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  1. #1
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rowyne View Post
    15 man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.

    I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.

    I'd rather have 4 man and 8 man content.
    We just need Dps meters like Recount for WoW, so we can see peoples performance if isn't good.

    Kicked.
    (0)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Joeking View Post
    We just need Dps meters like Recount for WoW, so we can see peoples performance if isn't good.
    Kicked.
    =P

    /10char

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rowyne View Post
    15-man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.

    I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.

    I'd rather have 4-man and 8-man content.
    really? behests are fun now? they are not any harder then they where before, and now they net less rewards. 8 people does not a raid make. Im sure they could design 16 man content that isnt a zerg fest and dub it raid content, if you dont want to be a part of it then stick with the 8 man dungeon.
    (0)

  4. #4
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Richard View Post
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    Nah you only need 8, You, BFF, BF's(6), you can't possibly have more than 6 best friends.
    (0)

  5. #5
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Richard View Post
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    I am hoping for a dynamis like area with a max of 64 people in alliances.
    (0)

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I really hope it isn't overworld or rather claiming against one another. This isn't FFXI, even with the really fast and nice respawns on the current NMs, that'd still suck. Even something like sky or sea, where things are relatively spread out still sucked because you would bud up with other LS's. Limbus style, salvage, etc. those were nice and refreshing.
    (0)

  7. #7
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I believe 15-16 people would be just fine for a raid/dungeon. But 8?! That is way to easy to manage. With the new system i'm assuming things will be easier with AA and what not. There has to be some form of difficulty in this game and there is not at all.

    Like I have stated earlier many players want to play with their friends and all their members in the linkshells.
    (1)

  8. #8
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I really despise lowmanning things, and I pray they have some kind of alliance feature in the future.

    8 people is way way too low for any kind of endgame.

    There is nothing epic about lowmanning things.
    (2)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.

    With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
    (4)

  10. #10
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by Rentahamster View Post
    8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.

    With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
    Probably because 1 healer could keep the entire group of 15 alive. Split the groups and allow alliances and the tactics will be different. Honestly allowing massive AoE heals with the same mana cost as a single heal was a retarded decision in the first place.

    Content designed around a certain # of people is relative. When we're talking about simple tank and spank fights like all we've seen so far, of course contribution per member is going to be low. All you do is taunt, heal, and spam your WS BR's. There are alot more interesting ways for large groups of people to participate in a fight.
    (1)
    Where the horsebirds at?!

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