Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 94
  1. #31
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Joeking View Post
    Cloud(FF7) had a party of 8, just pretend your playing the other FF when doing a dungeon. lol

    Aerith not included since shes dead.
    But with a gamegenie she is still ALIVE! anyway not to derail much.. If players just want to have 8 players per raid, might as well just be in a linkshell of 10 players because anything over would be pointless since i'm sure most of everyone would take the same people anyway. Might as well play a off-line RPG
    (0)

  2. #32
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Verecund View Post
    The most exciting thing about a full party is the mini-seizure I get when the "Full Party" text jumps out of my computer screen and hits me in the face.
    i know, its so epic.
    (1)

  3. #33
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RedFox View Post
    That may be true in some instances but not all are equal. Let's be honest not everyone is a good player..
    Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.

    However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.

    Quote Originally Posted by RedFox View Post
    Whether it's 8 or 20. When you add more difficult scenarios to the playing field it should be a matter of wiping or not.
    In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.

    BTW, Fate, is that you?
    (2)

  4. #34
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.

    However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.



    In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.

    BTW, Fate, is that you?
    Nope sorry I don't even know who Fate is. Red Fox on Bodhum! I completely agree with your statement about bad players who want to become good. Majority of bad players probably think they are good already so they need a slap in the face with something hard. I would love a dps meter.. while it creates elitism it also creates better players overall. I'd rather deal with elitist than bad players who think they are good.
    (0)

  5. #35
    Player

    Join Date
    Mar 2011
    Posts
    768
    No. Hard mode and Very hard mode.
    (3)

  6. #36
    Player
    Soma's Avatar
    Join Date
    Apr 2011
    Location
    Midgardsormr
    Posts
    59
    Character
    Taija Teufelhund
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    hello,

    im just hoping that these are kinda test instances. see how we like them and how the mechanics operate.

    i think after the cap gets raised no one will care to run these dungeons anyway.

    LOL hard mode, heroic mode. FF doesnt need that. leave that crap in wow

    anyway. i am hoping that in the future, dungeons will take 16 and 24 man alliances. ala sky, dyna ,etc

    i believe this will just be content. we have no idea what this will be like. SE will be able to make adjustments as necessary.

    FF11 was all hard mode imo, and alot of fun. wow-dorks cant hang. so they leave
    (1)

  7. #37
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Soma View Post
    hello,

    im just hoping that these are kinda test instances. see how we like them and how the mechanics operate.

    i think after the cap gets raised no one will care to run these dungeons anyway.

    LOL hard mode, heroic mode. FF doesnt need that. leave that crap in wow

    anyway. i am hoping that in the future, dungeons will take 16 and 24 man alliances. ala sky, dyna ,etc

    i believe this will just be content. we have no idea what this will be like. SE will be able to make adjustments as necessary.

    FF11 was all hard mode imo, and alot of fun. wow-dorks cant hang. so they leave
    You are entitled to your opinion. FFXI "was" a lot of fun yes but then they made it too easy. I would hardly call FFXI hard mode. The only time I remember it being hard was when new HNM/Instances/COP came out and no one knew how to tackle them. That's about the only time and I played for 7 years.

    Let's hope these are not test instances because i'm sure that many are getting tired of playing the beta going on 9 months now? I mean really?! There is just too much competition out there. It really sucks with each and every patch I have in-game friends who leave because they take a very long time to fix/add new things. I for one am staying no matter what till Jan 1st of 2012. If it's not good by then and the majority of things are not fixed i'm gone. Seven months is plenty of time to dust off this gem and let it shine.

    On a side note I hope SE markets the crap out of this game because that is what they are lacking. They should be doing what Valve does. Billboards, TV spots, magazines etc. I want new players to join so I can enjoy a more immersive world.
    (0)

  8. #38
    Player
    Soma's Avatar
    Join Date
    Apr 2011
    Location
    Midgardsormr
    Posts
    59
    Character
    Taija Teufelhund
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by RedFox View Post
    You are entitled to your opinion. FFXI "was" a lot of fun yes but then they made it too easy. I would hardly call FFXI hard mode. The only time I remember it being hard was when new HNM/Instances/COP came out and no one knew how to tackle them. That's about the only time and I played for 7 years.

    Let's hope these are not test instances because i'm sure that many are getting tired of playing the beta going on 9 months now? I mean really?! There is just too much competition out there. It really sucks with each and every patch I have in-game friends who leave because they take a very long time to fix/add new things. I for one am staying no matter what till Jan 1st of 2012. If it's not good by then and the majority of things are not fixed i'm gone. Seven months is plenty of time to dust off this gem and let it shine.

    On a side note I hope SE markets the crap out of this game because that is what they are lacking. They should be doing what Valve does. Billboards, TV spots, magazines etc. I want new players to join so I can enjoy a more immersive world.
    yea so i have herd. FF11 went way casual. idk i quit long ago
    and your right, sorry for the personal opinion.

    so what is SE to do? normal and hardmode? how will that effect the player base? will it attract new players?
    how will it effect linkshells? 8 man raids?
    actually im all for w/e they need to do to get more players. i have had alot of friends leave also.
    i log on a couple time a week. a few friends are on. say hello do some leves and thats it.

    i guess it doesnt really matter as long as SE gives us content. content they can add to, add stories, events etc.
    people will always complain. x.x
    i just hope w/e they have planned. i hope they make it fun.
    (0)

  9. #39
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I bet they'll use the Stars system to determine difficulty counting the reward with how many stars you've put as difficulty.

    I can be wrongg, but we'll see. Let's bet a pizza =)
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Renshi View Post
    I bet they'll use the Stars system to determine difficulty counting the reward with how many stars you've put as difficulty.

    I can be wrongg, but we'll see. Let's bet a pizza =)
    Sorry Renshi, but you have to bet your account.
    (0)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast