupt everything" like some people seem to think.
    (0)

  7. #47
    Player
    Seripha_Starbane's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    74
    Character
    Seripha Starbane
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Omagana View Post
    As Laner pointed out, it's not "3 stuns". It's 1 proper stun, then due to DR 2 pretty useless ones. After the first 2 stuns it's actually easier to interrupt with fast blade due to the animation time. If you can stay in melee range that is. Yes you can stun again once DR wears off, but it's not a case of "lol you have spamable stun why no interrupt everything" like some people seem to think.
    But what if u use the stuns of seperate targets?
    (0)

  8. #48
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Omagana View Post
    Paladin is pretty lame in PVP. After the first two stuns the healer resists (2nd stun barely lasts) and then it's just a game of kite the tank. Shield bash, full swing, fracture, CoS, spirits within, mercy stroke at the very start and you can try drop them if the DPS are helping (if they have stoneskin up, unlikely). If they survive that then yeah it's a game of sprint away. You can shield lob them to try interrupt stuff, but that's 120tp and shield bash is 150tp...you run out quickly. Not to mention getting any CC effects like heavy/sleep/bind. That knock back water spell WHM has is popular, bind then sleep. Scholar of course gets miasma II to instant heavy you if you get in melee range.
    Harassing the healer is not a life sentence. If you've exhausted all your options on one target switch to another for a minute. Just keep the healer focus targeted and make a macro to shield lob if he tries to cast out in the open.

    There's nothing I hate more than seeing melee chasing a WHM around the map while other enemies are still alive. You will never catch a competent one because casters can keep sprint up for 20 out of every 30 seconds.
    (0)

  9. #49
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seripha_Starbane View Post
    But what if u use the stuns of seperate targets?
    Stun multiple people? If my team has no sleep, then yeah I'll stun anyone I pass (I try not to stray far from the healer). If we do have sleep, you often end up hitting a target as someone sleeps it so I don't unless it's pre-discussed.

    Aso if the match drags on, you run out of tp and shield bash costs 150tp has mentioned. Throw it around and you run out very quickly.
    (0)

  10. #50
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nenin View Post
    You will never catch a competent one because casters can keep sprint up for 20 out of every 30 seconds.
    Believe me, I know...
    (0)

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