Quote Originally Posted by KV-1 View Post
Look at it like this then: lets say you make 400k from completely the story.

Small plot on new server: 4 mil

Small plot on legacy: 40 mil

On a new server it would take 10 people completing their story quests to buy a small lot.

On a legacy server it would take 100 people completing their story quests to buy a small plot.


So if legacy players aren't responsible for that MASSIVE disparity in prices, then what is? Why does it take 10 times as many new players on a legacy server to buy the same size plot?
Why would someone finish the story and just sit on 400k without trying to make money? I don't really understand this mindset. Every Final Fantasy before (even console FF games) this one required people to farm monsters, sell items, or craft to make gil to buy additional items that aren't given to your for free via a quest or storyline mission. So why is it now that people expect to just do quests and never work on money gathering?