Nah you only need 8, You, BFF, BF's(6), you can't possibly have more than 6 best friends.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
I believe 15-16 people would be just fine for a raid/dungeon. But 8?! That is way to easy to manage. With the new system i'm assuming things will be easier with AA and what not. There has to be some form of difficulty in this game and there is not at all.
Like I have stated earlier many players want to play with their friends and all their members in the linkshells.
My point exactly. The same people that say they'd rather have HARD content instead of content that takes time to complete.
If given an option, they will more than likely choose the easy route. However, I, like you, will always stay with the hard-mode.
I really despise lowmanning things, and I pray they have some kind of alliance feature in the future.
8 people is way way too low for any kind of endgame.
There is nothing epic about lowmanning things.
8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
The most exciting thing about a full party is the mini-seizure I get when the "Full Party" text jumps out of my computer screen and hits me in the face.
Probably because 1 healer could keep the entire group of 15 alive. Split the groups and allow alliances and the tactics will be different. Honestly allowing massive AoE heals with the same mana cost as a single heal was a retarded decision in the first place.8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
Content designed around a certain # of people is relative. When we're talking about simple tank and spank fights like all we've seen so far, of course contribution per member is going to be low. All you do is taunt, heal, and spam your WS BR's. There are alot more interesting ways for large groups of people to participate in a fight.
Where the horsebirds at?!
100% agree.8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
That may be true in some instances but not all are equal. Let's be honest not everyone is a good player. Whether it's 8 or 20. When you add more difficult scenarios to the playing field it should be a matter of wiping or not. And I agree each individual "CAN' make a significant difference but doesn't necessarily mean they will. Hence the picking of the "Elite 8".8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
Cloud(FF7) had a party of 8, just pretend your playing the other FF when doing a dungeon. lol
Aerith not included since shes dead.
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