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  1. #1
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    I don't think it should take hours. The duration should be about the length of a boss fight so that it can be used once per. The system is not redundant. The tp bar is filled and used constantly and the overdrive bar is not constantly used.

    Rentahamster- you are the only one posting negative feedback on this post. Please post ideas to help with the idea. Don't just keep telling everybody that they're wrong. We want to build a stronger community that promotes growth and innovation. Just telling everybody that they are wrong results in no progress. Because I love this game I want to help it to succeed.
    (5)
    Last edited by ClashBlades; 06-06-2011 at 03:49 AM.

  2. #2
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    Maxi_Irving's Avatar
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    Well, I am 100% for having Limits as completely seperate meters. As long as the time it takes to build it up is almost equal to the 2 hr abilities of FFXI. It would also be cool if you could intertwine it with the Battle Regimen system somehow.
    (0)

  3. #3
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    Quote Originally Posted by Maxi_Irving View Post
    It would also be cool if you could intertwine it with the Battle Regimen system somehow.
    My linkshell and I were talking about that idea. It doesn't have to be the battle regimen system itself, but a way of chaining moves together to get that sense of teamwork. That would be a very good idea.
    (1)

  4. #4
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    Malevolance's Avatar
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    Malevolence Apathy
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    If this gets implemented its just one of the things that will make the game fun to play also it will add a new aspect of combat to the gameplay, We will be taking about this on the hidden power podcast, Ill post a link to the show we did on the battle reform blueprint , we will be doing show today on [dev1075] Limit Breaks or Overdrive Mode and cover a few more thing currently going on in game currently. ^^ just trying to keep the community going and be positive.


    Battle Reform Blueprint Part 1
    http://podcastmachine.com/podcasts/8262/episodes/46965

    Battle Reform Blueprint Part 2
    http://podcastmachine.com/podcasts/8262/episodes/46966

    Battle Reform Blueprint Part 3
    http://podcastmachine.com/podcasts/8262/episodes/46967

    Battle Reform Blueprint Part 4
    http://podcastmachine.com/podcasts/8262/episodes/46968

    Itunes Link
    http://itunes.apple.com/us/podcast/h...og/id418778032
    (0)
    Last edited by Malevolance; 06-08-2011 at 11:38 PM.

  5. #5
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    Malevolance's Avatar
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    Malevolence Apathy
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    All I can say is that this is a really a good idea and Im sure SE will implement something like this because its new and it would add a whole new element to the game.
    (1)

  6. #6
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    +1 for this ...or actually make TP moves "shine" more.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  7. #7
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    Asmeret's Avatar
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    Asmeret Ikati
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    It's sad that bringing up issues with suggestions makes you a troll. That is why these thread's die. People think every idea they have is perfect just the way it is. Learn to accept feedback. Blinding ignorning obvious points of conflict with suggestions won't get you anywhere.


    On topic: Personally, I would like to see something like this in the game.
    (0)
    Stick it in my Balmung.


  8. #8
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    Keep up the positive posts guys. I'm confident we can get the devs to consider this concept. Every concept has flaws, but the fundamental idea is what I'm trying to push.



    Here are clips of some of the older ones:

    http://www.youtube.com/watch?v=v2xtggrMFWo

    http://www.youtube.com/watch?v=AnAFO...eature=related


    *Imagine some of that with these graphics
    (2)
    Last edited by ClashBlades; 06-06-2011 at 11:11 AM.

  9. #9
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    Kiara's Avatar
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    Kiara Silvermoon
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    Quote Originally Posted by ClashBlades View Post
    Keep up the positive posts guys. I'm confident we can get the devs to consider this concept. Every concept has flaws, but the fundamental idea is what I'm trying to push.



    Here are clips of some of the older ones:

    http://www.youtube.com/watch?v=v2xtggrMFWo

    http://www.youtube.com/watch?v=AnAFO...eature=related


    *Imagine some of that with these graphics
    Hi ClashBlades,

    Great thread! I'm glad to hear Matsui-san is possibly considering something like Limit Breaks after the base Battle System changes.

    I think Limit Breaks / Overdrives are something that has become part of the "Final Fantasy" fabric. It's something fans and non-fans come to expect from a "Final Fantasy" game (like the Summons). However it's implemented, I would hope we get something with the visual flair and panache of some of the examples shown in the 2 video links quoted above.

    Bad-ass, epic, exciting!

    In regards to concerns brought up in this thread by some about it being a real-time MMO game, and everyone being stuck, as long as it's not too long (nothing like "Knights of the Round" in FF VII), I think having a little cinematic flair goes a long way. It's one of the disappointing things about Summoners in FF XI: Their finishing moves were a shadow of the grandeur of the trademark Summon Finishing Moves from all other Final Fantasy games (of course it's real-time and their are other players so there's a limit, I know), but you can still make something amazing, powerful and something that makes you shout, "YES!!!" in a short amount of animation time.

    Clash, you might consider updating your Original Post with the 2 Video Links quoted above. They sum up the spirit of what you're going for very well. Cloud's Omnislash was pretty amazing. And hopefully it's a good reminder for any Dev Team member that might come across your post in the future. Thanks!
    (1)

  10. #10
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    Quote Originally Posted by Kiara View Post
    Clash, you might consider updating your Original Post with the 2 Video Links quoted above. They sum up the spirit of what you're going for very well. Cloud's Omnislash was pretty amazing. And hopefully it's a good reminder for any Dev Team member that might come across your post in the future. Thanks!
    Thank you for the feedback and I updated the original post with those links.
    (0)

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