I'm in favor of both but would focus on hard-mode so long as the rewards are better. You need easier stuff for the joe casuals to keep them paying and playing.I was being semi-sarcastic. I just find it funny that so many people say "give us hard, challenging content!" yet they're in favor of easy/hard-mode dungeons lol.
I think everyone knows what would happen if SE did indeed make it all hard-mode. Again, people asking for one thing but meaning another.
PS: I wasn't directing this at you at all, just in general.
Where the horsebirds at?!
My point exactly. The same people that say they'd rather have HARD content instead of content that takes time to complete.
If given an option, they will more than likely choose the easy route. However, I, like you, will always stay with the hard-mode.


Exactly, just make it all Hard Mode IMO.




Here we go, normals and heroics!
But seriously, I thought it would be more like this:
4 mans = dungeons
8 mans = raids
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


Easy to implement, they already have a star system which increases the mob level. They could just allow it to not only increase the level for dungeons, but increase the usage of some spells/abilities, new spells/abilities, different mob spawns, etc.
If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
Depends...you're too into WoW. They are supposedly rethinking the claim system. Dungeons don't have to be about big raids...overworld is just as easy.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
If dungeons becomes the stereotypical "event" content, a party is perfectly fine.



Just split up into 2 groups? Im assuming here dungeons will be instanced.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
He wants to play with them, not split up. The game is so anti-social as is, there's really no point right now to having more than 10-12 people in a linkshell to do anything if they play regularly. Most everyone is in their 8 man little cliques and it doesn't promote guild play AT ALL.
I don't have much hope though, Yoshi already stated he's into the small group play so it'll probably take them another 2 years to adjust their thinking.
Where the horsebirds at?!




15-man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.
I'd rather have 4-man and 8-man content.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
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