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  1. #61
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    Join Date
    May 2011
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    Gridania
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    112
    Keep up the positive posts guys. I'm confident we can get the devs to consider this concept. Every concept has flaws, but the fundamental idea is what I'm trying to push.



    Here are clips of some of the older ones:

    http://www.youtube.com/watch?v=v2xtggrMFWo

    http://www.youtube.com/watch?v=AnAFO...eature=related


    *Imagine some of that with these graphics
    (2)
    Last edited by ClashBlades; 06-06-2011 at 11:11 AM.

  2. #62
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I always liked freya's trance so i could imagine a dragoon/lancer ability/limitbreak/overdrive that threw the player into the air out of the monsters attack range for a period of time. And unlike super jump the player rains down multiple javelins down on the foe before plunging down for the final attack especially since i can find very few uses for ranged weapons so far. It would be nice to have a point of buying higher than bronze lol. And since all of the DOW have throwing weapons it wouldnt be out of the question for them to make use of throwing weapons as well as their main weapon during their limit breaks/overdrives either.
    (0)

  3. #63
    Player

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    May 2011
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    Gridania
    Posts
    112
    Quote Originally Posted by Alaltus View Post
    I always liked freya's trance so i could imagine a dragoon/lancer ability/limitbreak/overdrive that threw the player into the air out of the monsters attack range for a period of time. And unlike super jump the player rains down multiple javelins down on the foe before plunging down for the final attack especially since i can find very few uses for ranged weapons so far. It would be nice to have a point of buying higher than bronze lol. And since all of the DOW have throwing weapons it wouldnt be out of the question for them to make use of throwing weapons as well as their main weapon during their limit breaks/overdrives either.
    Yeah everybody has a special ability that they loved. Your kind of enthusiasm is exactly what I feel this system would bring. I want people to remember these moves and how special they can be just like we remember those moves from over a decade ago.
    (0)

  4. #64
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I like this idea alot. Especially if they incorporated it into the new battle regimen system when that gets developed since they would be doing it from the ground up. How cool would that be? Limitbreak skillchains....aww yea.
    (0)

  5. #65
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    Having both a TP and an Overdrive bar that serve redundant purposes doesn't bother you?

    If it takes "hours" to accumulate anyway, what is the difference, functionally speaking, from the overdrive bar and a 2-hour cooldown skill? Players would always end up having to "farm overdrive" before a difficult boss battle or dungeon raid just to make it easier.
    ITs not the same thing maybe in your world it is but i think others understand perfectly. OP just add to ignor as you can se there is just one person that insist on being an a$$ and downing like 20+ others input on what is a nice ideal man no matter where you go there is always at least one kinda funny that way.
    (0)

  6. #66
    Player

    Join Date
    May 2011
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    Gridania
    Posts
    112
    Quote Originally Posted by Karbine View Post
    I like this idea alot. Especially if they incorporated it into the new battle regimen system when that gets developed since they would be doing it from the ground up. How cool would that be? Limitbreak skillchains....aww yea.
    Yeah it would be awesome to have limit break skillchains. Hopefully we can get a community rep to bring the Limit Break/Overdrive Mode idea up to the developers. There seems to be a lot of positive feedback as well as excitement.
    (0)

  7. #67
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i would like as the OP says a limit break - overdrive system that only that job may use, if you combine that with tp would'nt be the same as the OP says, an abbility that deals 10 times more damage than a regular TP move like Cloud's limit break, Squall limit break, something that you could call kinda 2hr abbility, the only way i feel this system could work if you want to combine it with TP is to make it more powerful when you have full TP, so the ppl would wait the right time to use it more effectively, and the bar could be fill in a time radio (doing, receiving damage or healing) of 1 hr would be great specially if a dungeon content is added so you can only use it once in boss battles.

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.
    (1)

  8. #68
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by elreed View Post

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
    (0)
    Last edited by ClashBlades; 06-07-2011 at 09:43 AM.

  9. #69
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ClashBlades View Post
    This system could not work with tp because that would mean that you would have to AA until max amount.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar, having its own bar and could be filled in 30 min-1 hr fight time taking in consideration the actions you do, if you dont attack or are afk the bar wouldnt keep filling up at all, and have every job its own limit break so when you most need it.

    It could add certain flavor to the fight, everyone would be using skillchains/ Battle regimens to incapacitate the mob/boss before using that limit break in group to deal as much damage as possible.

    Lol i got excited with the idea ClashBlades it would be a great thing to add to make the game more fun.
    (0)

  10. #70
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by elreed View Post
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar
    Yeah I edited my reply shortly after I put it up hehe.


    The old sp system used to award us sp based on the actions that we did. While this was a terrible idea for sp, it fits in well with the limit break/overdrive mode idea. It would definitely need to be refined and more role specific.
    (0)
    Last edited by ClashBlades; 06-07-2011 at 10:38 AM.

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