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  1. #1
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by MeowyWowie View Post
    I was being semi-sarcastic. I just find it funny that so many people say "give us hard, challenging content!" yet they're in favor of easy/hard-mode dungeons lol.

    I think everyone knows what would happen if SE did indeed make it all hard-mode. Again, people asking for one thing but meaning another.

    PS: I wasn't directing this at you at all, just in general.
    I'm in favor of both but would focus on hard-mode so long as the rewards are better. You need easier stuff for the joe casuals to keep them paying and playing.
    (0)
    Where the horsebirds at?!

  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Radaghast View Post
    I'm in favor of both but would focus on hard-mode so long as the rewards are better. You need easier stuff for the joe casuals to keep them paying and playing.
    My point exactly. The same people that say they'd rather have HARD content instead of content that takes time to complete.

    If given an option, they will more than likely choose the easy route. However, I, like you, will always stay with the hard-mode.
    (2)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MeowyWowie View Post
    Why not just make it all hard-mode? Everyone is saying they want challenging content, so why even bother with easy-mode?

    I think we all know what the outcome would be though. Fact is, people say they want one thing but mean another.

    Exactly, just make it all Hard Mode IMO.
    (1)

  4. #4
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Here we go, normals and heroics!

    But seriously, I thought it would be more like this:

    4 mans = dungeons
    8 mans = raids

  5. #5
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Easy to implement, they already have a star system which increases the mob level. They could just allow it to not only increase the level for dungeons, but increase the usage of some spells/abilities, new spells/abilities, different mob spawns, etc.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    (2)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Richard View Post
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    Depends...you're too into WoW. They are supposedly rethinking the claim system. Dungeons don't have to be about big raids...overworld is just as easy.

    If dungeons becomes the stereotypical "event" content, a party is perfectly fine.
    (0)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Richard View Post
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    Just split up into 2 groups? Im assuming here dungeons will be instanced.
    (0)

  9. #9
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by viion View Post
    Just split up into 2 groups? Im assuming here dungeons will be instanced.
    He wants to play with them, not split up. The game is so anti-social as is, there's really no point right now to having more than 10-12 people in a linkshell to do anything if they play regularly. Most everyone is in their 8 man little cliques and it doesn't promote guild play AT ALL.

    I don't have much hope though, Yoshi already stated he's into the small group play so it'll probably take them another 2 years to adjust their thinking.
    (3)
    Where the horsebirds at?!

  10. #10
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Richard View Post
    If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
    15-man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.

    I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.

    I'd rather have 4-man and 8-man content.

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