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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by LongNu View Post
    You and WARs have the best utility in the game which is an MS effect (Healing Debuff)
    You also have a Heavy and Bind in addition to a Raise.

    This conversation is over.

    Either you're trolling or you actually have no idea how to play your class.
    Neither of the above. I know how to play my class. I know what the debuffs do. But it's still not a "utility" class. near full lv90 gear and playing turn 5 right now. Thanks for the insults though.

    You and WARs have the best utility in the game which is an MS effect (Healing Debuff)
    This is not the "best utility in the game".
    (0)

  2. #32
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Alhanelem View Post
    Neither of the above. I know how to play my class. I know what the debuffs do. But it's still not a "utility" class. near full lv90 gear and playing turn 5 right now. Thanks for the insults though.

    This is not the "best utility in the game".
    Knowing how to be good at PvE and how to be good at PvP are two entirely different things. PvP is a lot more dynamic.

    Lol@ you saying a 50% healing debuff isn't the best utility in the game. Most games it is 25% AT MOST.
    (1)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Zabuza View Post
    Knowing how to be good at PvE and how to be good at PvP are two entirely different things. PvP is a lot more dynamic.

    Lol@ you saying a 50% healing debuff isn't the best utility in the game. Most games it is 25% AT MOST.
    I've played hundreds of PvP matches. I know what's different about it. And I don't care what "most games" do, this isn't "most games." It's absurd to argue that SMN has "lots of utility" when they have ONE good utility skill. Yes, it's a good one, but it's the only one. And if you dogpile the SMN @1, he may only get to use it once on one person who can just dispel it. And I even said I wouldn't care if the healing - was reduced. If that's all they did, it wouldn't bother me at all.

    Quote Originally Posted by Zabuza View Post
    50% MS debuff.
    Instant raise.
    Binds
    Slows

    That's one utility skill? Interesting.
    the slow and healing debuff is one skill, the binds are only useful in premades b/c everybody keeps breaking the bind (and bind only really hurts melee b/c the casters can still cast), and raise is not that great b/c people will just get killed again within seconds of raising most of the time, making it little more than a distraction. Sometimes it helps, but only if the other team isn't paying attention. Already said they can reduce the healing debuff, I won't care because I barely even notice its existence.

    My point remains that SMN is the most defenseless class in the game and all you have to do is zerg them. Break your initial CC / misasma whatever if you get it and just beat the smn down. No problem. I know from experience- I get targeted first pretty much every time and I'm entirely dependent on my allies killing / disabling the people on me before they kill me.

    What's really OP starting today even more than SMN is bards that JUMP. Melee people can't even land a hit because of the jumping thing. Someone posted it on the forums now everyone jumps to avoid melee damage. BRD is especially bad because they can still do most of their DPS while jumping rendering monks almost useless. Anyone else seeing this?
    I've heard of this though i've yet to see it. That needs to be changed because nowhere else in the game has jump helped you avoid damage.
    (0)
    Last edited by Alhanelem; 12-23-2013 at 02:49 PM.

  4. #34
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Alhanelem View Post
    I've played hundreds of PvP matches. I know what's different about it. And I don't care what "most games" do, this isn't "most games." It's absurd to argue that SMN has "lots of utility" when they have ONE good utility skill. Yes, it's a good one, but it's the only one. And if you dogpile the SMN @1, he may only get to use it once on one person who can just dispel it. And I even said I wouldn't care if the healing - was reduced. If that's all they did, it wouldn't bother me at all.
    50% MS debuff.
    Instant raise.
    Binds
    Slows

    That's one utility skill? Interesting.
    (0)

  5. #35
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    What's really OP starting today even more than SMN is bards that JUMP. Melee people can't even land a hit because of the jumping thing. Someone posted it on the forums now everyone jumps to avoid melee damage. BRD is especially bad because they can still do most of their DPS while jumping rendering monks almost useless. Anyone else seeing this?
    (0)

    Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com

  6. #36
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Regis View Post
    What's really OP starting today even more than SMN is bards that JUMP. Melee people can't even land a hit because of the jumping thing. Someone posted it on the forums now everyone jumps to avoid melee damage. BRD is especially bad because they can still do most of their DPS while jumping rendering monks almost useless. Anyone else seeing this?
    It's not a 'BRD' problem. Every class in the game can do it. It's an exploit.
    (0)

  7. #37
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    its just more advantagous for bards because they can do most of their skills from range while jumping around like rabbits and avoiding all melee damage
    (0)

    Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com

  8. #38
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zabuza View Post
    50% MS debuff.
    Instant raise.
    Binds
    Slows

    That's one utility skill? Interesting.
    Don't forget about their passive interrupts (pets, you just SET IT AND FORGET IT!).
    (1)
    Last edited by Mitski; 12-23-2013 at 03:07 PM.

  9. #39
    Player
    Durian's Avatar
    Join Date
    Dec 2011
    Location
    Till Sea Swallows All!
    Posts
    39
    Character
    The Fear
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Think this thread turned into a SMN nerf/dont nerf discussion, but a lot of the points raised do need to be fixed.
    The biggest ones that bother me: Waiting time, Shared Actions on Hotbar and Reset cost.
    -People saying they need the waiting time for the cool downs is just silly, just need the cooldowns to reset as soon as you enter pvp. easy fix
    -Shared actions on hotbar have made my warrior pretty much for pvp only since I use gamepad and the spaces in the crossbar have to be used wisely.
    -And the reset cost is outrageous, how do they expect people to try different builds and abilities at such a high cost?
    But then again all those are easy to fix, balancing the classes will be done throughout the games life span so...
    (0)

  10. #40
    Player
    Laner's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Lamynka Kittenofdoom
    World
    Mateus
    Main Class
    Gladiator Lv 50
    Has anyone mentioned how all casters can use SPRINT with no downside while melee can't use it because they need TP... I mean melees don't even have any heavy either so how do you expect them to keep up with that.

    I try to play as a PLD but I'm virtually useless. Usually people tell me to stun healer but this is a bullcrap idea as I can only stun 3 times for a total of 9 seconds and then I have to wait 30seconds because of the new DR rule. It's not like I can even attack during doing this. It's hard enough keeping up with the healer in the first place..

    I haven't played pvp for very long but I've already arrived at the conclusion that sucks really badly. Which isn't really a surprise for me...before this stuff came out I was already extremely worried about it being like this.
    (1)

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